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A disappointing aspect of City Folk was the that namesake location was underwhelming and too small to be considered a full-fledged city. It needed more than four shops, a marquee, an auction house, and an HHA building. It's just another place to spend your bells, with not much else to do. I wouldn't mind another city, if it was more than what I just described. Make a larger to justify the trip; in addition, add some minigames to the mix, a la Tortimer Island — ones which would fit in an urban setting. Villagers who moved out of a player's town could make an appearance and have dialogue showcasing their time living with said player.- City: City Folk, New Leaf and HHD both have a street/plaza full of shops. I like the idea of City Folk more, tbh. You can take the bus to go to the city and there you find lots of shops and things to entertain yourself.It would be really cool to have something similar in the new game. The main game is set on a village/island where nature prevails the most, so having something completely different (in this case, a city) would be really really cool). The most important shops (to buy and sell basic things) would still be in the main village, but in the city you will be able to find different kind of shops and building to enojy the game more and have lots of different things to do during the day/week.You have a station in the village and you take the train (So Porter appears again like in New Leaf) to go to the city.
Have to give this a hard pass because we've spent the last four main games learning something which really should just be a natural mechanic your character has from the start. We play as humans, and humans are the most expressive animals alive, so there's no reason why they can't just be available from the start. Maybe Dr. Shrunk should serve a different role, due to how terrible his jokes are, in-universe. Perhaps a psychologist. His name is past tense for shrink, which is slang for psychologist, and I'm sure he mentioned being a real doctor at one point.- Cinema/Club: We can learn new emotions trough Dr. Shrunk's shows again by visiting the cinema or the Club.
This is what I mean by having a bigger city. It would make sense to have all of these points of interest in one, and not in a small, rural village. An addition, we could have a fountain in which a statue of Serena is placed on atop. We could perform a certain action to call upon her, or directly speak to the statue at a certain time during the night. She's only appear in CF, so her return would be another good callback to largely-forgotten NPC.HHD has a main plaza with different buildings: school, hospital, hotel, shopping center, restaurant, cafè... In HHD you had to decorate the buildings yourself, but in the new games they should be ready to be enjoyed and every building should implement a new special character (as it is in the other games)
I don't know about the Pelican Sisters (Phyllis, especially) working as teachers. I can maybe understand Pelly because of her personality, but Phyllis, the contrast of her sister's kind and upbeat attitude... teaching students? Phyllis in the older games never held back the fact she hated working at night, given her irritated demeanor, and even in NL, she was still dissatisfied with the position she was in. Pelly knew Phyllis worked at night so she wouldn't be stressed out and drained, so having two jobs for both of them doesn't seem feasible, I'm sad to say. I don't mind Blathers joining on special occasions to teach students about fossils and giving the player recipes for crafting (though I'm unsure if Nintendo goes through with this crafting system in future games). His sister and Leif would also slot in well in this hypothetical school, I think.- School: you take the bus to go to school (the bus is driven by Kapp'n as in City Folk). The school is inside the City, so you can take the bus and go directly in front of the school, or take the train and walk/run to the school. In the school you learn all the new recipes to craft things.
The school teachers are Pelly and Polly. When they don't work at the post office (which appears again), they work as teachers in the school. Be prepared to spend your mornings with Polly's lessons :')Special teachers will come to teach you how to use different items from the basic ones: Blathers will teach you to use fossils to create diy recipes, Celeste will teach you how to use stars, Leif will teach you how to use flowers and so on...
I'd prefer this being in the city, rather than in a town. Villagers can come by to be served for extra friendship points, though a caveat would be you remember what villagers like without them telling you. I know this seems strange, as characters giving one or two hints on how they'd like their coffee made for an annoying guide game, but it would only apply to your villagers, who would have an opportunity outside of this minigame to tell you what their food/coffee preferences were, and have them recorded on your phone ahead of time. Unrecognizable characters should absolutely tell you what they want, though, so it's no excuse to do what NL did with The Roost.- Cafè/Restaurant: Pretty self explainatory: you learn new cooking recipies and you can take orders from the villagers to raise your friendship with them and obtain bells in exchange.
I'd place that mall in the city, and keep the Abel Sisters strictly sticking to their rural roots. Other than that, I have no problem with this.- Shopping mall: In this building, you can find lots of shops: Gracie Grace shops, Able sisters (Label will now sell seasonal items from her new fashion line), Kicks and... Shampoodle!Yes, you can customize your character as you wish in New Horizons, but Harriet will offer special haircuts and exclusive hair colours in her shop!
Oh yeah, I'd love that. I suggested this idea at some point too somewhere on here. Only problem is that if you wanna share a town with me, you gotta be on the lookout for the pitfall seeds I bury behind trees and buildings...When 2 or more players agree to create a town, they each share an identical cloud-based save file, so they can seamlessly come and go in the same town, and enjoy developing and playing in the town together.
I remember thinking up the multiplayer town idea quite a while ago, even before New Horizons came out. It is forever my dream feature... Of course, choosing who you play with is key to how well it would work.Oh yeah, I'd love that. I suggested this idea at some point too somewhere on here. Only problem is that if you wanna share a town with me, you gotta be on the lookout for the pitfall seeds I bury behind trees and buildings...
I was very disappointed when they didn't bring back silver nuggets and the other gemstones (sapphire, emerald, amethyst, ruby). I really liked customising my furniture with the gemstones to give them a nice shine. Perhaps a mine/cave in the future would be the place to mine iron nuggets and gold nuggets in addition to silver and the gems. Maybe they could even introduce new gems such as diamonds and new ores such as copper so we can customise even more furniture!A mine/cave/quarry: This is pretty self-explainatory. You will have to help Lloyd with the quests he will give and after completing some of them, you will be given your own shovel! In the mine you cane break rocks to find minerals and you can use minerals to craft special kind of furniture!