Dunquixote
Mrrrroooooow! T-Treasure...
I was going to wait and post screenshots of my rooms later, when my house exterior and interior were the way I want them to be; but, now, I'm changing my mind since I need somewhere to brainstorm my ideas.
I know I shouldn't care about what others think about my town and house (as well as in general); however, I can't help feeling a little discouraged sometimes whenever I see other people's screenshots of their towns or rooms.
I entered a really fun contest in the Re-Tail to design a room and I entered my library; at that point, I thought I was pretty much done with the room. I was actually pretty satisfied with how it turned out. I think it was a mistake to submit what I was making for my house for the contest ><. Since the theme for my house and town was inspired by Dragon Age: Inquisition, I tried basing my rooms on rooms that could be seen in the game ~ as close as possibly. The room that I entered into the contest wasn't really what I'd call a library, but I thought it could still be classified as one; the room I'm basing it off of is not a library and is much more empty than the room I'm making [in other words, this room is loosely based on the room in the game]. Click here to see the room from the game.
Here is what my room looks like:
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Originally, I was going to try to use furniture ~ including paintings, that were invented in a certain time period (since the Dragon Age series' setting was similar to medieval Europe); but, at that point, I already was using a lot of furniture that did not resemble anything from the medieval era or from the game.
I put all of the paintings in chronological order based on the year they were each painted, starting with the Moving Painting (The Birth of Venus) ~ 1480s and then going to the Worthy Painting (Liberty Leading the People) ~ 1830, then going to the Common Painting (The Gleaners) ~ 1857 and ending with the Moody Painting (The Sower) ~ 1850. I thought it'd be interesting to include the Common Painting and the Moody Painting in particular, because both of those (from what the Animal Crossing wikia wrote; I'm not sure how credible it or wikipedia is in just the basic facts about each one) showed the experience of the lower classes and both angered the upper classes at the time the paintings were completed; and having them in my house, which the villagers consider to be a mansion, makes it seem a little funny that the "wealthy" mayor would hang up paintings in her fancy house that either were interpreted by some people (that lived during the time period it was completed) as being sympathetic to the struggles of the working class or to shine a more positive light on the lower classes.
I decided to include the Motherly Statue in the room not just because of its contribution to art history and the story behind the statue, but also because of some rumors (at least, I think they are rumors) about a character (the one that the room I'm basing my room off of; belongs to) in Dragon Age: Inquisition. Part of the mural that is in his room, one of which I based my custom design on (click here) has wolves in it.
I included the fossil in my room because on the desk in the first screenshot from the game that I posted (it's someone else's screenshot), it looked like there was a fossil or something on Solas's desk. Hmm... Now that I think about it, maybe I should take out the Peking fossil.
The reason I have Timbra's picture in the room is because of the quote that's found on the back of the picture: "Don't pine for the past." In the Dragon Age series, there were elves that sought to restore their lost history since much of its artifacts were lost and some of the history was "forgotten." (Solas is an elf and he seemed to be interested in artifacts and history.)
I know none of the tables go well; I tried the Rococo tables but they don't look like the table that I can see a little bit of in some screenshots of the room (from the game). I used to have a ranch table customized to the color beige, but that didn't look good in the room either and nothing matched it; I thought of all of the tables that were the size I needed the table to be, the Sloppy Table was my best option. I could have used a different chair but I wanted to stick with the Sloppy chair so I could use the sweater dress on it; the material of the sweater dress or the color, kinda resembled Solas's clothes and so, it'd remind me that this room was his (though, I don't know if he's a slob or not lol).
Anyways, I would love to have a room that resembled a library more, but I also want to keep it unique ~ and not look so generic if that's even possible, and still remind me of the room I wanted to base it off of.
This is really hard deciding what to take out or what I need to add in order to make this room idea work. I would post this in a thread but I've done that before with other rooms and I didn't really get that many responses.
I know I shouldn't care about what others think about my town and house (as well as in general); however, I can't help feeling a little discouraged sometimes whenever I see other people's screenshots of their towns or rooms.
I entered a really fun contest in the Re-Tail to design a room and I entered my library; at that point, I thought I was pretty much done with the room. I was actually pretty satisfied with how it turned out. I think it was a mistake to submit what I was making for my house for the contest ><. Since the theme for my house and town was inspired by Dragon Age: Inquisition, I tried basing my rooms on rooms that could be seen in the game ~ as close as possibly. The room that I entered into the contest wasn't really what I'd call a library, but I thought it could still be classified as one; the room I'm basing it off of is not a library and is much more empty than the room I'm making [in other words, this room is loosely based on the room in the game]. Click here to see the room from the game.
Here is what my room looks like:
View attachment 132112
View attachment 132113
View attachment 132114
View attachment 132115
Originally, I was going to try to use furniture ~ including paintings, that were invented in a certain time period (since the Dragon Age series' setting was similar to medieval Europe); but, at that point, I already was using a lot of furniture that did not resemble anything from the medieval era or from the game.
I put all of the paintings in chronological order based on the year they were each painted, starting with the Moving Painting (The Birth of Venus) ~ 1480s and then going to the Worthy Painting (Liberty Leading the People) ~ 1830, then going to the Common Painting (The Gleaners) ~ 1857 and ending with the Moody Painting (The Sower) ~ 1850. I thought it'd be interesting to include the Common Painting and the Moody Painting in particular, because both of those (from what the Animal Crossing wikia wrote; I'm not sure how credible it or wikipedia is in just the basic facts about each one) showed the experience of the lower classes and both angered the upper classes at the time the paintings were completed; and having them in my house, which the villagers consider to be a mansion, makes it seem a little funny that the "wealthy" mayor would hang up paintings in her fancy house that either were interpreted by some people (that lived during the time period it was completed) as being sympathetic to the struggles of the working class or to shine a more positive light on the lower classes.
I decided to include the Motherly Statue in the room not just because of its contribution to art history and the story behind the statue, but also because of some rumors (at least, I think they are rumors) about a character (the one that the room I'm basing my room off of; belongs to) in Dragon Age: Inquisition. Part of the mural that is in his room, one of which I based my custom design on (click here) has wolves in it.
At the end of the game, there's a scene where the character known as Flemeth called Solas, Dread Wolf, which is the nickname of an old Elven god.
The reason I have Timbra's picture in the room is because of the quote that's found on the back of the picture: "Don't pine for the past." In the Dragon Age series, there were elves that sought to restore their lost history since much of its artifacts were lost and some of the history was "forgotten." (Solas is an elf and he seemed to be interested in artifacts and history.)
I know none of the tables go well; I tried the Rococo tables but they don't look like the table that I can see a little bit of in some screenshots of the room (from the game). I used to have a ranch table customized to the color beige, but that didn't look good in the room either and nothing matched it; I thought of all of the tables that were the size I needed the table to be, the Sloppy Table was my best option. I could have used a different chair but I wanted to stick with the Sloppy chair so I could use the sweater dress on it; the material of the sweater dress or the color, kinda resembled Solas's clothes and so, it'd remind me that this room was his (though, I don't know if he's a slob or not lol).
Anyways, I would love to have a room that resembled a library more, but I also want to keep it unique ~ and not look so generic if that's even possible, and still remind me of the room I wanted to base it off of.
This is really hard deciding what to take out or what I need to add in order to make this room idea work. I would post this in a thread but I've done that before with other rooms and I didn't really get that many responses.