Question about inviting Amiibo!

goodm00ns

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So, I have 10 villagers living on my island. If I wanted to invite an amiibo to my campsite and ask them to stay, would that force somebody to move out? Would you be able to choose who moves? I've been wondering this for a few days, I would appreciate any feedback! Thanks!
 
yes, it will force someone else and yes you can choose who. however, doing this unfortunately can currently can cause a glitched plot so it would probably be a good idea to wait until nintendo releases a patch to fix that.
 
If you have 10 and ask a amiibo villager to move in you get to choose who to ask to move out for them.
 
Mairen is also curious if you get a choice in who the invited amiibo "kicks out"

edit: aaaand the answer is there! woo!
 
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yes, it will force someone else and yes you can choose who. however, doing this unfortunately can currently can cause a glitched plot so it would probably be a good idea to wait until nintendo releases a patch to fix that.
The glitched plot only occurs if you're adopting a villager ousted by amiibo. If the hosts lets the old villager move into the void, nothing bad happens.
 
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The glitched plot only occurs if you're adopting a villager ousted by amiibo. If the hosts lets the old villager move into the void, nothing bad happen.

People have reported that the housing exterior doesn’t change when they move an amiibo in for an old villager and both villagers disappearing in some cases
 
Interesting. I've had zero issues on 7 rounds of amiibo replacements, myself, but I've simply moved old villagers into the void each time. The exteriors properly changed each time and everything - If it helps, I was always sure to play on the day the plot was empty, so the game loading an empty plot in between (instead of skipping a day to the day the new villager moves in) might help mitigate the home exterior issue.
 
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Interesting. I've had zero issues on 7 rounds of amiibo replacements, myself, but I've simply moved old villagers into the void each time. The exteriors properly changed each time and everything - If it helps, I was always sure to play on the day the plot was empty, so the game loading an empty plot in between (instead of skipping a day to the day the new villager moves in) might help mitigate the home exterior issue.

Sounds good, I know a lot of people time travel to get it faster. Let me ask you this: I have an amiibo that I can move in tomorrow after doing his task, but I have 10 villagers. If I ask him to negotiate with someone, and just wait it should work? Basically, just asking how exactly you went about it.
 
If I ask him to negotiate with someone, and just wait it should work? Basically, just asking how exactly you went about it.
So far it never fails. There may be some odd comments in the process, but it always worked for me. I've also successfully moved other villager houses (not the one being replaced) and build ramps/destroyed bridges during this process.

I too was Time Traveling, but always 1 day at a time - since you get the perfect rhythm of having the old villager instantly in boxes headed out [Day 0, visit 3 on first amiibo], an empty plot reserved for the first amiibo [Day 1, visit 1 of second amiibo], first amiibo present in new house with boxes (moving in) [Day 2, visit 2 of second amiibo], and then greeting your first amiibo when they start walking around town and instantly boxing another old villager [Day 3, visit 3 of second amiibo].

I've scanned amiibo at all times of the day - sometimes at just after 5AM all the way as late as 2AM with no notable differences. Some tasks required traveling to Nook Islands for additional materials, but that didn't affect things at all (related and possibly notable: I never failed to bring a requested item. Failing theoretically could factor in to issues with move-ins, but I cant confirm or deny). Also possibly of note is I have not updated to v1.1.1 yet (I'm still on v1.1.0 for the time being).

It's probably unimportant, but all my amiibo cards were unregistered (no owner info/game data/etc.) as if they just came out of the package. If there's any other info I can supply to help successful moves, let me know.
 
So far it never fails. There may be some odd comments in the process, but it always worked for me. I've also successfully moved other villager houses (not the one being replaced) and build ramps/destroyed bridges during this process.

I too was Time Traveling, but always 1 day at a time - since you get the perfect rhythm of having the old villager instantly in boxes headed out [Day 0, visit 3 on first amiibo], an empty plot reserved for the first amiibo [Day 1, visit 1 of second amiibo], first amiibo present in new house with boxes (moving in) [Day 2, visit 2 of second amiibo], and then greeting your first amiibo when they start walking around town and instantly boxing another old villager [Day 3, visit 3 of second amiibo].

I've scanned amiibo at all times of the day - sometimes at just after 5AM all the way as late as 2AM with no notable differences. Some tasks required traveling to Nook Islands for additional materials, but that didn't affect things at all (related and possibly notable: I never failed to bring a requested item. Failing theoretically could factor in to issues with move-ins, but I cant confirm or deny). Also possibly of note is I have not updated to v1.1.1 yet (I'm still on v1.1.0 for the time being).

It's probably unimportant, but all my amiibo cards were unregistered (no owner info/game data/etc.) as if they just came out of the package. If there's any other info I can supply to help successful moves, let me know.

Thank you for all the info. I think I’m gonna try your method and hope for the best. If it doesn’t work, I’ll just have to wait for the patch. Thanks again, I’ll be sure to update.
 
I just encountered another variant of the bug. Someone who did not adopt anyone in a while had Tia move into an empty plot 'randomly'. Upon moving in, she immediately triggered a glitched plot. The user had been trading heavily, so its possible they glitched villagers can move the same was as in New Leaf when someone doesn't come over to adopt. In New Leaf a visitor could come over while a villager is in boxes and the data for the character would load into the host's campsite to appear the next day. In this case, it seems that was the medium for transferring the glitched villager in New Horizons. This means players may need to be careful when trading with other players who have initiated an amiibo move in the same day.

Further verification is definitely needed, but this is what I've surmised from a chain of discussion with the affected user.
 
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Hey, since this thread is active (and no one answered my thread, and we can’t bump), can I ask a question about the amiibo process?

I know it takes 3 days, do they have to be consecutive days? Ie, 3 days in a row. I mean, could I scan (for example) Fang, Whitney, Fang, Fang and get him to move in? I’m guessing not from what I’ve read, people do say 3 days in a row. What about gaps? Like scanning Fang, Fang, day off, Fang for example? Or does it literally have to be 3 days in a row? Also, If I invite them to camp 3 times, do I have to move them in? And if not, does the 3 days start from scratch again? I know people might think that’s a pointless question, but I’m just trying to get a feel for how it works and I don’t TT so it’s hard to test out.
Thanks for any answers!

-hope it’s not rude to ask it here, I’m a bit lost.
 
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