I thought this was interesting so I thought I could take the time and put this on here. ENJOY!
"Nintendo Power You Recently said that creativity and communication were at the core of Animal Crossing. Can you elaborate on that and how it evolved into a game?"
"Katsuya Eguchi One of the things that I was looking at when coming up with the idea behind Animal Crossing was basically a situation where I had time to play games or do activities by myself, and then there were times with the family, but I needed a bridge between the two.... I was looking to create some vehicle by which I could maybe create something and they could go in and take a look at what I'd done, or we could have a shared experience even if it wasn't at the same time."
"If you just sat down for the first time and started playing Animal Crossing:CityFolk, what are the first things you'd do?
You start off on a bus. It's the same beginning that you see in the other [games in the] series in that you're on your way into town. You're moving into town. It's what you'd expect: you're on the bus, you get asked a bunch of questions-you know, what's your name, where are you moving, that sort of same initial setup. You move in, you choose the location of where your house will be, you go to work for Tom Nook-it's the same initial setup that your used to with Animal Crossing."
"What would you, personally, do as a player once you're past that setup?
I would probably travel to the city and I'd go into Harriet's, a salon, and then I'd put on my Mii mask, and then I would come back.... Once I've done that, it's mine. I can take it off, I can put it back on-depending on what my mood was-and my feeling is that when my friends come to visit, rather than my Animal Crossing character, I'd put my Mii face on so I could play as me with my friends."
"So the big new thin in City Folk is obviously the city. What can you tell us about it?
The city, the image that we've built this [game] upon, is a place where players go in, not at the same time, but consecutively, not simultaneously. And one of the ways that they will interact with players within the city area is through the auction house. The auction house is a place where you can go and you can take an item that you wish to sell. You go into the auction house and you give it to them and the place it up on display. And then other players, as they visit, can go into the auction house and they will say, 'Oh, look! Here's item whatever-it-is! I've always wanted that!' And they'll put a bid in. And other players as they come in again, consecutively, can go into the auction house and people can start bidding war on a particular item.
And the other way that players can see what other players around the globe are doing is the Happy Room Academy showroom. And basically the showroom is a place to display rooms that have received high scores from the Happy Room Academy. So the Happy Room Academy will choose a room based on the scores and they will display that exact room within the Happy Room Academy showroom. So you're able to go in and the person who's attending the showroom-it's Lyle, who was actually the insurance salesman in the last game- he will say, 'And today in the Happy Room Academy Showroom we're featuring the room from so-and-so in Animal Crossing.' So in that sort of way you can see what other people are doing with some of the more creative room-designing aspects of the game.
[The City] is a place for people who you have registered as Wii Friends - and those are ones that you are able to send message through the Wii message board - if you both have Animal Crossing."
Wow that was tiresome... Well thats all I will put on... If you want to read the rest I would suggest buying the latest Nintendo Power...cause I am starting to get hand cramps doing this.xD
"Nintendo Power You Recently said that creativity and communication were at the core of Animal Crossing. Can you elaborate on that and how it evolved into a game?"
"Katsuya Eguchi One of the things that I was looking at when coming up with the idea behind Animal Crossing was basically a situation where I had time to play games or do activities by myself, and then there were times with the family, but I needed a bridge between the two.... I was looking to create some vehicle by which I could maybe create something and they could go in and take a look at what I'd done, or we could have a shared experience even if it wasn't at the same time."
"If you just sat down for the first time and started playing Animal Crossing:CityFolk, what are the first things you'd do?
You start off on a bus. It's the same beginning that you see in the other [games in the] series in that you're on your way into town. You're moving into town. It's what you'd expect: you're on the bus, you get asked a bunch of questions-you know, what's your name, where are you moving, that sort of same initial setup. You move in, you choose the location of where your house will be, you go to work for Tom Nook-it's the same initial setup that your used to with Animal Crossing."
"What would you, personally, do as a player once you're past that setup?
I would probably travel to the city and I'd go into Harriet's, a salon, and then I'd put on my Mii mask, and then I would come back.... Once I've done that, it's mine. I can take it off, I can put it back on-depending on what my mood was-and my feeling is that when my friends come to visit, rather than my Animal Crossing character, I'd put my Mii face on so I could play as me with my friends."
"So the big new thin in City Folk is obviously the city. What can you tell us about it?
The city, the image that we've built this [game] upon, is a place where players go in, not at the same time, but consecutively, not simultaneously. And one of the ways that they will interact with players within the city area is through the auction house. The auction house is a place where you can go and you can take an item that you wish to sell. You go into the auction house and you give it to them and the place it up on display. And then other players, as they visit, can go into the auction house and they will say, 'Oh, look! Here's item whatever-it-is! I've always wanted that!' And they'll put a bid in. And other players as they come in again, consecutively, can go into the auction house and people can start bidding war on a particular item.
And the other way that players can see what other players around the globe are doing is the Happy Room Academy showroom. And basically the showroom is a place to display rooms that have received high scores from the Happy Room Academy. So the Happy Room Academy will choose a room based on the scores and they will display that exact room within the Happy Room Academy showroom. So you're able to go in and the person who's attending the showroom-it's Lyle, who was actually the insurance salesman in the last game- he will say, 'And today in the Happy Room Academy Showroom we're featuring the room from so-and-so in Animal Crossing.' So in that sort of way you can see what other people are doing with some of the more creative room-designing aspects of the game.
[The City] is a place for people who you have registered as Wii Friends - and those are ones that you are able to send message through the Wii message board - if you both have Animal Crossing."
Wow that was tiresome... Well thats all I will put on... If you want to read the rest I would suggest buying the latest Nintendo Power...cause I am starting to get hand cramps doing this.xD