Alolan_Apples
“Assorted” Collector
So it's been 10 blog entries since I started the SM64 remake suggestions blog series and I'm almost out. There's still a couple more remake suggestions, and we're in the mountain ones.
Tall Tall Mountain:
As I was working on looking for nitpicks, I can't find anything interesting about this level. To me, this level is too generic, especially when the last set of levels is supposed to have some unique concept. I still have a few suggestions on fixing the level, but when there aren't as many suggestions, it doesn't mean it's perfect or almost perfect. It means it's not as interesting. But yes, I prefer to have a taller mountain and graphics update.
Tiny-Huge Island:
This level has one of my favorite concepts in the game. It had a large form and a small form. It's not Mario that grows bigger or smaller. It's like Lilliput and Brobdingnag. I suggest adding more than just graphics updates.
There's two more levels to go through, but that's it for this entry.
Tall Tall Mountain:
As I was working on looking for nitpicks, I can't find anything interesting about this level. To me, this level is too generic, especially when the last set of levels is supposed to have some unique concept. I still have a few suggestions on fixing the level, but when there aren't as many suggestions, it doesn't mean it's perfect or almost perfect. It means it's not as interesting. But yes, I prefer to have a taller mountain and graphics update.
- Add more sections to the mountain at each level - since the level focuses more on gameplay and not at visuals at all, I would talk more about adding gaps and some obstacles (like these pushing blocks in Bowser in the Dark World, cube rides like in Super Mario Sunshine, and even the rolling hills like in Super Mario 3D World). The waterfall can be at one section the whole time.
- Move the mushrooms to the second level - when you get to the back of the mountain for the first time (or near the back), you can see some mushrooms to jump across. You don't have to jump on them (unless if you want the red coins) to climb, but falling off will land you back into Peach's castle with a life lost. I prefer not to see them early and move them up, as long as the mountains have more levels.
- Revamp the shortcut to climb the mountain - at the back of the mountain, you can find a shortcut with half the red coins. That should start on the first level when you get to the back, but take you all the way up to the fourth level. To encourage players to skip the shortcut, they should block it off on the first mission then on the next mission, it should be opened. This is the shortcut that's safe from the bottomless pit.
- Remove the dip in the higher mountain - what's the point of going down anyway if you're going up? When you get to the part with the cannon balls, you can see where you take a dip as you climb.
- Elongate the slide in Mysterious Mountainside - I suggsted the same thing for the penguin slide. I don't care about repetition this time. Make it longer, that's all.
- Make the waterfall cave larger - some caves I enjoy are the caves behind the waterfalls. A small cave for a star was good enough for the time, but there should be a larger cave with more steps on the inside to get the star.
Tiny-Huge Island:
This level has one of my favorite concepts in the game. It had a large form and a small form. It's not Mario that grows bigger or smaller. It's like Lilliput and Brobdingnag. I suggest adding more than just graphics updates.
- Rescale the Tiny-Huge Island - it's going to be a long story, but they need to not just add more sections, but also determine the real size of the mountain. Imagine a size between the tiny island and huge island, where enemies are at scale. That should be the new tiny island. Now make it twice as big (assuming the huge island was twice as big as the tiny island in the original). That's the new huge island.
- Add more coins - this is one of the few levels where collecting 100 coins is a lot harder, so they should have more coins outside the cave to collect. It will make getting the 100-coin star easier.
- Add another level to the mountain - I like to see more on the island. I enjoy climbing too.
- Add another way to climb the tiny island - I don't want to make limited time blocks appear to help me go up the island. I prefer an easy way to go up.
- Make the cave easier to navigate - I don't want too much jumping across pits. They need to make climbing each column easier than they did in the original.
- Make Bob-omb Buddy appear on the huge island. - you can only use the cannon on the huge island, but the bob-omb buddy only appears on the tiny island. Backtracking in general is bad for video games.
- If the fish swallows you, it's Game Over - this may not sound like a good idea at all, but I prefer to have some scare factor added. When you get swallowed by the fish, you notice that your entire health meter drains. The fish doesn't spit you out. Good thing you only lose one life. But I would prefer to make it a hazard that's an instant Game Over.
There's two more levels to go through, but that's it for this entry.