Ideas for the next game: Biomes

Alolan_Apples

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Last time on the Idea Blog, I talked about designing town maps before creating a new town. It's where you can place your rivers and cliff boundaries so when the game randomly generates you maps, it would be more biased by using one of your maps. This time, I will go over another feature to put in next game as you build your town. Maybe you don't want to live in a forest next game. If you do, you can stay traditional. If you don't, you can pick a wetter climate or drier climate. I'm not sure how this feature can be programmed into the next game since it may tamper with the fish and insect schedules (and a few other stuff), but this is one feature I would like to see next game.

While you create your first character, the last question you will be asked before the questions you can determine what face you want is "what is is like in (town name)?" You will have three answers. The answer determines your biome.

As the Map Editor feature I mentioned last Saturday makes towns more diverse and different from others, this will make every town even more diverse. Throughout the entire time in Animal Crossing history, we have been living in a forest. It's time to change that up. Instead of changing the biome or keeping the forest, we should be given the option of what biome we want.

Here are the things that will be the same no matter what biome is chosen:

  • The possible animals that can move in your town (it would be unfair that some animals are biome specific in AC).
  • The attractions you can have in-game and the projects you can have in your town.
  • The many choices you can administer your town with (it's possible to have beautiful town ordinance active in both the desert and jungle).
  • The fish and insects you can catch (except for their schedules).
  • Other artifacts you can get for the Museum.
  • Any fruit can be grown in your town (even though you can only have four local fruits in different biomes).
  • Grass Patterns (dependent on local fruit).
  • Common game mechanics (i.e. House debts, buying/selling, holidays etc).
  • Hourly Music (exactly the same as New Leaf's)

However, there will be some things that differ in biomes. One would be the items sold at the stores. There's a group mechanic like in previous games. Group D items will be sold 30% of the time. The other three are sold 50% of the time, 15% of the time, or 5% of the time. Another thing that differs is the local fruits you can have in town. Although you can grow all 15 fruits (12 can be local fruits now), you have a limited range of four fruits in town. I also mentioned about the different schedules of the fish and insects.

Other things that differ in biomes:

  • The other plants grown (not flowers).
  • The climate.
  • The dirt colors.
  • The holiday gifts in some holidays (the jungle biome has snow people items as rewards in the same holiday the mush items and fall items are rewards in the other two biomes).
  • Some random dialogue said by animals.

At some point in time, I will mention examples of what items go in each group, but here's the point. In the towns Group A is dominant, C is the most recessive. A is more recessive when B is dominant, and B is recessive when C is dominant. And D is more abundant than any group but the dominant one.

Now I'm going over more about biomes. You have a choice between a jungle, a forest, or a desert. Here are the facts of each biome:

Jungle:

The jungle biome is based after the rainforests of the world. It is warm and wet all year, but there is a monsoon pattern. It is wetter and stormier in the middle eight months while rain is very light or absent in the four months near both ends. Snow is impossible, but getting winter items is not impossible. You can still get them in one of the holidays I will bring up later in this blog. Any insect or fish you can catch in the summer is caught all year long in town. Here are some other facts:

  • Possible local fruits - pineapple, lychee, mango, durian
  • Island fruits - orange, lemon, grape, strawberry
  • Dominant item group - Group A
  • Trees - ball palm trees, flat palm trees, and vine trees
  • Bushes - hibiscus, thorn bush, and fern
  • Dirt color - pink
  • Dirt abundance - few patches of dirt

Forest:

The forest biome is based after the actual forest in Animal Crossing for the past four games. It has the common climate of wetter springs and summers, cold winters, warm springs, hot summers, and cool falls. All fish and insects will stick to their original schedules. Here are some other facts:

  • Possible local fruits - apple, pear, peach, cherry
  • Island fruits - pineapple, lychee, mango, durian
  • Dominant item group - Group B
  • Trees - oak trees, pine trees, and bamboo
  • Bushes - azaleas, hydrangeas, and sweet olive/holly
  • Dirt color - yellow-brown
  • Dirt abundance - 25% of town

Desert:

The desert biome is based after the US Southwest, where it's a desert full of succlents. It is dry all year, as it's very hot throughout half the year. The winter season is longer and snowier than of the forest biome's. October to March are very cold while the snow lingers from November 8th to March 8th. Snow even covers up the sand. Summer insects and fish appear in the hotter months while fall and winter insects and fish appear in the colder months. There is little grass but no dirt. Grass grows when a plant is planted, but it decays when no plant other than flowers is present. Here are some other facts:

  • Possible local fruits - orange, lemon, grape, strawberry
  • Island fruits - apple, pear, peach, cherry
  • Dominant item group - Group C
  • Trees - yucca trees, cypress trees, and tall cactus
  • Bushes - short cactus, scrub bush, and aloe
  • Dirt color - none, but there is light-yellow sand
  • Dirt abundance - 75% of town with grass patches

Even with interrupted schedules, all fish and insects can be caught wihout traveling. Fish and insects that can be caught all year are still caught all year. For fruits, Leif can sell any fruit at his store. The ones he sells the most frequently are the possible local fruits while the fruits he sells the least frequently are the island fruits. Therefore, there really isn't a reason to visit other towns to get fruits. However, the recessive group items will require trading from others to complete.

That's it on the biomes. And judging by the writing, the idea blogs on making towns different are finished. You are free to leave any comment as you wish.
 
I love your ideas!

After reading this, I got thinking and it would be cool if the biomes had their own Isabelle character. Like maybe a monkey in the jungle, Isabelle in the forest, and a camel in the desert just to add to it.
 
Actually, I prefer Isabelle to be secretary no matter what. I really hope this idea gets taken into the next game.
 
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