CinnamonCrab
Seasoned Greetings
I remember this was always a huge, huge risk playing online. You would wifi with someone, then suddenly there was a second museum in front of your town gate and you could never wifi again without resetting your town.
It was all thanks to how towns were created. When a new town was made when booting up the game, it would drop "seeds" in random locations -- causing all the shops and museums to spawn. These seeds could be obtained using action replay, so if you wanted a second museum or shop closer to your house, you could have it. This quickly turned treacherous. People would put seeds in their inventory, then come to someone's town and drop the seeds, blocking off important stores and gates. These extra buildings could not be removed.
To make matters worse, the more buildings there were, the more lag there was. So a seeder could drop several buildings and not just keep you from wifi-ing, but it would also keep you from playing.
Seeds are not visible until you enter a building and then leave. There was this huge fear of people coming over and "dropping" something, but nothing showing up. The seeder would then ask to save the game, so the building was permanently there, or they would leave, since leaving saves the game.
Were you ever "seeded"? Did you have to restart your town? And, do you remember this threat?
It was all thanks to how towns were created. When a new town was made when booting up the game, it would drop "seeds" in random locations -- causing all the shops and museums to spawn. These seeds could be obtained using action replay, so if you wanted a second museum or shop closer to your house, you could have it. This quickly turned treacherous. People would put seeds in their inventory, then come to someone's town and drop the seeds, blocking off important stores and gates. These extra buildings could not be removed.
To make matters worse, the more buildings there were, the more lag there was. So a seeder could drop several buildings and not just keep you from wifi-ing, but it would also keep you from playing.
Seeds are not visible until you enter a building and then leave. There was this huge fear of people coming over and "dropping" something, but nothing showing up. The seeder would then ask to save the game, so the building was permanently there, or they would leave, since leaving saves the game.
Were you ever "seeded"? Did you have to restart your town? And, do you remember this threat?