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Keeping it challenging: to ensure an exciting and rewarding gameplay!

Sir.Sims

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I am hopeful that we will face enough adversities on our island to ensure an exciting and rewarding gameplay. Such as the ones we've seen in previous installments:

  • competitive turnip market and spoilage of the same.
  • small scale plagues apart from weeds, such as ants covering food and bugs crawling inside abandoned houses.
  • the need for medicine, for yourself and island patients.
  • relationships between villagers and the player that can go awry, marking the return of mean dialogue and events.
  • other high risk, high reward features! (Such as other hidden game mechanics, like Luck, etc)


Features, that would ensure that developing your island doesn't become too easy and you actually start taking it all for granted!
 
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I wouldn't want sick villagers to make a return.

New fun and relaxing challenges would be welcomed.
 
I agree, I definitely want to see challenging stuff. Things like working hard to be on good terms with certain villagers, a grind to become rich with plenty of bell-sinks to keep us spending, and plenty of fun secrets to discover would all be great to me.
 
Everything you listed would make the game like The Sims (username checks out), which is NOT what I want Animal Crossing to be.
 
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A little challenge is nice. After all, life hits you with challenges. But you can't make something too challenging or tedious when it comes to Animal Crossing.
 
I wouldn't want sick villagers to make a return.

New fun and relaxing challenges would be welcomed.

Is there any particular reason you don't like this feature? I felt a sense of kinship keeping a backlog of medicine for myself and villagers when they were sick and using it to help them get back to full health. I only recently discovered that the reason I never saw a sick villager after the Welcome Amiibo update was that the feature was removed.
 
I like challenges as long as they're not just busywork. I think decaying friendships make sense if you can max them out for good, like that challenge shouldn't continue for years to come. But I feel like crafting will give us enough to do outside of our regular routine, so I don't think much has to return. The turnip and weed challenge makes sense, but I wouldn't enjoy something like daily goals that have to be met to reach something in particular.
 
Challenges are OK, but Animal Crossing is meant to be a relaxing game, not some really hard task you got to keep up with everyday and get everything perfect. One of the reasons I love Animal Crossing is the fact it's a relaxing game with not too many challenges and I much prefer that. It's probably one of the reasons why I don't want to play anything else, because everything else is waaay too challenging for me and I would like to play a game that doesn't frustrate me all the time. :/
 
Is there any particular reason you don't like this feature? I felt a sense of kinship keeping a backlog of medicine for myself and villagers when they were sick and using it to help them get back to full health. I only recently discovered that the reason I never saw a sick villager after the Welcome Amiibo update was that the feature was removed.

I'm diabetic, and when I play AC, I don't want to be faced with an ill villager, as the game is a relaxing escape from RL. :)
 
I want to go into a coma for 5 years and hear everyone around me cry but be incapable to respond. If I can't hear my mother cry and not being able to comfort her because I'm in a coma in this game, I'm gonna have to return the game. Nothing is more challenging then being emtionally challegened without being able to overcome it.
 
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relationships between villagers and the player that can go awry, marking the return of mean dialogue and events.

I'd like a feature like this to be added to Animal Crossing, nothing too annoying and overly complicated, though, like villagers staying angry with you for too long or ignoring you completely because you're on their wrong side. More along the lines of answering you rudely with backhanded compliments or sarcasm (depending on their personalities). I hope cranky and Snooty characters are mean again in New Horizons or at least have more interesting dialogue that sets them apart from other personalities.

As for sick villagers, I've heard a lot of players complaining about this one when it was added in Wild World. I didn't mind, personally, except it did get annoying when villagers were planning to move out and you couldn't tell because the medicine took long to fully heal them and they wouldn't say anything other than feeling ill. Maybe if villagers got sick less frequently and the medicine healed them instantly, it wouldn't be as annoying of an addition.

It'd be cool if you could use your cell phone or home phone to call villagers to build up friendship or invite them over to your home/call to visit their home (like the Sims, I guess). Or if during fishing tourneys, you could actually see villagers snagging a fish (catching bugs in bug catching contest). It'd be funny if you could chase away their catch too and have the villagers chase after you with a net or toy hammer. :p
 
As for sick villagers, I've heard a lot of players complaining about this one when it was added in Wild World. I didn't mind, personally, except it did get annoying when villagers were planning to move out and you couldn't tell because the medicine took long to fully heal them and they wouldn't say anything other than feeling ill. Maybe if villagers got sick less frequently and the medicine healed them instantly, it wouldn't be as annoying of an addition.p[/size]

Ironically, it was actually added in DNM E+ after the release of the AC:pG release

I actually saw villagers during bug tourneys in NL about to catch a bug, only for me to catch it and for them to be in shock, quite fun XD
 
I don’t mind them getting sick I just wish it didn’t take so long to get better.

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I would like to have different challenges to do though.
 
I don?t mind them getting sick I just wish it didn?t take so long to get better.

- - - Post Merge - - -

I would like to have different challenges to do though.

I totally agree!
Sickness that lasts a day would be better and then you can hand them a bag of medicine the next day that they can take just in case but are already cured! If you and other villagers take care of the sick villager for one day, that's enough experience imo.
Three days is too long (?∀︎?๑ )

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I was thinking like I posted in my [shops] thread that we could have more things to do with luck and Feng Sui.

So how luck affects us in AC, would also affect villagers too!
If they have the wrong arrangement or have been given a bad reading by Katrina, we can either give them the lucky item they need or watch them struggle?
Or we could give them an unlucky item that would cause them misfortune until they get rid of it or we could give them a lucky item. If they find out though, they could get pretty mad!
(ꐦ¬∀︎¬)b----☆︎ (ŎдŎ;)!!
 
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I want to go into a coma for 5 years and hear everyone around me cry but be incapable to respond. If I can't hear my mother cry and not being able to comfort her because I'm in a coma in this game, I'm gonna have to return the game. Nothing is more challenging then being emtionally challegened without being able to overcome it.

What's this all about?
 
What's this all about?


Our characters in AC can't go into comas. Implementing comas would make the game more challenging but at the cost of the above stated struggles...

Well that's my understanding of it anyway hehe ( ゚A゚; )マジッ?
I think it's a proposal of the most extreme case of difficulty. We all love how AC is a relaxed and chill game but this would be one of the most ultimate struggles...
 
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Our characters in AC can't go into comas. Implementing comas would make the game more challenging but at the cost of the above stated struggles...

Well that's my understanding of it anyway hehe ( ゚A゚; )マジッ?
I think it's a proposal of the most extreme case of difficulty. We all love how AC is a relaxed and chill game but this would be one of the most ultimate struggles...

So he's tried to use the most extreme example of a challenge he could think of? Slipping into an in-game coma would make it pointless far more than it would challenging.
 
So he's tried to use the most extreme example of a challenge he could think of? Slipping into an in-game coma would make it pointless far more than it would challenging.



I guess it's one of those passing thoughts you have, like what if we could just hold the balloon string and float away with the balloon and see where it takes us... I don't actually think he was being serious hehe (○︎-艸・)*:゚・☆︎

On another note, if we could have venue choices and we chose a hospital which enables sickness on the island, I wouldn't mind getting sick and being taken care of by the nurse villagers heh (〃ω〃)♡︎♪︎
 
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I don't mind sick villagers, and I don't mind some challenges, but I don't necessarily want the gae to be challenging. The whole appeal of animal crossing is that it's cute and relaxing, I don't want to make it competitive or stressful.
 
i really liked the sick villagers though it always made me sad when i couldnt or forgot to get medicine for them. i wish it didnt go away with welcome amiibo but i guess it was unavoidable. if villagers could get upset with you for like a day that would be cool. it might be annoying in the moment but funny in hindsight if they were mad you hit them with your net or something haha
 
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