• Guest, you're invited to help build our new TBT time capsule! It contains three parts, with some of its elements planned to open in 2029 and others not until the distant future of 2034. Get started in 2024 Community Time Capsule: Blueprints.

Guide: Plot Reset Alternative for people with 4 characters

Underneath The Stars

거기 너 i fancy you
Joined
Jun 3, 2018
Posts
3,063
Bells
2,616
Carnival Coins
0
Tasty Cake
This trick is for people with 4 characters. It can also be done as a method to check the possible locations where a new villager might plot, after you put paths around town.

Note: It's not entirely the same as plot resetting & it's not as 100% accurate as there is no character creation and saving involved, but I have tried this twice now & worked both times.

Before I start with the method, here are some questions some might probably ask:

What's the difference between this & the popular plot reset trick?
It doesn't involve creating or deleting a new character. The main key is looking for the plot location as the game title plays and it shows the town on the background.

The title screen only shows a certain part of town, do I just wait? Do I need to keep closing & opening the game?
Yes, the title screen only shows one part of the town that's why it's preferred to load the game on 6 am where there is possibly only one villager awake (the normal's). If you have town ordinance relating to time, change it. You might think that is time consuming but give it a chance. The plot reset trick as well involves several resets AND character creation. If anything, this should be as faster as you just hit home button, exit, reload, look at title screen. No need to type or do anything else.

But the loading page does not save anything? When I load the game the villager could move onto a new spot.
That's true but in this method, you have to be willing to scatter paths all over town. The trick itself warns you for spots you might have missed. If you have load the game more than 3-5 times, and the plot is still on the same location, you should be safe.

How long does this trick take?
I didn't take an hour to do this. It's probably as time consuming as the regular plot reset, but if you follow the instructions below, it will be easier.

So I should time travel?
This trick involves time travelling, but not more than 2 days.

Can I do this trick for when I'm not sure a villager is moving in and just want to check?
I wouldn't recommend it as that would be a waste of time. This is a trick if you have adopted a villager from another town, or the campsite.

I have 1-3 characters can I do this?
Surely you can. If you can compute how long it took you to do the plot reset trick versus this one, it would be neat as well. Both take patience but the plus side of doing this is no more repetitive character creation and no patch of dirt on the ground.
You can also do this as well before doing the actual plot reset trick, but that would put a patch of dirt on your ground, but the results would be more accurate.

I might miss some possible questions, but go ahead and ask them. Meanwhile, here are the steps below:

Step 1
Placing paths all over town, covering 3x3 areas. Skip this if you're well aware of this.
Like what you'd normal do for plot resetting, you have to cover your town with paths. It's not generally required to place on every single block, it is advised to put at least 1 in the middle of a 3x3 block. If your town is about 60-70% finished, and there are a neat number of PWP, this task should be easier as the 1 tile buffer around the pwp would prevent villagers from moving in that area.

tumblr_inline_p6euim5Y7z1qh1j0i_540.jpg

Just a little trick, we usually forget the hybrid/orchard area. Make sure there's a path in the middle of 3x3 areas too. What I personally do, is put paths behind the trees so it doesn't look as unsightly.

Step 2
Deciding where the villager plots.
This part could be different from the normal plot reset & got more restriction as to do this there should only be ONE spot for them to move in. If you want your town to have a designated neighborhood area, and you allow them to move in either of those areas provided that is okay as well.
Leave 3x3 tiles open, with paths around it like this one below

attachment.php


If by doing Step 4 later on repeatedly, and a plot just refuse to appear on the open area you wanted-- Most probably, a PWP, a rock or anything must be blocking the space.

Step 3
Time travelling to minutes before 6am next day
This is a very important step much like the step in plot resetting where you don't load your main character but make a new one. Instead, you freeze time to the same day, when the villager has NOT moved/plotted to your town yet.

You can do this 2 ways:
1) Time traveling to the day the new villager is set to move but setting the time 5:57am, so it still counts as the day before. PLEASE be careful doing this one. One mistake or staying in town for too long will force save your game to the next day and there will be nothing you can do. You'll be stuck where the villager decides to move. So before the clock even reaches 5:58am, save & quit really really quick. Close the game naturally, and wait for a minute. Opening up the game, the game assumes the time is 6:00am, it shows the town as the background to the title screen acting like it's a new day but it doesn't load or save your file yet. There is always chance for you to time travel again.

But what if you don't have time to do it the same day? You're still safe. I actually did Step 3 on the next day. Let's say you didn't time travel yesterday and the villager is supposed to move today (real time). You choose your Mayor as you do, but DO NOT load the town. You go through Isabelle's instructions, and set the time to same day but 5:57am. Again, save & quit before the time even reach 5:58am.

2) Setting the time via 3DS settings, setting it to 6am. Personally, I prefer the first one, but you can do this too.

Basically you close the game before 6am and start the game on 6 am for the next step. Note start the game NOT load the mayor/town. Don't do that, yet.

Step 4
Waiting for the plot to show on title screen
This is the tedious part and you will do it over & over again.
Another reason why you want the time to be 6am is because only the normal's are awake this time. If you have early bird or night owl ordinance this will be more difficult to do, but it's possible.
If you didn't know, when your villagers are sleeping, the title page shows the houses around your town instead of the villager walking around. The "camera" pans from one house to another. Even the town plaza, town hall & Re-Tail. It will eventually show up. This is your way of looking around town looking for possible areas where the villager might plot.

Close & open your game several times, and the plot should be at the same location EACH time. If successful, it means it's the only open 3x3 where they can move.
IMG_7223.jpg

Otherwise, if you see them plotting in an unwanted area. Like this below, the villager plotted on my orchard/hybrid area. I missed ONE spot of 3x3 even if I thought I had it all covered. This is what makes the trick useful.
Had to set the time again to the previous day (reminder again: should be the same day where the villager has not moved) and place the paths on the open spot to secure they won't there.
attachment.php


Step 5
Loading the game & hoping for the best
Once you did Step 4 and seen a plot on the same place you want at least 3 times (5 even if you have time!) you should be safe.
Load your mayor/town to the day the villager will move and hope for the best.

Just to show what happened to mine, the villager did move in to the very same spot. Both Punch & Muffy lived the spot I wanted them to live.

HNI_0045_JPG.JPG

I hope this helped :)

I wish I did this for Marshal's. I was so sure I had the entire town covered for him, he was supposed to move to Muffy's spot above but it was before I did this trick so instead I loaded the game, not having a choice to plot reset with 4 characters and he moved a different spot.

******************************************************************************

I don?t know if this was already discovered or there was a thread about it, but couldn?t find here.

This trick is a working progress & I know a lot don?t even have 4 characters but there are those who might have so hear me out...

Punchy is moving in (finally!!!) but before I even load my town I saw that he?s moving near the lighthouse & there is NO WAY I am allowing him to!!! My boy is moving near the spot behind my house.

So what I did to get a preview of where he?s moving is watching the intro title screen and wait for the plot to appear. I've thought about this before because of the title page showing our villagers but I didn?t know if it was possible. However, this photo below confirms it.

Edit: Apparently, when you load your town the villager could decide to move in elsewhere. But if you try doing this 2-3 times and the plot is in the place you want, most probably they?ll move in there.

00494187-0083-4030-97F0-D3680135D26A.jpg

Note: It took me about 10 minutes for this part of the town to show up, but it was worth it.

I really thought there was no way he?d move into this area because I can?t even build a pwp there as it?s near to the plaza! Notice the pwp?s lined up, it?s only where Isabelle allowed me.

So basically, I will time travel to the previous day (freezing the time) and this gives me a chance to either build a pwp on the unwanted location or put more paths. I will update what happened on this & wish me luck.
 
Last edited:
To add on to that. That when you actually start up the game, the villager will move to a different location. So if you already started up the game, he might have moved somewhere else.
 
Wait, does traveling backwards really prevent a character from moving in? I thought that traveling backwards counted as one day, thus still causing things to happen in town. Also I have tried this before, because I saw in that preview that a villager I was resetting was in the spot I wanted, but when I actually loaded the town they were in a completely different spot...
 
Wait, does traveling backwards really prevent a character from moving in? I thought that traveling backwards counted as one day, thus still causing things to happen in town. Also I have tried this before, because I saw in that preview that a villager I was resetting was in the spot I wanted, but when I actually loaded the town they were in a completely different spot...

I'm not travelling backwards, the title screen does not load & save the game to a new day yet. So I'm just freezing time to previous day.

But thanks for the info regarding the house changing spots when the game loads! I guess this just prevents/warns you where they might move as you have missed a spot with paths.
 
I'm not travelling backwards, the title screen does not load & save the game to a new day yet. So I'm just freezing time to previous day.

But thanks for the info regarding the house changing spots when the game loads! I guess this just prevents/warns you where they might move as you have missed a spot with paths.

Ahhh I see... I thought paths didn't prevent villagers from moving into certain spots?
 
Ahhh I see... I thought paths didn't prevent villagers from moving into certain spots?

Before the WA update paths were irrelevant to plot reset. I think after the update, villagers moving into paths only happens when there is no 3x3 open space for villagers to move in or there is something blocking that space you reserved for them. Then the game forces them to move into paths.
 
Before the WA update paths were irrelevant to plot reset. I think after the update, villagers moving into paths only happens when there is no 3x3 open space for villagers to move in or there is something blocking that space you reserved for them. Then the game forces them to move into paths.

I see! I wasn't aware of the change with the WA update since I stopped playing regularly before it came out... Thank you for the information though! I'll definitely keep it in mind! :)
 
I see! I wasn't aware of the change with the WA update since I stopped playing regularly before it came out... Thank you for the information though! I'll definitely keep it in mind! :)

No problem! :p

Update: It worked for me.

Image below is before the game loads & when the new day loaded. Same location.

532BB0BC-D15B-435E-8698-81C1C979E583.jpg
You might not see but behind my house is the reserved spot I wanted for Punchy

DE464F7D-7638-4020-A386-49EB61EAAF74.jpg

Ugh I wish I did this before so Static & Marshal were neighbors
 
Yeah I wouldn't depend on the plot location on the title screen since nothing is saved yet (otherwise plot-resetting wouldn't be a thing). But it's an interesting idea to use it to look for open spots, just sad it requires immense patience if you don't know someone is moving in and you can only work with possibilities.

Also congrats on Punchy! I just had him move in a week ago and I already can't imagine my town without him.
 
Yeah I wouldn't depend on the plot location on the title screen since nothing is saved yet (otherwise plot-resetting wouldn't be a thing). But it's an interesting idea to use it to look for open spots, just sad it requires immense patience if you don't know someone is moving in and you can only work with possibilities.

Also congrats on Punchy! I just had him move in a week ago and I already can't imagine my town without him.

This. Plots are not saved until the mayor character is loaded.

If you have four characters, your best bet is to litter your town with patterns, leaving 3v3 areas (with spot open where door will be), and blocking any spot you don't want a villager to plot their house, leaving only one area free which essentially forces a house to go there.
 
Yeah I wouldn't depend on the plot location on the title screen since nothing is saved yet (otherwise plot-resetting wouldn't be a thing). But it's an interesting idea to use it to look for open spots, just sad it requires immense patience if you don't know someone is moving in and you can only work with possibilities.

Also congrats on Punchy! I just had him move in a week ago and I already can't imagine my town without him.

Same! I'm so happy I finally have Punchy back.

If only I could delete a character to be able to plot reset but my sister would be so mad lol

This. Plots are not saved until the mayor character is loaded.

If you have four characters, your best bet is to litter your town with patterns, leaving 3v3 areas (with spot open where door will be), and blocking any spot you don't want a villager to plot their house, leaving only one area free which essentially forces a house to go there.

I mean, since there is no way for people with 4 characters to plot reset, this is the closest thing we can do to check if there are no open 3x3 areas OR if the area you desired for plotting is possible. I've seen countless threads where people put paths all over town & still the villager won't move in to the desired spot because of a lamp or a rock or something blocking it, and that is for people that can plot reset. Personally, I don't like covering my entire town with paths, but it is what it is. I think what I did would just be a good trick to see options for the new move in. Better to have Plan B before you start the game.

This is also as tedious though, as I really had to be careful with time traveling time. Esp it was the last day of June & 1st day of July. One mistake & I'll be stuck with it.
 
Back
Top