I have been trying to build a decent competitive team. I have been testing it out on showdown but I would like some opinions. Basically, its a mixed team- I have mostly some bulky tanks/walls along with 2 or so faster Pokemon. Any criticism is okay, I know its probably not a good team at all tbh. xD
Feel free to suggest anything from EVs to Pokemon that would fit the team better. Here it is:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Focus Blast
This set is basically just a tanky Clefable set. Yeah, nothing too special.
Cinccino @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Tail Slap
- Rock Blast
- U-turn
This one is cool imo, but Im not sure if it is viable. Skill link will allow Cinccino's multi hit attacks to be sure to hit 5 times. I gave it a life orb and max atk evs so that I can get the maximum out of this, along with making it very speedy. I think it is the fastest on my team. I just added U-turn because I didn't know what to put there, so if you have suggestions for what to change it to that'd be great.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover
My favorite pokemon of this gen, Mareanie's, evolved form. I decided to give it more investment in physical attack than special attack because of earthquake being a very common physical threat. This is why I chose rocky helmet over leftovers/black sludge. Haze is to prevent opponents from setting up on me, and scald is my attacking move (that I should probably change to a STAB move) I chose regenerator and recover for the bulk and obviously, toxic.
Mismagius @ Razor Claw
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Mean Look
- Perish Song
- Hex
- Will-O-Wisp
This is just a pokemon I like and wanted to put on my team. I made it have good hp but also be faster, but Im not sure if i should just let it be slow and bulky. For the moves; Will-o-wisp and hex because Hex gets doubled if used on a pokemon with a status effect. Mean look traps the opponent in and perish song will faint them in 3 turns after I use it so they cannot escape. ...Razor Claw because why not? Yeah I know Im all over the place.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost
- Thunder Wave
- Tri Attack
This is a filthy set that I wanted to try. Serene grace doubles secondary effects of moves. Pair that with speed investment, SP atk investment, and choice scarf with air slash and you have a strong, STAB move with 60% chance to flinch.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Sticky Web
- Taunt
My entry hazard setter. It's not the best out there and it works better in doubles (along with a follow me clefable) Basically thats all this is, nothing special here either.
So...
Opinions? Things I should change? It all helps greatly.. thank you!
Feel free to suggest anything from EVs to Pokemon that would fit the team better. Here it is:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Focus Blast
This set is basically just a tanky Clefable set. Yeah, nothing too special.
Cinccino @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Tail Slap
- Rock Blast
- U-turn
This one is cool imo, but Im not sure if it is viable. Skill link will allow Cinccino's multi hit attacks to be sure to hit 5 times. I gave it a life orb and max atk evs so that I can get the maximum out of this, along with making it very speedy. I think it is the fastest on my team. I just added U-turn because I didn't know what to put there, so if you have suggestions for what to change it to that'd be great.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover
My favorite pokemon of this gen, Mareanie's, evolved form. I decided to give it more investment in physical attack than special attack because of earthquake being a very common physical threat. This is why I chose rocky helmet over leftovers/black sludge. Haze is to prevent opponents from setting up on me, and scald is my attacking move (that I should probably change to a STAB move) I chose regenerator and recover for the bulk and obviously, toxic.
Mismagius @ Razor Claw
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Mean Look
- Perish Song
- Hex
- Will-O-Wisp
This is just a pokemon I like and wanted to put on my team. I made it have good hp but also be faster, but Im not sure if i should just let it be slow and bulky. For the moves; Will-o-wisp and hex because Hex gets doubled if used on a pokemon with a status effect. Mean look traps the opponent in and perish song will faint them in 3 turns after I use it so they cannot escape. ...Razor Claw because why not? Yeah I know Im all over the place.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost
- Thunder Wave
- Tri Attack
This is a filthy set that I wanted to try. Serene grace doubles secondary effects of moves. Pair that with speed investment, SP atk investment, and choice scarf with air slash and you have a strong, STAB move with 60% chance to flinch.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Sticky Web
- Taunt
My entry hazard setter. It's not the best out there and it works better in doubles (along with a follow me clefable) Basically thats all this is, nothing special here either.
So...
Opinions? Things I should change? It all helps greatly.. thank you!