Wonderlocke Challenge
The Wonderlocke challenge is a variant of the well-known Nuzlocke challenge geared towards making the challenge even more difficult by forcing you to only obtain Pok?mon through the act of Wonder Trading in Pok?mon X and Y. This means any Pok?mon you encounter in the wild won't actually be used for any duration of the game.
The rules for the Wonderlocke challenge were conceived back in October 2013, not long after Pok?mon X and Y were first released.
Rules of the Wonderlocke Challenge
While many Nuzlocke variants expand upon the typical rules, none have rules that really don't differ from the original set. However, that doesn't mean the Wonderlocke challenge is as simple as the usual Nuzlocke challenge. There are a few subtle changes from a regular Nuzlocke, but you must understand and follow them in order to truly undertake the Wonderlocke challenge.
Rule #1: Fainted Pok?mon are considered dead.
Part of what makes Nuzlocke challenges so difficult is that fainted Pok?mon must forever be removed from your party, since they are considered "dead" for storyline purposes.
They must be either released permanently or, alternatively, may be placed in a dedicated box in the PC.
Rule #2: You can only catch the first Pok?mon in any new area.
Whenever you enter a new route or area, you're only able to catch or receive the first Pok?mon you encounter there.
You aren't forced to catch that Pok?mon; it's just your only chance to.
Dupes Clause: Typically, you are allowed to ignore any encounters of Pok?mon that you've already caught. Since you can only use Pok?mon obtained through Wonder Trade, this clause is changed slightly in a Wonderlocke. If you obtain a Pok?mon through a Wonder Trade you've already received, you may Wonder Trade that Pok?mon again for a new one.
You may also impose a limit of how many times Dupes Clause triggers to avoid exploiting it in order to encounter rare Pok?mon.
Rule #3: All Pok?mon captured in the wild or obtained in-game must be Wonder Traded immediately.
This is the whole idea of a Wonderlocke; by Wonder Trading all Pok?mon you've obtained you essentially play the whole game without any possibility of knowing what Pok?mon you'll be using.
There is one exception to this rule, as your starter Pok?mon cannot be Wonder Traded until you capture a second Pok?mon. However, as soon as you do, you must Wonder Trade them both.
Soul Bond Clause: An original component of the initial Wonderlocke ruleset, if you are given a Pok?mon in-game, you do not have to Wonder Trade it and are able to keep and nickname it.
Level Clause: A Wonderlocke can be made much easier by using this clause. Essentially you can choose to continue Wonder Trading until you get a Pok?mon whose level is just about the same as your average Pok?mon. This means that you won't be overleveled early in the game or underleveled late in the game
You may also impose a limit of how large the level gap of your Pok?mon can be with Wonder Trades. Typically a range of ten levels is reasonable for Wonder Traded Pok?mon.