Ness_Success
Senior Member
This topic is also here: http://www.animalcrossingcommunity.com/Topic/4355731/1/Mario_Party_at_my_town_Grand_opening_tonight_
Pics!!
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-This is the start!
-that area with the orange next to it is only accessible if you bought an orange from the shop. You may need to go there if the coconut is in that area. Also there could be something good in store for you there aside from the coconut.
-Oh no a Bowser space!
-Duel space!
-Battle space!
-If you pass an arrow with a peach in front its a shop.
-If you pass an arrow with an apple in front its a boo space. You can pay him 50,000 bells to steal a coconut from someone.
-when you see an item on the board in the way of the board you can pass it and collect it.
-A happening space!
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<big>Official Mario Party in Onett rules</big>
This game is Mario Party except its in Animal Crossing made mostly with patterns, but even more so with creativity.
Here are my rules if you plan on coming to play.
-I will be the banker of the game, and the host.
-The game will be 20 turns long. (unless the players want it to be longer) 1 turn is after every player rolls the dice once, and a mini game is player.
-Everyone starts at the bus stop.
-For anyone whos played mario party you know that you use coins to purchase items. You gane 3 coins for every blue space and lose 3 for every red space. Well in my version 1,000 bells is the equivelent of 1 coin in mario party. So in my version if you land on a blue space you get 3,000 bells and if you land on a red space you lose 3,000 bells.
-Come to my town empty handed aside from a shovel, a net, and a fishing rod. Make sure you have 0 bells also.
-Its a board game. But I will be the one rolling the dice for each player.
-Anyone whos played mario party knows that the main goal of the game is to be the player with the most stars at the end of the game. In my version a coconut is the equivelent of a star. So In my version you want to get coconuts!
Here are the different Spaces:
Blue space-Gain 3,000 bells
Red space-Lose 3,000 bells
Happening space-A happening space is a green space with a '?' on it. If you land on these spaces they will lead a path to a different space. It could help you alot, or put you in the exact opposite direction.
Chance space-A chance space is a green space with a '!' on it. Chance spaces are usually ways for you to win bells, or lose bells. (or win/lose other items).
-Note:Every arrow space you just need to pass it to activate it. any space with an arrow does not count as an actual space. It does not count toward the ammount of spaces you walk during your turn.)
Shop-If you see an arrow with a peach in front of it, thats a shop. Goto the shop section to see what you can purchase here.
Boo space-A boo space is an arrow with an apple in front of it. At boo spaces you can steal coconuts from other players for 50,000 bells. (note: in the future im goina to make a different pattern for this space)
Coconut space-Purchase a coconut for 20,000 bells. If you have the most of these at the end of the game you win!
VS space- A green space with "VS" written on it. If you land on it you get to choose another player to vs in a 1 on 1 mini game. If the player who landed on it wins, they take 10,000 of the opponents bells. If the other player wins they dont gain anything, but they also dont lose any bells.
Battle space- Battle mini games.
I roll the dice. If it lands on a 1 or 2 everyone will give me 5,000 bells. If it lands on a 3 or 4 everyone will give me 10,000 bells. If it lands on a 5 or 6 everyone will give me 20,000 bells. The winner of the mini game is awarded 3/4ths of the bells given in. Whoever got 2nd place gets 1/4th of the coins.
Bowser space-You dont want to land on a bowser space. If you do Bowsers wheel-o-torture.
Bowsers wheel-o-torture
If you land on a Bowser space I will roll the dice.
1-Nothing happens, your free!
2-Equalize everyone elses coins to the ammount you have
3-Lose 10k
4-lose a turn
5-lose 20k
6-lose a coconut
Shop
Apple- Lets you roll the dice twice. 10,000 bells.
Pear- Lets you roll the dice three times. 15,000 bells.
Orange- Lets you enter paths only accesible with this item. 15,000 bells
Cherry- Lets you pick the number you travel for 1 turn. (any # from 1-10). 10,000 bells
Bubble wand-Lets you blow away another player back to the start. (only if your standing right next to them). 10,000 bells
Genie lamp-Takes you to the coconut. 50,000 bells
Zapper-A trap that you set on the board. Whoever passes it loses 5,000 bells for every space he passes after passing the zapper. (example: player 1 sets up the trap. Player 2 rolls a 6 and is 2 spaces away from the trap. He would pass the next space, then the next, then he would pass the trap and lose 5,000 bells, then the next space he would lose 5,000 bells, then the next he would lose 5,000 bells, then he would pass the next space and lose 5,000 bells. All the bells he lost are awarded to whomever set the trap. And you can only have 1 on a board at a time per player. And you cant set it just anywhere. It has to be within 11 spaces of another player. - 12,000 bells.
Pitfall-A trap you get to place anywhere on the board as long as its within 11 spaces from any player. It stops a player in there tracks. If they pass it their turn ends. -10,000 bells
Trap destroyer- Destroys traps such as the pitfall and the zapper. -8,000 bells.
Anyways after everyone rolls the dice once and goes there turn the mini game will start. Here are the mini games (although Im always adding more)Also, the winner of each mini game wins 10,000 bells.
Before and after every mini game the players will meet up with the host at the bus stop.
<big>MINI-GAMES!</big>
1-Sumo Wrestling
The host will lead the players to the sumo wrestling arena. It will be surrounded by Pitfalls. After everyone is in a corner
the host will start the timer. You just run into eachother and the last one standing who isnt in a pitfall is the winner!
If everyone goes into a pitfall, the last one to fall wins.
2-Fishing
The timer will start and everyone will go fishing. After the timer ends whoever has the most fish wins.
3-Bug Catching
The timer will start and everyone will go bug catching. After the timer ends whoever has the most bugs wins.
4-Dig Dug
In the ground is 4x4 square of buried things. Whats buried is 4 pieces of furniture from the green set, 4 pieces from the regal set, 4 pieces from the blue set, and 4 pieces from the cabana set. I will give each player a set they must look for. When the timer goes off you msut look for each piece of your set. But if you dig up something that is not part of your set you HAVE to bury it back. Whoever gets their four pieces first wins! As soon as you dig up your last piece if you dont have wiispeak, type something in your keyboard, anything, it could be gibberish, just to tell me youve won.
5-Shake shake shake!
The players will run around shaking trees trying to collect the 100 bells that sometimes fall from the trees. The first person to collect 300 bells from shaking trees wins. If you shake a piece of furniture out of a tree its an automatic win. As soon as youve won,if you dont have wiispeak, type something in your keyboard, anything, it could be gibberish, just to tell me youve won.
6-Trivia!
Everyone will meet at the bus stop and a trivia game will start! The person in last place will go first. I will give them catagories to choose from. The only catagories right now are questions about the following...
Animal Crossing
Mario
Zelda
Pokemon
Each player is given 2 lives. The last person standing with 1 life left wins. You lose a life if you get a question wrong.
7-Find the time bomb!!
The host (me) will start the timer and bury it. The first player to find it wins. If knowone finds it then no one wins.
8-Treasure hunt!
10,000 bells are sitting surrounded by wholes. Each player takes a corner and when the timer starts they close up the wholes with their shovels until they get to the bells bag. Whoever gets to it first and picks it up wins.
9-Pitfall race (battle mini game only)
Both players start at the starting space. When the timer goes off they run through the course. Whoever passes the finish line first wins. Ill explain it in greater detail during the gameplay.
10-And here is the first 2vs2 games! It is another version of the dig dug mini game. This is how it works. Please read the dig dug rules first.
Ok assuming you read the dig dug rules, this time around i will asign partners to each player. (I will participate in all 2v2 games). There are two roles in this game. The first role is the original game. You are given a furniture set to find and you have to dig it up. If you dig up the wrong furniture you have to bury it back in the whole you dug it from. After you do dig the right piece up, walk over to your partner who should be waiting with a shovel and drop the piece on the floor. After you drop it your partner will dig a whole and bury it in a seperate whole. After youve buried all four it should be in a straight line formation like this: x x x x
The first team to have all their furniture re-buried by their partner wins!
Those are the only mini-games for now. Im always adding more.
After the game ends. The awards ceremony will start! Everyone will follow the host to a row of coconuts! These are the Bonuse Coconuts. A Bonus Coconut will be awarded to the player who landed on the most blue spaces, the most happening space, the most chance spaces, the most bowser spaces, the player who had the most coins at the end of the game, the player who won the most mini games, and lastly, the Pity award! To the player in last place!
After that everyone will add up there coconuts and the player with the most of them will win a prize =).
Pics!!
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">
</div>
<big>Official Mario Party in Onett rules</big>
This game is Mario Party except its in Animal Crossing made mostly with patterns, but even more so with creativity.
Here are my rules if you plan on coming to play.
-I will be the banker of the game, and the host.
-The game will be 20 turns long. (unless the players want it to be longer) 1 turn is after every player rolls the dice once, and a mini game is player.
-Everyone starts at the bus stop.
-For anyone whos played mario party you know that you use coins to purchase items. You gane 3 coins for every blue space and lose 3 for every red space. Well in my version 1,000 bells is the equivelent of 1 coin in mario party. So in my version if you land on a blue space you get 3,000 bells and if you land on a red space you lose 3,000 bells.
-Come to my town empty handed aside from a shovel, a net, and a fishing rod. Make sure you have 0 bells also.
-Its a board game. But I will be the one rolling the dice for each player.
-Anyone whos played mario party knows that the main goal of the game is to be the player with the most stars at the end of the game. In my version a coconut is the equivelent of a star. So In my version you want to get coconuts!
Here are the different Spaces:
Blue space-Gain 3,000 bells
Red space-Lose 3,000 bells
Happening space-A happening space is a green space with a '?' on it. If you land on these spaces they will lead a path to a different space. It could help you alot, or put you in the exact opposite direction.
Chance space-A chance space is a green space with a '!' on it. Chance spaces are usually ways for you to win bells, or lose bells. (or win/lose other items).
-Note:Every arrow space you just need to pass it to activate it. any space with an arrow does not count as an actual space. It does not count toward the ammount of spaces you walk during your turn.)
Shop-If you see an arrow with a peach in front of it, thats a shop. Goto the shop section to see what you can purchase here.
Boo space-A boo space is an arrow with an apple in front of it. At boo spaces you can steal coconuts from other players for 50,000 bells. (note: in the future im goina to make a different pattern for this space)
Coconut space-Purchase a coconut for 20,000 bells. If you have the most of these at the end of the game you win!
VS space- A green space with "VS" written on it. If you land on it you get to choose another player to vs in a 1 on 1 mini game. If the player who landed on it wins, they take 10,000 of the opponents bells. If the other player wins they dont gain anything, but they also dont lose any bells.
Battle space- Battle mini games.
I roll the dice. If it lands on a 1 or 2 everyone will give me 5,000 bells. If it lands on a 3 or 4 everyone will give me 10,000 bells. If it lands on a 5 or 6 everyone will give me 20,000 bells. The winner of the mini game is awarded 3/4ths of the bells given in. Whoever got 2nd place gets 1/4th of the coins.
Bowser space-You dont want to land on a bowser space. If you do Bowsers wheel-o-torture.
Bowsers wheel-o-torture
If you land on a Bowser space I will roll the dice.
1-Nothing happens, your free!
2-Equalize everyone elses coins to the ammount you have
3-Lose 10k
4-lose a turn
5-lose 20k
6-lose a coconut
Shop
Apple- Lets you roll the dice twice. 10,000 bells.
Pear- Lets you roll the dice three times. 15,000 bells.
Orange- Lets you enter paths only accesible with this item. 15,000 bells
Cherry- Lets you pick the number you travel for 1 turn. (any # from 1-10). 10,000 bells
Bubble wand-Lets you blow away another player back to the start. (only if your standing right next to them). 10,000 bells
Genie lamp-Takes you to the coconut. 50,000 bells
Zapper-A trap that you set on the board. Whoever passes it loses 5,000 bells for every space he passes after passing the zapper. (example: player 1 sets up the trap. Player 2 rolls a 6 and is 2 spaces away from the trap. He would pass the next space, then the next, then he would pass the trap and lose 5,000 bells, then the next space he would lose 5,000 bells, then the next he would lose 5,000 bells, then he would pass the next space and lose 5,000 bells. All the bells he lost are awarded to whomever set the trap. And you can only have 1 on a board at a time per player. And you cant set it just anywhere. It has to be within 11 spaces of another player. - 12,000 bells.
Pitfall-A trap you get to place anywhere on the board as long as its within 11 spaces from any player. It stops a player in there tracks. If they pass it their turn ends. -10,000 bells
Trap destroyer- Destroys traps such as the pitfall and the zapper. -8,000 bells.
Anyways after everyone rolls the dice once and goes there turn the mini game will start. Here are the mini games (although Im always adding more)Also, the winner of each mini game wins 10,000 bells.
Before and after every mini game the players will meet up with the host at the bus stop.
<big>MINI-GAMES!</big>
1-Sumo Wrestling
The host will lead the players to the sumo wrestling arena. It will be surrounded by Pitfalls. After everyone is in a corner
the host will start the timer. You just run into eachother and the last one standing who isnt in a pitfall is the winner!
If everyone goes into a pitfall, the last one to fall wins.
2-Fishing
The timer will start and everyone will go fishing. After the timer ends whoever has the most fish wins.
3-Bug Catching
The timer will start and everyone will go bug catching. After the timer ends whoever has the most bugs wins.
4-Dig Dug
In the ground is 4x4 square of buried things. Whats buried is 4 pieces of furniture from the green set, 4 pieces from the regal set, 4 pieces from the blue set, and 4 pieces from the cabana set. I will give each player a set they must look for. When the timer goes off you msut look for each piece of your set. But if you dig up something that is not part of your set you HAVE to bury it back. Whoever gets their four pieces first wins! As soon as you dig up your last piece if you dont have wiispeak, type something in your keyboard, anything, it could be gibberish, just to tell me youve won.
5-Shake shake shake!
The players will run around shaking trees trying to collect the 100 bells that sometimes fall from the trees. The first person to collect 300 bells from shaking trees wins. If you shake a piece of furniture out of a tree its an automatic win. As soon as youve won,if you dont have wiispeak, type something in your keyboard, anything, it could be gibberish, just to tell me youve won.
6-Trivia!
Everyone will meet at the bus stop and a trivia game will start! The person in last place will go first. I will give them catagories to choose from. The only catagories right now are questions about the following...
Animal Crossing
Mario
Zelda
Pokemon
Each player is given 2 lives. The last person standing with 1 life left wins. You lose a life if you get a question wrong.
7-Find the time bomb!!
The host (me) will start the timer and bury it. The first player to find it wins. If knowone finds it then no one wins.
8-Treasure hunt!
10,000 bells are sitting surrounded by wholes. Each player takes a corner and when the timer starts they close up the wholes with their shovels until they get to the bells bag. Whoever gets to it first and picks it up wins.
9-Pitfall race (battle mini game only)
Both players start at the starting space. When the timer goes off they run through the course. Whoever passes the finish line first wins. Ill explain it in greater detail during the gameplay.
10-And here is the first 2vs2 games! It is another version of the dig dug mini game. This is how it works. Please read the dig dug rules first.
Ok assuming you read the dig dug rules, this time around i will asign partners to each player. (I will participate in all 2v2 games). There are two roles in this game. The first role is the original game. You are given a furniture set to find and you have to dig it up. If you dig up the wrong furniture you have to bury it back in the whole you dug it from. After you do dig the right piece up, walk over to your partner who should be waiting with a shovel and drop the piece on the floor. After you drop it your partner will dig a whole and bury it in a seperate whole. After youve buried all four it should be in a straight line formation like this: x x x x
The first team to have all their furniture re-buried by their partner wins!
Those are the only mini-games for now. Im always adding more.
After the game ends. The awards ceremony will start! Everyone will follow the host to a row of coconuts! These are the Bonuse Coconuts. A Bonus Coconut will be awarded to the player who landed on the most blue spaces, the most happening space, the most chance spaces, the most bowser spaces, the player who had the most coins at the end of the game, the player who won the most mini games, and lastly, the Pity award! To the player in last place!
After that everyone will add up there coconuts and the player with the most of them will win a prize =).