visibleghost
ʕ •̀ o •́ ʔ
This might be an unpopular opinion but I think some Nook Miles achievements are too easy. Not the catching bugs and fish ones, even after playing for two years and finishing my museum I'm less than halfway to finishing the last goal for fish and only one third of the way there with bugs. But some goals, like the cooking related ones, are all so easy and I find it to be boring.
I understand that a lot of goals are easy to get nook miles in early game, I am not opposed to that. My issue is with tiered goals where the last goal is too easy. It's fine to get an achievement after crafting 5 DIY recipes, but the last goal should be a challenge!
The ones I find the easiest (that should be more difficult) are the folllowing:
- Have a nice DIY. last goal is collect 200 unique DIYS. Even before 2.0 we had over 600 DIY recipes in the game, only collecting one third of that for the last achievement of collecting DIY recipes doesn't seem enough.
- Writing a Cookbok?. Same thing here, last goal is 50. We have 141 recipes. WHY do we only have to collect a bit over a third of the recipes for the last goal?
- Mmm-Mmm.Miles! This one is about cooking. Last goal is 500, I might just be a huge fan of cooking but I'm close to hitting it and I don't feel like I cook that much. It would have been more fun if it was higher, like a thousand. The goals are 5, 30, 100, 300 and 500. The last one could easily have been 750 or something, which would be more in line with DIY furniture (2nd to last is 1000, last is 3000) or fish/bug collecting (2nd to last is 2000, last is 5000).
- Trashed Tools. The last goal is 200, I hit this goal within the first few months of playing normally with mostly non-flimsy tools. To compare to the crafting tools goal, the last one there is 3000. why do we need to craft 15 times the amount of tools that we need to break?
- Tomorrow's Trees Today. To finish this you need to plant 30 trees from saplings. Can I just say that I did this very early on, like two weeks because I'm obsessed with trees. For a tiered goal, the last goal could have been higher.
- Executive Producer. This one is about harvesting produce. The last goal is 1000. This might just be me but I thought it could have been 2000 or more, you get a lot of produce if you just have a 3x3 area of each crop and water it every day. It takes a little over 7 harvests of fully watered crops with just 9 crops of each type to hit the last goal. 1000 sounds like a lot but it really isn't.
Those are my main issues, the rest I don't care too much about. Both Host the Most (have visitors) and Island and Yourland (visit islands) are very easy but it doesn't feel like an important achievement to me. The one time achievements don't have to be difficult either because they're not tiered and the first achievement doesn¨t have to be very difficult in my opinion.
I think it's fun to play with achievements and would love to have goals to work towards that are difficult for real. Challenges, like filling you encyclopedia, catching 5000 bugs/fish and 2500 deep sea creatures, crafting 3000 tools, sell 3000 weeds, catch 100 fish in a row (cast master killed me when I worked towards it tbh), fully upgrade your house etc. are all good achievements I enjoyed working towards, even though some are really grind-y. I would have loved more goals, such as picking flower goals (I love crafting wreaths) or catching seasonal resources with your net (snowflakes, maple leaves, cherry blossom petals) but that's just me haha
So, what are you all's thoughts about this? Is my perspective warped as someone who has played this game for two years (maybe you should have gotten most achievements at this point?) or are some goals too easy?
I understand that a lot of goals are easy to get nook miles in early game, I am not opposed to that. My issue is with tiered goals where the last goal is too easy. It's fine to get an achievement after crafting 5 DIY recipes, but the last goal should be a challenge!
The ones I find the easiest (that should be more difficult) are the folllowing:
- Have a nice DIY. last goal is collect 200 unique DIYS. Even before 2.0 we had over 600 DIY recipes in the game, only collecting one third of that for the last achievement of collecting DIY recipes doesn't seem enough.
- Writing a Cookbok?. Same thing here, last goal is 50. We have 141 recipes. WHY do we only have to collect a bit over a third of the recipes for the last goal?
- Mmm-Mmm.Miles! This one is about cooking. Last goal is 500, I might just be a huge fan of cooking but I'm close to hitting it and I don't feel like I cook that much. It would have been more fun if it was higher, like a thousand. The goals are 5, 30, 100, 300 and 500. The last one could easily have been 750 or something, which would be more in line with DIY furniture (2nd to last is 1000, last is 3000) or fish/bug collecting (2nd to last is 2000, last is 5000).
- Trashed Tools. The last goal is 200, I hit this goal within the first few months of playing normally with mostly non-flimsy tools. To compare to the crafting tools goal, the last one there is 3000. why do we need to craft 15 times the amount of tools that we need to break?
- Tomorrow's Trees Today. To finish this you need to plant 30 trees from saplings. Can I just say that I did this very early on, like two weeks because I'm obsessed with trees. For a tiered goal, the last goal could have been higher.
- Executive Producer. This one is about harvesting produce. The last goal is 1000. This might just be me but I thought it could have been 2000 or more, you get a lot of produce if you just have a 3x3 area of each crop and water it every day. It takes a little over 7 harvests of fully watered crops with just 9 crops of each type to hit the last goal. 1000 sounds like a lot but it really isn't.
Those are my main issues, the rest I don't care too much about. Both Host the Most (have visitors) and Island and Yourland (visit islands) are very easy but it doesn't feel like an important achievement to me. The one time achievements don't have to be difficult either because they're not tiered and the first achievement doesn¨t have to be very difficult in my opinion.
I think it's fun to play with achievements and would love to have goals to work towards that are difficult for real. Challenges, like filling you encyclopedia, catching 5000 bugs/fish and 2500 deep sea creatures, crafting 3000 tools, sell 3000 weeds, catch 100 fish in a row (cast master killed me when I worked towards it tbh), fully upgrade your house etc. are all good achievements I enjoyed working towards, even though some are really grind-y. I would have loved more goals, such as picking flower goals (I love crafting wreaths) or catching seasonal resources with your net (snowflakes, maple leaves, cherry blossom petals) but that's just me haha
So, what are you all's thoughts about this? Is my perspective warped as someone who has played this game for two years (maybe you should have gotten most achievements at this point?) or are some goals too easy?