Hit and Give is a game where you have a list of characters with their corresponding number of points. You may choose to "hit" a character (which decreases their score by 1) and "give" another character (which increases their score by 1). Each character will have the same number of points at the start of the game. If a character gets to zero points, they are eliminated from the game and will be removed from the list of characters. At a certain number of characters remaining, giving will be disabled and you will only be able to hit a character.
To prevent the game from getting one-sided and boring due to an overstuffed character, I am implementing the "Give Cap".
The Give Cap is a limit to how much gift a character can have. If a player tries to give over the Give Cap, the next player must take that Gift and move it to a character of their choice. If everyone is at the cap somehow, a player can Hit Hard and remove three points in exchange for not giving. Therefore, everyone still has a chance. For now, the Gift Cap will be at 3x the starting level.
Example: Player A gives Mario a point and brings him to 15, where 5 is the start amount. Player B gives to Mario again, but 15 is the cap. Therefore, Player C must take that point and move it elsewhere.
Everyone is now at 15, so Player A can Hit Hard to bring a character down to 12.
Now that explanations are up...
Holy crap, 28 Megas!? Holy Crap! When it gets to 7 it'll be hit only. Also, start is 4, cap is 12.
Venusaur - 4
Charizard X - 4
Charizard Y - 4
Blastoise - 4
Alakazam - 4
Gengar - 4
Kengaskhan - 4
Pinsir - 4
Gyrados - 4
Areodactyl - 4
Mewtwo-X - 4
Mewtwo-Y - 4
Ampharos - 4
Scizor - 4
Heracross - 4
Houndoom - 4
Tranitar - 4
Gardevoir - 4
Mawile - 4
Aggron - 4
Blaziken - 4
Medicahm - 4
Manectric - 4
Banette - 4
Absol - 4
Garchomp - 4
Lucario - 4
Abomasnow - 4
To prevent the game from getting one-sided and boring due to an overstuffed character, I am implementing the "Give Cap".
The Give Cap is a limit to how much gift a character can have. If a player tries to give over the Give Cap, the next player must take that Gift and move it to a character of their choice. If everyone is at the cap somehow, a player can Hit Hard and remove three points in exchange for not giving. Therefore, everyone still has a chance. For now, the Gift Cap will be at 3x the starting level.
Example: Player A gives Mario a point and brings him to 15, where 5 is the start amount. Player B gives to Mario again, but 15 is the cap. Therefore, Player C must take that point and move it elsewhere.
Everyone is now at 15, so Player A can Hit Hard to bring a character down to 12.
Now that explanations are up...
Holy crap, 28 Megas!? Holy Crap! When it gets to 7 it'll be hit only. Also, start is 4, cap is 12.
Venusaur - 4
Charizard X - 4
Charizard Y - 4
Blastoise - 4
Alakazam - 4
Gengar - 4
Kengaskhan - 4
Pinsir - 4
Gyrados - 4
Areodactyl - 4
Mewtwo-X - 4
Mewtwo-Y - 4
Ampharos - 4
Scizor - 4
Heracross - 4
Houndoom - 4
Tranitar - 4
Gardevoir - 4
Mawile - 4
Aggron - 4
Blaziken - 4
Medicahm - 4
Manectric - 4
Banette - 4
Absol - 4
Garchomp - 4
Lucario - 4
Abomasnow - 4