SuperPhillip
Senior Member
I had a few ideas that worked out well in Wild World.
Pitfall Peril - There's several rows of buried items. Three players choose a line. Each round, the players step forward onto the next buried item. If it's a pitfall, they're out. The player who advances the furthest wins.
There's also a variant where a player chooses a buried spot to walk over. If it's not a pitfall, they win the prize buried. The game goes on until all buried item marks are gone.
Digging for Treasure - A simple premise-- each player digs up one item from a 5x5 grid of buried items. Whatever they did up, they win. The game is played for a set number of rounds.
A variant of this one is to total up the bell amount of each item. The player whose items tally up to be the highest bell amount wins.
Those are just some of my brainstorming right now. I'm sure there's even more cool games that can be played!
Pitfall Peril - There's several rows of buried items. Three players choose a line. Each round, the players step forward onto the next buried item. If it's a pitfall, they're out. The player who advances the furthest wins.
There's also a variant where a player chooses a buried spot to walk over. If it's not a pitfall, they win the prize buried. The game goes on until all buried item marks are gone.
Digging for Treasure - A simple premise-- each player digs up one item from a 5x5 grid of buried items. Whatever they did up, they win. The game is played for a set number of rounds.
A variant of this one is to total up the bell amount of each item. The player whose items tally up to be the highest bell amount wins.
Those are just some of my brainstorming right now. I'm sure there's even more cool games that can be played!