Surprising things happen when you put 25 AI agents together in an RPG town
Researchers study emergent AI behaviors in a sandbox world inspired by The Sims.
arstechnica.com
This interesting little research project boggles the mind. It isn't animal crossing, but it screams of potential if implemented properly: They could take all the villagers of animal crossing, give each one all sorts of different personality and hobby variables, and let an AI software design dialog and actions based on them! Pretty neat, and it could make all the villagers feel much more unique than just cookie cutters of just 8 personalities we have now.
Of course, the whole 'if implemented properly' part is quite the catch... What do you all think of this technology in the context of Animal Crossing?