New Leaf seemed like it had a lot of stuff I hoped for since I was a kid playing Wild World, stuff you could build outside, more to do in the game in general, minigames, more detailed art style and cool new graphics, etc. I think a lot of people who waited for New Leaf after playing the old games can relate, there was a lot of excitement in watching that trailer for the first time and wondering about the game’s secrets, which carried through to release day. Something as simple as being able to swim seemed so incredible and really made you wonder at the time.
The best way to describe how I felt playing it for the first time was that everything seemed so refined compared to the old games and so much of the game was new and exciting. For months after playing it, I still wondered about the secrets of the game. I didn’t just go online to spoil myself about them; while I might for NH, I’ll admit the town progression in NL had a different appeal, so I wanted to solve it myself. I don’t know how much of that is because I was younger, but in NH, sometimes I just felt more inconvenienced since I wanted to go nuts and decorate. I think both hold their appeal with town progression since you get attached to what you built in NH but in NL it was like reading a story I didn’t want to put down or something.
Of course the PWP system in NL ended up being flawed and disappointing but at the time (and to this day for a lot of people) New Leaf was the ultimate Animal Crossing game. No matter what people say I even enjoy the dialogue in that game to this day, it’s definitely less snarky than GC/WW (I actually think CF is where the dialogue problems started) and the fun abstract/weird stuff is more limited, but it still has branching options and more reactions than NH. Plus the conversations aren’t too short or long.
There is a bit of magic to NL and the experience of buying it I didn’t feel with NH. It was amazing playing it for the first time and I did take my time and enjoy the slow pace, but I still can’t help but notice how much more limited it felt at the start. Not even in the sense of what you could do but knowing how much was locked away. NL had stuff locked away, but they felt more like secrets and felt more organic, they weren’t advertised like terraforming. Again, maybe it’s because I was younger when I first played NL, but it felt like I could do anything in that game when it came out. NH tided me over and I was really immersed in the atmosphere and details, still am, but when I got that game there was definitely a sense of waiting to get my hands on the new tools even after that.
I did replay NL briefly last year, new cart and new save and that wait was more brief on NL for the most part and I felt the same way about the secrets of the game. And these days NH definitely isn’t the ultimate entry in all respects (I do actually think it’s the best but there’s a lot I miss about the old games this time, you’ve heard that a million times, but even when the game came out I felt that and had to accept it as its own thing). While NH still inspired me and made me wonder about its possibilities, it just wasn’t in the same way as New Leaf.
Being able to place stuff outside was incredible though, auto-stacking fruits, pocket space, moving fish out your inventory without having to just release them. It was great seeing the series take those steps, adding Nook Miles, it was all just real nice.
If anything I appreciate New Horizons way more than I did at launch because 2.0 improved it that massively…