Alolan_Apples
“Assorted” Collector
In case if you're wondering why I have been blogging so quickly, it's because there's nothing else to do besides participate in the TBT Fair. Also, I wanted to finish the series of SM64 remake suggestions before the fair ends. I hope you're enjoying my remake suggestions for SM64, because the next one is on DK64. I decided to not post remake suggestions for Ocarina of Time because of how the 3DS remake was good enough, even if the worlds were too small, the Biggoron's sword was more powerful than the Master Sword when the Master Sword was supposed to be more powerful, there were no camera controls in third-person view, and the ocarina songs were too repetitive (half of them are just three notes repeated). But yes, Donkey Kong 64 comes in next.
Bowser in the Sky:
This is the ultimate stage of the game. The platforming elements are more complicated than in the previous Bowser stages and the final boss battle was exciting in comparison to the rest of the game. But this level needs updating too.
Comments on other levels/missions:
And that's all for the main levels. So what is left to talk about in terms of remaking the game? There are 15 other stars left to go through. Of these 15 stars, three of them require collecting red coins from the Bowser stages, three of them are in the switch levels where you can unlock a new cap, three of them are awarded by the toads, two are from the same rabbit you can catch in the basement, two come from the same slide, and the other two are the separate red coin missions. Here are some improvements to go over.
Coming up next...Peach's Castle improvements.
Bowser in the Sky:
This is the ultimate stage of the game. The platforming elements are more complicated than in the previous Bowser stages and the final boss battle was exciting in comparison to the rest of the game. But this level needs updating too.
- Replace soundtrack with Bowser's Galaxy Reactor soundtrack - at this point, the traditional Bowser stage music before facing Bowser becomes stale and not as worth listening to. It was good for Bowser in the Dark World and Bowser in the Fire Sea, but not this one. A better fitting music for it (since it's in the sky) would be the same soundtrack from the final Bowser stage in Super Mario Galaxy. It sounds rather unnecessary, but these suggestions are only my opinions on how to make the game better, not what's best to the community. If you can come up with your SM64 remake suggestions, I would be glad to see it.
- Add long jump gaps on both sides of the rotating island - when you get to the rotating island like seen in Rainbow Ride, I prefer to add two gaps that require using the long jump. It's to add more platforming to the game.
- Add more see-saws to the first ferris wheel contraption - one just doesn't appear to be enough. Remember, one is the lonliest number.
- Add another ferris wheel contraption near the first one - the way I'm sounding like is that I like another that takes you up. Then it takes you straight.
- Add a platform ride to the convertable stair obstacle - nuff said. Move on.
- Remove the walk-up ramps and replace them with moving obstacles - I would like to see both of them gone. To be honest, they are cheap obstacles that seemed rushed. Who cares if there are more enemies or not. If you're going up, you have to jump or climb a pole, not walk.
- Widen the gap between the two pushers near the pole - to make it bigger and longer (and more challenging), I would suggest making the gap wider, and so are the pop-out walkways you have to go on.
- Add a roller and a spinner - the roller sounds like my favorite obstacle judging by the remake suggestions. The other one is basically a revolving contraption like the spinning islands, except that they are two different squares or a long rectangle that turns around.
- Make Bowser defeatable by five mines - this time, Bowser needs to take five hits to be defeated. It's the way to make it harder and more challenging after all these years it has became simple by today's standards.
Comments on other levels/missions:
And that's all for the main levels. So what is left to talk about in terms of remaking the game? There are 15 other stars left to go through. Of these 15 stars, three of them require collecting red coins from the Bowser stages, three of them are in the switch levels where you can unlock a new cap, three of them are awarded by the toads, two are from the same rabbit you can catch in the basement, two come from the same slide, and the other two are the separate red coin missions. Here are some improvements to go over.
- The stars you can get from the toads are fine. They are like some of the shine sprites in Delfino Plaza from Super Mario Sunshine.
- Instead of chasing the rabbit, how about the rabbit creates challenges for Mario where if he can complete a challenge, he can get a secret star. One is a speed challenge, one is a survival challenge (where he has only one hit point), and one is a coin hoard challenge.
- While I suggesting adding a new star, the star you can get for beating the slide race in less than 21 seconds should be removed to avoid repetition.
- This time, the castle slide doesn't need to be any longer. It's safe the way it is.
- The swimming one is also safe.
- If you fail in Wing Mario over the Rainbow, I would prefer if he ends up in the same room in Peach's castle as the Tick-Tock Clock and Rainbow Ride levels are. Landing outside in front of Peach's castle for failing makes this challenge even more frustrating, and aside to the game aging poorly and the camera, this is the biggest flaw with the game.
- The red coin missions in the Bowser stages and states with unlockable hats are fine.
Coming up next...Peach's Castle improvements.