Louis
Mayor of Leafton
Hello,
I just wanted to chime in on my findings and thoughts about Pocket Camp and how to play the game more efficient.
Here are some of my remarks about the gameplay mechanics:
I am also curious what you have found out. Please post your own findings in this thread.
Louis
I just wanted to chime in on my findings and thoughts about Pocket Camp and how to play the game more efficient.
Here are some of my remarks about the gameplay mechanics:
- Each villager has two main materials they can give, one in more quantity than the other.
For instance, Stella gives a lot of cotton. If you are cotton hungry, then it is advisable that you put a lot of villagers that give you cotton in your camp.
You can also use your request or call tickets to get more materials from a villager that is not at your camp. - Villagers have a start maximal level of 7. After you've built their preferred tent amenity (cute, cool, nature, sporty), their maximal level will increase to 10.
In order to increase it again, you need to build another amenity of the same nature. In your "Amenities You Can Craft", you will unlock a new amenity to increase the level to 15, and then again to 20: the absolute max value. - The best way to level your villager is to put them in your camp. I see on the forums about people talking, that if you put a villager in the camp, he will only have 1 request and therefore will level slower. This is false.
If you put villagers in your camp, they will ask for requests hourly. You can also talk to them hourly to get more crafting materials and experience.
Hourly does not mean that it happens on XX:00 though. My guess is that the timer begins when you engage conversation. - After a villager has reached level 10, they will give double the amount of crafting materials of their main material. It will grow from 3 to 6, for example.
- If your villager hits his/her max level, kick her out of the camp until you have the amenity necessary for him/her to gain levels again.
- After you have succesfully crafted your villager's favourite furniture, he/she will give you 1.000 Bells, a request and a call ticket and their experience will grow by 10.
- Before completing an amenity, put in your villagers you want to level up, as the opening of a new amenity will increase all villagers' friendship experience attending your opening by 5.
- If you are playing for free, you can enter the Shovelstrike Quarry once a day. The quarry resets every three hours its material. You will always get some bells and the advertised material. If you look at the map and you see the quarry has a sparkling text balloon, it means that you get more value than usual from it. If you really want to have more of, let's say, sporty essence, then you can go for it. Or wait for the next material in three hours.
- There are some extremely rare fish and insects, such as a jewel beetle, emperor butterfly, football fish and tuna with respectively a sell value of 2.500, 3.000, 3.000 and 5,000. As of yet, I have not found any use for them, as villagers do not requests these rare creatures. My highest level villager is 11 now, so it might be that they request it at a higher level? I will keep one in my inventory and sell if I catch more.
- Shops reset every 6 hours. It randomly cycles through furniture and shops, so there are chances you have Able Sisters twice. For me, they reset every 7:00 and 13:00. I am sure they have implemented this globally for everyone.
I am also curious what you have found out. Please post your own findings in this thread.
Louis
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