I am hopeful that we will face enough adversities on our island to ensure an exciting and rewarding gameplay. Such as the ones we've seen in previous installments:
Features, that would ensure that developing your island doesn't become too easy and you actually start taking it all for granted!
- competitive turnip market and spoilage of the same.
- small scale plagues apart from weeds, such as ants covering food and bugs crawling inside abandoned houses.
- the need for medicine, for yourself and island patients.
- relationships between villagers and the player that can go awry, marking the return of mean dialogue and events.
- other high risk, high reward features! (Such as other hidden game mechanics, like Luck, etc)
Features, that would ensure that developing your island doesn't become too easy and you actually start taking it all for granted!
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