You know, I was looking back to [Animal Crossing:] New Leaf and the way that game was supported long-term. It had its yearlong schedule. And then, basically, it stuck with that same schedule for several years. And then there was a significant content update that came later.
Given the immediate success of [New Horizons], do you foresee following a similar cadence as New Leaf? Or do you think this becomes more something in line of the Animal Crossing mobile game, which is constantly evolving? At this point, you are releasing, like, once a quarter, a pretty significant update in New Horizons. Do you see that continuing beyond this first year? Or what do you see as the plan there?
Yeah, I see two potential avenues here, one you already mentioned, which has been our update schedule that comes from the developers. And that can be around seasons, it can be around events, it can be around enhanced gameplay features. And that will continue as we go forward.
I think the thing that is very unique and different about
Animal Crossing: New Horizons, however, is also the [user-generated content], and people’s ability to really lean into user-generated content and make that available and to share that with their friends. And that doesn’t happen on any cadence. That’s an ongoing, constantly changing and evolving environment where people can visit each other’s islands and take advantage of that UGC, bring it to their islands and share it. So I think that’s another aspect that really is strengthening the engagement over time with Animal Crossing.