I first got City Folk in 2008, and right away I could tell it appeared they merged Wild World with GameCube's to create it. It had mid-town cliffs and individual houses like the original, while using a similar layout to Wild World, including the gate with lost and found, and town hall's recycle bin. Sadly, that town disappeared after my launch Wii decided to fry itself, corrupting its memory in 2010, so I stopped playing City Folk since.
After this whole Select re-release rumor, it got me back interested in City Folk. The more I play, the more I'm seeing more of the original in this, like being greeted by a villager every time you start (Wild World just had a text box)- even if it's the same villager (Rover greets you), and of course the real world holidays which were absent in WW are there (I didn't make all of them the first 2 years given it's a console game, and I have to be home to play).
While it does feel a lot like the first two, I'm discovering more and more little things that make it unique. Besides the city which does add some flair to the series, the villagers can be locked out of their houses, and if you're lucky, you can get the key from the river- they mention that they lost it before in the river. I think if you overlook just how much it borrows from its predecessors, it's still a very fun game, and I'm glad I restarted it- let's just hope this replacement Wii lasts for many, many years, I don't want to lose another town (neither the GC nor the Wii allows you to copy saved data to another memory/SD card).
After this whole Select re-release rumor, it got me back interested in City Folk. The more I play, the more I'm seeing more of the original in this, like being greeted by a villager every time you start (Wild World just had a text box)- even if it's the same villager (Rover greets you), and of course the real world holidays which were absent in WW are there (I didn't make all of them the first 2 years given it's a console game, and I have to be home to play).
While it does feel a lot like the first two, I'm discovering more and more little things that make it unique. Besides the city which does add some flair to the series, the villagers can be locked out of their houses, and if you're lucky, you can get the key from the river- they mention that they lost it before in the river. I think if you overlook just how much it borrows from its predecessors, it's still a very fun game, and I'm glad I restarted it- let's just hope this replacement Wii lasts for many, many years, I don't want to lose another town (neither the GC nor the Wii allows you to copy saved data to another memory/SD card).