Animal Crossing Next Mainline Game Wishlist

KhalidPrecious

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✨Animal Crossing Next Mainline Game Wishlist✨
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With the announcement of the Nintendo Switch 2, what features are you hoping the next Animal Crossing game will have? What’s on your wishlist for the next mainline? Share them below.

I will start…
  • The return of all previous games’ characters.
  • Public voice chat.
  • Online area/field center where you should buy tickets to access to meet other players, buy or sell items, and play mini-games all with voice chat.
  • More variety of shops.
  • Village or forest atmosphere, return to the original core idea of Animal Crossing.
  • More mini games.
  • Return to use train instead of bus or plane.
  • New characters.
  • Return of Gracie Grace & her shop.
  • Label has her own shop.
  • Tom Nook and Isabelle have their own houses in your town after closing their workplace & it’s customizable by the player.
  • More than 10 villagers can live in your town.
  • Own a shop in your town to sell items or custom designs, hiring villagers to work there, advertising your shop within the town through billboard or etc.
  • More & new collaborations events & items (Nintendo characters, Sanrio, 7Eleven, Sonic & etc.).
  • Visiting another town without interrupting their game or activity.
  • Connected iPhone app to the game.
  • New original events.

Join the Nintendo Switch 2 Wishlist thread and share your wishlist.
I apologize in advance if a similar thread was made. 🙏🏻
 
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my biggest wish for the next AC game has been the same for over a year now: The ability to choose dialogue styles. Lemme explain: People often want the personalities of older games back. I'm no exception! But I also agree that for young kids, some of the dialogue in those older games was just not ok. [in GameCube crossing, there's a chance lazy villagers will ask you, and I quote, "Have you gotten fatter?". No little kid really needs those kinds of self-image issues caused by a fictional cute animal.]
The compromise I propose is to choose how villagers talk to you at the start of the game, and whenever you want by bringing back the phone from like, Wild World and City Folk. The phone in the attic let you change the date and time, as well as the audio for how villagers talked [Animalese, the default, bebebese, which sounds like the catch text the player has, and silence, no sound at all with the text] and the same thing could be used to change the dialogue style.
I feel that would be a win-win. Older fans can get dialogue styles they like that are less... sanitized, while the younger kids can have dialogue like New Horizons', where characters are nicer. If a kid is already getting bullied at school, they shouldn't be bullied in the escapist fantasy of Animal Crossing.
So, say you get the next AC game, you boot it up, there's Rover talking to ya, and he's like "How do you want us to talk to you?" and a choice pops up- "GameCube", "Wild World", "City Folk", "New Leaf", "New Horizons". And Rover would be like, "ok, great. If you want to change this later, check the phone in your house."
The only slight hangup is the fact that Smug and Sisterly villagers were introduced in New Leaf, but a bunch of the older dialogue is outdated, referencing things that were popular slang back then but are just kinda weird now.

I also want Moppina to come back. Moppina was a mop that normal villagers would talk about. Moppina is the normal's friend. I remember seeing in Wild World a normal and a peppy talking about Moppina, and when the peppy said Moppina was an 'it', the normal got super offended. Moppina is a she, and she listens to the normal, lets the normal villager try out new hairstyles on her, etc. The peppy will say Moppina seems nice after that.
 
my biggest wish for the next AC game has been the same for over a year now: The ability to choose dialogue styles. Lemme explain: People often want the personalities of older games back. I'm no exception! But I also agree that for young kids, some of the dialogue in those older games was just not ok. [in GameCube crossing, there's a chance lazy villagers will ask you, and I quote, "Have you gotten fatter?". No little kid really needs those kinds of self-image issues caused by a fictional cute animal.]
The compromise I propose is to choose how villagers talk to you at the start of the game, and whenever you want by bringing back the phone from like, Wild World and City Folk. The phone in the attic let you change the date and time, as well as the audio for how villagers talked [Animalese, the default, bebebese, which sounds like the catch text the player has, and silence, no sound at all with the text] and the same thing could be used to change the dialogue style.
I feel that would be a win-win. Older fans can get dialogue styles they like that are less... sanitized, while the younger kids can have dialogue like New Horizons', where characters are nicer. If a kid is already getting bullied at school, they shouldn't be bullied in the escapist fantasy of Animal Crossing.
So, say you get the next AC game, you boot it up, there's Rover talking to ya, and he's like "How do you want us to talk to you?" and a choice pops up- "GameCube", "Wild World", "City Folk", "New Leaf", "New Horizons". And Rover would be like, "ok, great. If you want to change this later, check the phone in your house."
The only slight hangup is the fact that Smug and Sisterly villagers were introduced in New Leaf, but a bunch of the older dialogue is outdated, referencing things that were popular slang back then but are just kinda weird now.

I also want Moppina to come back. Moppina was a mop that normal villagers would talk about. Moppina is the normal's friend. I remember seeing in Wild World a normal and a peppy talking about Moppina, and when the peppy said Moppina was an 'it', the normal got super offended. Moppina is a she, and she listens to the normal, lets the normal villager try out new hairstyles on her, etc. The peppy will say Moppina seems nice after that.

This seems like it'd be a good fair balance. I understand why the older dialogue might not fly with young kids as much now, but I definitely would love the option for it myself. There was a lot more personality to each of the animals when they were more... direct - shall we say.
 
I want the ability to impose taxes and fines for Residents. I mean why should I be the one who pays for renovating the Museum or funding a bridge while the Animals do absolutely nothing all day except lounging around and fishing? Even in NL you had to pay for literally everything to be built and upgraded and you’re the Mayor!
 
my biggest wish for the next AC game has been the same for over a year now: The ability to choose dialogue styles. Lemme explain: People often want the personalities of older games back. I'm no exception! But I also agree that for young kids, some of the dialogue in those older games was just not ok. [in GameCube crossing, there's a chance lazy villagers will ask you, and I quote, "Have you gotten fatter?". No little kid really needs those kinds of self-image issues caused by a fictional cute animal.]
The compromise I propose is to choose how villagers talk to you at the start of the game, and whenever you want by bringing back the phone from like, Wild World and City Folk. The phone in the attic let you change the date and time, as well as the audio for how villagers talked [Animalese, the default, bebebese, which sounds like the catch text the player has, and silence, no sound at all with the text] and the same thing could be used to change the dialogue style.
I feel that would be a win-win. Older fans can get dialogue styles they like that are less... sanitized, while the younger kids can have dialogue like New Horizons', where characters are nicer. If a kid is already getting bullied at school, they shouldn't be bullied in the escapist fantasy of Animal Crossing.
So, say you get the next AC game, you boot it up, there's Rover talking to ya, and he's like "How do you want us to talk to you?" and a choice pops up- "GameCube", "Wild World", "City Folk", "New Leaf", "New Horizons". And Rover would be like, "ok, great. If you want to change this later, check the phone in your house."
The only slight hangup is the fact that Smug and Sisterly villagers were introduced in New Leaf, but a bunch of the older dialogue is outdated, referencing things that were popular slang back then but are just kinda weird now.

I also want Moppina to come back. Moppina was a mop that normal villagers would talk about. Moppina is the normal's friend. I remember seeing in Wild World a normal and a peppy talking about Moppina, and when the peppy said Moppina was an 'it', the normal got super offended. Moppina is a she, and she listens to the normal, lets the normal villager try out new hairstyles on her, etc. The peppy will say Moppina seems nice after that.
Look, I'm not going to lie, I don't think they're ever going to do this.
  • For better (TTYD remake) or for worse (Pikmin 2 Switch port) I don't think current-day Nintendo wants to have anything too edgy in game dialogue anymore (at least for anything that's aimed towards a family audience, like Animal Crossing is, because that'd inevitably drive the age rating up, even as an option)
  • I think the way villagers act towards you has also changed because you're also no longer a random human stranger in a community full of animals, but you're now someone who moves in and is allowed to do... basically whatever to the place. Context is important! Each Animal Crossing game has its own particular theme, and everything in it ultimately links into that in some way, and yet this is basically a mystery to the vast majority of the Animal Crossing fanbase! Yes, these villagers are basically beholden to you, the player, because they've got no desire to complain about you moving their house into a completely different location, something an actual person would probably have issues with. But no worries, you can just phone a mysterious service centre in the middle of nowhere and somehow you're now once again being treated like you were when you had absolutely no power over them whatsoever, and that doesn't quite work, because this game isn't really about that. We don't really know what specific direction the next game's going to go in so we can't really be certain of these things, but come on, think about what specific role they're playing here!
  • once again, making certain things (like villager move-outs or dialogue styles) optional also has weird implications and robs the villagers of the idea that these are actual living creatures, and not just characters in a video game
  • it's a goddamn logistical nightmare. Remember, Animal Crossing isn't just released in English and Japanese! It's also released in an ever-growing amount of other languages, not all of which have had every game released in them! If what you're saying is that you're taking everything from older games that isn't system-specific, specific to a particular mechanic or feature that isn't there, this is invariably going to be more work for other branches of Nintendo! If it involves creating all-new dialogue, it's going to have an effect on the overall amount of dialogue, because let's face it, the game needs to be out at a certain point in a console's lifespan and there's only so many people who can work on dialogue for Animal Crossing and whatever other games need dialogue translated
 
Look, I'm not going to lie, I don't think they're ever going to do this.
  • For better (TTYD remake) or for worse (Pikmin 2 Switch port) I don't think current-day Nintendo wants to have anything too edgy in game dialogue anymore (at least for anything that's aimed towards a family audience, like Animal Crossing is, because that'd inevitably drive the age rating up, even as an option)
  • I think the way villagers act towards you has also changed because you're also no longer a random human stranger in a community full of animals, but you're now someone who moves in and is allowed to do... basically whatever to the place. Context is important! Each Animal Crossing game has its own particular theme, and everything in it ultimately links into that in some way, and yet this is basically a mystery to the vast majority of the Animal Crossing fanbase! Yes, these villagers are basically beholden to you, the player, because they've got no desire to complain about you moving their house into a completely different location, something an actual person would probably have issues with. But no worries, you can just phone a mysterious service centre in the middle of nowhere and somehow you're now once again being treated like you were when you had absolutely no power over them whatsoever, and that doesn't quite work, because this game isn't really about that. We don't really know what specific direction the next game's going to go in so we can't really be certain of these things, but come on, think about what specific role they're playing here!
  • once again, making certain things (like villager move-outs or dialogue styles) optional also has weird implications and robs the villagers of the idea that these are actual living creatures, and not just characters in a video game
  • it's a goddamn logistical nightmare. Remember, Animal Crossing isn't just released in English and Japanese! It's also released in an ever-growing amount of other languages, not all of which have had every game released in them! If what you're saying is that you're taking everything from older games that isn't system-specific, specific to a particular mechanic or feature that isn't there, this is invariably going to be more work for other branches of Nintendo! If it involves creating all-new dialogue, it's going to have an effect on the overall amount of dialogue, because let's face it, the game needs to be out at a certain point in a console's lifespan and there's only so many people who can work on dialogue for Animal Crossing and whatever other games need dialogue translated
I understand it's not feasible. I understand it's a long shot. That's why it's a wish. Not an expectation, a wish. A "what would you do if you won the lottery"-style thought.
I see your points. I know they probably won't add the random ideas of any random stranger on the internet. It's a dream. Not an expectation.
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This seems like it'd be a good fair balance. I understand why the older dialogue might not fly with young kids as much now, but I definitely would love the option for it myself. There was a lot more personality to each of the animals when they were more... direct - shall we say.
I agree! They did have more charm. Today's Nintendo probably wouldn't ever do it, but hey. I can dream, can't I?
 
I'd like a forest town, way more dialogue, and online activities like minigames


I want the ability to impose taxes and fines for Residents. I mean why should I be the one who pays for renovating the Museum or funding a bridge while the Animals do absolutely nothing all day except lounging around and fishing? Even in NL you had to pay for literally everything to be built and upgraded and you’re the Mayor!
I agree! The villagers know how to fish & catch bugs, so they can make money and help with funding
 
Alright, here's a rather lengthy list of what I'd like to see:
  • A return to the City Folk concept. The Wii game's concept was one of the main things that brought me to the series in the first place, and it'd be pretty cool to see it expanded and taking advantage of the console's upgraded specs. It could also be a hub to meet villagers old and new, animal and human.
  • A first-person camera view. Of course it should be optional, but NH pretty much gave us a glimpse of how a first-person camera view could work, and it would definitely make the experience more fun. Imagine being able to catch bugs or participate in certain events in first-person. Heck, you could even look up in trees and see if there's wasp nests, bells or furniture before you shake them!
  • Make golden tools unbreakable again. If crafting comes back, silver tools should as well, and those would essentially copy the breakability stats that the golden tools had in NH. As a compromise, obtaining golden tools would become much more difficult. On a more minor note, there should also be a damage meter.
  • More animal villagers that can reside in your town. Sometimes, it's tough to get most of the villagers you want all together in the same town. I didn't want some of my own villagers to leave my island, and thus poor Roscoe (my PFP as of this post) never made it in. Upping the villager limit above 10 could also lead to some expanded creativity, and less repeatitive interactions. I'm not sure if anyone on TBT ever took advantage of having eight human players reside on an island, so it probably wouldn't hurt all that much to drop that amount to four or six. As for visiting players, that can remain at eight or be expanded to ten.
  • Bring over certain Happy Home Designer/Paradise features. Wouldn't it be awesome to have your own villagers run shops in town? Even better, have villagers who aren't residents commute over and become employees? It would definitely be a refreshing change to be able to go to shops other than Nook's and Able's. Also, a builder mode for outdoor decorating would be a big plus. That could definitely take the stress off terraforming and stuff.
  • Bring over certain Pocket Camp items. Not everything obviously, but I'd mainly like to see more fish and bugs to catch. Also, we need more furniture! I can't stress enough how badly I wanted to see certain PC exclusive items appear in NH, but never did.
  • Expanded villager roles. I already mentioned them having jobs, but maybe if you expand one's friendship level over a certain amount, they would invite you to participate in activites that are more than just treasure hunting or visiting their house. If you get their level very high, they could even assist you with certain tasks like the camper representative role in PC. Maybe giving each villager more unique interests or personalities would also help. Anything to lessen repeatitiveness in general would greatly help.
    • Can we hug them, too? Maybe? Please?
  • Return of the auction house. This could easily be a way to make bells getting rid of rare stuff you don't really need or want. Maybe combining it with the Market Box feature from PC would also work for small-scale items. Of course, this would all be an online process.
  • Digby. Yeah. I really don't know why he wasn't given a proper role in NH. He needs to come back in some capacity, even if he somehow becomes Tom Nook's unsung assistant.
  • Lyle. Same reason as Digby. Lottie came back with a big role, and Lyle could've had one as well. Maybe Nintendo found his personality too "downer" like, and weren't sure on what to use him for. He'd definitely fit with a different role in the expanded City Folk concept.
  • Copper and Booker. Their roles were essentially minimized over time, but they really should come back in the next game, even if they have minor roles.
  • Have Harriet's Shampoodle come back. Now, hear me out. There would be two options: The questionaire like in CF and NL (at a reduced price), and buying the haircuts straight-up from a list (which would cost more). There should be more hairstyles in general to choose from (the ones from PC mainly), so going there would actually prove worthwhile.
  • Make cranky and snooty villagers, well, crankier and snootier. At first, they'll act like jerks, but as you befriend them over time, they'll eventually begin to warm up and show their softer sides. By the time you get their photos, you would essentially make them happier villagers overall. Hit them with a net over and over, and, well...
  • Backpack and sack functionality. Instead of being purely decorative, why not have them be an extra pocket source? If you drop them, the items inside would remain. It could also be a better way of trading multiple items with online users.
  • Have the bug and fishing tourneys be competitive again. I miss the aspect of competing with your villagers on who could catch the biggest fish. Maybe this time around, alongside catching as many as possible, you earn additional points based off the size and rarity of your load. Whoever scores the most points, wins top prize (whatever it may be).
  • Tortimer Island-like minigames. Multiplayer in general needs to be expanded so that it's worth coming back to semi-regularly. Bringing back the minigames from NL would definitely help, and some other ones (perhaps from Amiibo Festival?) would be great.
  • Have us hold musical instruments. A pointless feature, but could be fun when screwing around in someone's town. Besides, it's more realistic to hold a guitar and play it rather than pluck the strings while it sits on a stand.
I probably have more to think about later, but this is what I've got in my mind right now.
 
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