Vex L'Cour
Weebalicious Furry.
I may not be a moderator or an admin here.. But it seems every week there's a brand new thread suggesting a reform with regards to TBT bells and it just seems really messy. Especially when they are locked within 5/6 pages and always die down in this time. Let me just run through some reasons why it's either impracticle or impossible to do what you guys ask.
1. Animal Crossing New Leaf has been out since June 2013 (US & EU) and from October 2012 in Japan. Since then it's been possible for people to build up towns where each character has maxed out their bells. Also between time many mods, glitches and what not have been exploited and used. This means there's a good percentage of the Animal Crossing community (in and out of TBT) which have maxed their bells out, legitimately and illegitimatly. This is basic economics as it's supply and demand, to explain:
Back when the game was first released, people who had millions of bells were far and few between. This meant that the trading rate for TBT > IGB was 'high' (as there wasn't a big supply of bells and a LOT of demand)
Now, as the game became more popular, more people played it and begun making millions of bells with mild ease the trading rate for TBT > IGB began to drop (As there was NOW a big supply of bells and the demand dropped as people worked out how to do it themselves).
2. To continue from point 1. Many of the TBT mmembers have played since the very first Animal Crossing Game or Wild World. These members maxed their bells out with little or no interaction from other players, this means that when they got to playing City Folk and New Leaf, where trading is much easier and the forums are more alive, they've made maximum bells extremely quickly. An example I bring up endlessly is JasonBurrows, an old member who can literally max his bells out, 100% legitimately, within 3/4 months with little to no interaction with the community. I myself, could've done this thanks to someone's turnip prices being 600bells and my turnips being 100bells, I had 40mil in my bank and with a full day of going back and forth could've easily maxed out on bells.
3. There is, literally 0 way, of moderators, administrators or members to regulate something like this. One person would value 1mil at 100tbt, where as others might value it at 1mil to 1tbt. Even if there WAS a set price, how do you guarentee someone isn't hacking for bells? How do you guarentee someone won't follow the prices? Moderators cannot monitor EVERY transaction which is what this would require (as the main arguement is modders and glitchers fiddling the market).
A few years ago I owned a GTA San Andreas Multiplayer Role Play community. I had vBullitin and also this shop and forum currency plugin to make the forums more fun. After a few months and our players growing to thousands of unique and a server population fluctuating between 200 and 400players online at a time, people decided using the forum currency to trade in game, this meant players were trading Cars, Items, Services, Money and Property using the forum currency, at first this was okay, until some people were literally grinding for IG stuff, to trade for Forum currency and visa versa. People began to complain and ask us to put a standedised transfer rate and begin moderating each transaction. We obliged guessing it was probably the best thing to do. This ended up with our community dropping most, if not all of our members to the point we had 10/20 online at a time. The process was massive and horrendus, moderators/admin couldn't keep up and we had issues when it came to hiring purely for this process due to people abusing or trying to scam using their position. We had to close up and the community, which was huge, is now nothing but a bit of a historical echo.
4. We've had the site up for many years, the TBT system for years and been through two whole games so far. Wild World and City Life had MANY (MANY) more modders on both games who traded within these forums. The TBT bell prices fluctuated but it was rarely brought up that we should "Change the TBT > IGB rate" even when modders were running into towns, dropping maximum bells and hacked items then running away. So why on earth do we suddenly need it on a game which is likely going to be replaced in a year or two with a brand new game and honestly? I ran into modders every 4/5 games on City Life, I haven't run into one yet on New Leaf.
1. Animal Crossing New Leaf has been out since June 2013 (US & EU) and from October 2012 in Japan. Since then it's been possible for people to build up towns where each character has maxed out their bells. Also between time many mods, glitches and what not have been exploited and used. This means there's a good percentage of the Animal Crossing community (in and out of TBT) which have maxed their bells out, legitimately and illegitimatly. This is basic economics as it's supply and demand, to explain:
Back when the game was first released, people who had millions of bells were far and few between. This meant that the trading rate for TBT > IGB was 'high' (as there wasn't a big supply of bells and a LOT of demand)
Now, as the game became more popular, more people played it and begun making millions of bells with mild ease the trading rate for TBT > IGB began to drop (As there was NOW a big supply of bells and the demand dropped as people worked out how to do it themselves).
2. To continue from point 1. Many of the TBT mmembers have played since the very first Animal Crossing Game or Wild World. These members maxed their bells out with little or no interaction from other players, this means that when they got to playing City Folk and New Leaf, where trading is much easier and the forums are more alive, they've made maximum bells extremely quickly. An example I bring up endlessly is JasonBurrows, an old member who can literally max his bells out, 100% legitimately, within 3/4 months with little to no interaction with the community. I myself, could've done this thanks to someone's turnip prices being 600bells and my turnips being 100bells, I had 40mil in my bank and with a full day of going back and forth could've easily maxed out on bells.
3. There is, literally 0 way, of moderators, administrators or members to regulate something like this. One person would value 1mil at 100tbt, where as others might value it at 1mil to 1tbt. Even if there WAS a set price, how do you guarentee someone isn't hacking for bells? How do you guarentee someone won't follow the prices? Moderators cannot monitor EVERY transaction which is what this would require (as the main arguement is modders and glitchers fiddling the market).
A few years ago I owned a GTA San Andreas Multiplayer Role Play community. I had vBullitin and also this shop and forum currency plugin to make the forums more fun. After a few months and our players growing to thousands of unique and a server population fluctuating between 200 and 400players online at a time, people decided using the forum currency to trade in game, this meant players were trading Cars, Items, Services, Money and Property using the forum currency, at first this was okay, until some people were literally grinding for IG stuff, to trade for Forum currency and visa versa. People began to complain and ask us to put a standedised transfer rate and begin moderating each transaction. We obliged guessing it was probably the best thing to do. This ended up with our community dropping most, if not all of our members to the point we had 10/20 online at a time. The process was massive and horrendus, moderators/admin couldn't keep up and we had issues when it came to hiring purely for this process due to people abusing or trying to scam using their position. We had to close up and the community, which was huge, is now nothing but a bit of a historical echo.
4. We've had the site up for many years, the TBT system for years and been through two whole games so far. Wild World and City Life had MANY (MANY) more modders on both games who traded within these forums. The TBT bell prices fluctuated but it was rarely brought up that we should "Change the TBT > IGB rate" even when modders were running into towns, dropping maximum bells and hacked items then running away. So why on earth do we suddenly need it on a game which is likely going to be replaced in a year or two with a brand new game and honestly? I ran into modders every 4/5 games on City Life, I haven't run into one yet on New Leaf.
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