Alolan_Apples
“Assorted” Collector
Last time on my Idea Blog, I mentioned that I would go over items and options ideas in the future. Today is the first day of the future. I will begin the "future" talking about what to do in Town Hall.
I like the feature where you can become mayor, but there's still limited features. All we could do is build structures in town, which has a limit of 30 placements, and set ordinances, which only one can be set up at a time. I'm thinking more need to be added to the mayoral flexes.
To be specific on which PWPs I want in the next game, I'll talk about it on my next Idea Blog entry on Thursday. But for now, I'll talk about what should be different in the next game.
Instead of using the diving trick, I think villager requests should be done as a speech option. When you walk up to a villager and talk to them, you can ask them if they have a PWP request. You can get one request per villager per day, and you can have a maximum of three PWP requests a day. They can also suggest PWPs by walking up to you.
Another thing I like to see with PWPs is an increased limit. There shouldn't be a PWP cap for all projects combined. There should be a PWP cap per type. For example, you can have more streetlights after reaching the 30 PWP mark, but you can have only up to 12 streetlights in town, as well as 6 benches and 6 clocks. Special minor PWPs such as the lighthouse and carousel (yes, that's one of the PWPs I like to see next game) have only one copy per project, but you can have all special projects. Bridges should still have 3 as the maximum, signs should still have 8 as the maximum, and other PWPs from an unspecified category should have a maximum of 17. So your maximum should be 60, but each category has their limits.
I think more ordinances should be added, but due to the custom time feature I would like to see, both the Early Bird and Night Owl ordinances should be eliminated. But Beautiful Town and Bell Boom should be retained. The other ordinances I would like to see are:
The last thing about ordinances is to decide what times each store should be open. Each store can be mixed in opening times. But beware. The earlier you want a store to be open, the earlier it closes. So let's say you want to go to T&T Emporium, which is open for only 12 hours. If you want to go shopping as late as 3 AM, you have to adjust the opening time to as late as 4 PM. Another thing to watch for is that the latest closing time each store with limited hours has is 5 AM, with 6AM being the earliest opening time. Plus, you get to decide by individual store. So you can have the Able Sisters open in the daytime, but the Nooklings open in the nighttime.
This section would cover two things: zoning and path layout. The first one would solve the problem with animals moving in the wrong spot. Each town has a maximum of 16 villagers, but 12 should be the minimum once you get to that point. You can add/destroy plots, but there are some restrictions. You need at least 12 plots, you can't have anymore than 16 plots, and you can't de-zone a plot when an animal is already using it.
You can still lay path patterns, but to build the paths animals will rely on, there is a path option. Paths generated by Town Hall will be decided by you. When you walk over a space, you can press B to set a path and B again to remove the path. Paths will even have their own borders. Animals won't use these paths during the fishing tourneys and bug-offs.
Another mayoral option I like to see is the list of what you can approve or disapprove. Isabelle will tell you what is going on in town, and you get to decide should it happen or not.
If an animal is moving, you have 30 days to decide. If you don't make your decision in time, the animal will move in/out. If you do decide, here's what will happen. An animal moving out will move out if approved, but will stay if disapproved. An animal moving in will move in if approved, but won't move in if disapproved.
Other things you can approve is if a special visitor wants to come. If you approve, the visitor will come at any time. If you disapprove, the visitor will never appear until you approve. This can be decided on at any time. You can also approve/disapprove of the Nooklings Store expansion. If you approve, they will expand. If you disapprove, they won't expand until you approve.
The last mayoral option regards holidays. There are two things related to this. One of them is the holiday checklist. Here are the non-negotiable holidays (they are required no matter what):
The other holidays can be negotiated upon. A check means it will be celebrated when it comes, but an X means it won't be celebrated at all. So you can celebrate Toy Day, but not Bunny Day. You don't have to allow Halloween while you allow Harvest Festival.
The other feature related to holidays is that you can create your own holiday. You can have up to four custom holidays. When you create your own holiday, you can choose what date it's celebrated on, what possible items to give out (they can only be balloons, pinwheels, food, and toys), what face cut-outs you can have in the plaza, what Isabelle (or your mayor) says, and what other prop you can have in the plaza. If any naughty language is used, you have to re-write the dialogue, or your holiday won't be created. Animals will even enjoy your holidays. The custom holidays are also non-negotiable on your checklist, so if you don't want to celebrate them, you have to get rid of them.
If you comment, tell me what do you like best about these ideas.
I like the feature where you can become mayor, but there's still limited features. All we could do is build structures in town, which has a limit of 30 placements, and set ordinances, which only one can be set up at a time. I'm thinking more need to be added to the mayoral flexes.
Public Works Projects:
To be specific on which PWPs I want in the next game, I'll talk about it on my next Idea Blog entry on Thursday. But for now, I'll talk about what should be different in the next game.
Instead of using the diving trick, I think villager requests should be done as a speech option. When you walk up to a villager and talk to them, you can ask them if they have a PWP request. You can get one request per villager per day, and you can have a maximum of three PWP requests a day. They can also suggest PWPs by walking up to you.
Another thing I like to see with PWPs is an increased limit. There shouldn't be a PWP cap for all projects combined. There should be a PWP cap per type. For example, you can have more streetlights after reaching the 30 PWP mark, but you can have only up to 12 streetlights in town, as well as 6 benches and 6 clocks. Special minor PWPs such as the lighthouse and carousel (yes, that's one of the PWPs I like to see next game) have only one copy per project, but you can have all special projects. Bridges should still have 3 as the maximum, signs should still have 8 as the maximum, and other PWPs from an unspecified category should have a maximum of 17. So your maximum should be 60, but each category has their limits.
Ordinances:
I think more ordinances should be added, but due to the custom time feature I would like to see, both the Early Bird and Night Owl ordinances should be eliminated. But Beautiful Town and Bell Boom should be retained. The other ordinances I would like to see are:
- Luck Ordinance - you get good luck in one area, but at the same time, you get bad luck in another area. If this ordinance is inactive, you can only increase your luck through Feng Shui. Your luck depends on wealth, rare items, friendships, relationships, health, frequency of rare insects, frequency of rare fish, and catalog. For example, one day, you could have an increased population in coelacanths at the sea, but all orderable items in the recessive group will be unorderable. Another example would be that you could be tripping a lot, but you get double the Bells out of a money rock.
- Event Ordinance - more animals will celebrate each holidays, houses will have exterior decorations during the holidays, and there are more promotions at each store (like more sale days at the Nooklings' store).
- Extra Hours Ordinance - every store that opens and closes will have three bonus hours. Hours of operation will be reset to default once this ordinance is activated/deactivated, but there are three hours more when active.
The last thing about ordinances is to decide what times each store should be open. Each store can be mixed in opening times. But beware. The earlier you want a store to be open, the earlier it closes. So let's say you want to go to T&T Emporium, which is open for only 12 hours. If you want to go shopping as late as 3 AM, you have to adjust the opening time to as late as 4 PM. Another thing to watch for is that the latest closing time each store with limited hours has is 5 AM, with 6AM being the earliest opening time. Plus, you get to decide by individual store. So you can have the Able Sisters open in the daytime, but the Nooklings open in the nighttime.
Urban Planning:
This section would cover two things: zoning and path layout. The first one would solve the problem with animals moving in the wrong spot. Each town has a maximum of 16 villagers, but 12 should be the minimum once you get to that point. You can add/destroy plots, but there are some restrictions. You need at least 12 plots, you can't have anymore than 16 plots, and you can't de-zone a plot when an animal is already using it.
You can still lay path patterns, but to build the paths animals will rely on, there is a path option. Paths generated by Town Hall will be decided by you. When you walk over a space, you can press B to set a path and B again to remove the path. Paths will even have their own borders. Animals won't use these paths during the fishing tourneys and bug-offs.
Approving/Disapproving:
Another mayoral option I like to see is the list of what you can approve or disapprove. Isabelle will tell you what is going on in town, and you get to decide should it happen or not.
If an animal is moving, you have 30 days to decide. If you don't make your decision in time, the animal will move in/out. If you do decide, here's what will happen. An animal moving out will move out if approved, but will stay if disapproved. An animal moving in will move in if approved, but won't move in if disapproved.
Other things you can approve is if a special visitor wants to come. If you approve, the visitor will come at any time. If you disapprove, the visitor will never appear until you approve. This can be decided on at any time. You can also approve/disapprove of the Nooklings Store expansion. If you approve, they will expand. If you disapprove, they won't expand until you approve.
Holidays and Events:
The last mayoral option regards holidays. There are two things related to this. One of them is the holiday checklist. Here are the non-negotiable holidays (they are required no matter what):
- New Year's Eve
- New Year's Day
- Summer Solstice
- Winter Solstice
- Fishing Tourney
- Bug Off
The other holidays can be negotiated upon. A check means it will be celebrated when it comes, but an X means it won't be celebrated at all. So you can celebrate Toy Day, but not Bunny Day. You don't have to allow Halloween while you allow Harvest Festival.
The other feature related to holidays is that you can create your own holiday. You can have up to four custom holidays. When you create your own holiday, you can choose what date it's celebrated on, what possible items to give out (they can only be balloons, pinwheels, food, and toys), what face cut-outs you can have in the plaza, what Isabelle (or your mayor) says, and what other prop you can have in the plaza. If any naughty language is used, you have to re-write the dialogue, or your holiday won't be created. Animals will even enjoy your holidays. The custom holidays are also non-negotiable on your checklist, so if you don't want to celebrate them, you have to get rid of them.
If you comment, tell me what do you like best about these ideas.