So, the Mobile game is here... And it has these so called "microtransactions." A loaded term, no?
Now, just imagine this: They could potentially just make an AC game that has all the pacing and features of City Folk, and with no restrictions whatsoever to its gameplay. Only that they could give it out for free, and then add a Microtransaction system to add even more content to the gameplay, and speed up to the process.
Now a theory about this: If they did so, it could gain an even greater monetary return from the mobile playerbase than the fixed 50 dollar game - despite that the game mechanics themselves are completely identical. But it would be scalded for having these annoying microtransactions added on.
Now, imagine if they only removed the microtransactions completely from pocket camp, and kept the pacing entirely the same, as if the leaf tickets were still around for everything and solely earned ingame. It could be a 10 dollar fixed download instead.
My theory is that people would judge the game in a very, very different light. They'd earn less money, but we'd applaud the fact that it wasn't a microtransaction game. Most people who know about the Animal Crossing way would take the grinding for granted as well, and wouldn't think about it as a weakness...
I found my ideas mind blowing! xD
Now, just imagine this: They could potentially just make an AC game that has all the pacing and features of City Folk, and with no restrictions whatsoever to its gameplay. Only that they could give it out for free, and then add a Microtransaction system to add even more content to the gameplay, and speed up to the process.
Now a theory about this: If they did so, it could gain an even greater monetary return from the mobile playerbase than the fixed 50 dollar game - despite that the game mechanics themselves are completely identical. But it would be scalded for having these annoying microtransactions added on.
Now, imagine if they only removed the microtransactions completely from pocket camp, and kept the pacing entirely the same, as if the leaf tickets were still around for everything and solely earned ingame. It could be a 10 dollar fixed download instead.
My theory is that people would judge the game in a very, very different light. They'd earn less money, but we'd applaud the fact that it wasn't a microtransaction game. Most people who know about the Animal Crossing way would take the grinding for granted as well, and wouldn't think about it as a weakness...
I found my ideas mind blowing! xD