šŸ”„šŸ‘‘ Lo! The kingdom of Phyre! šŸ‘‘šŸ”„

Island/Town Name
Phyre
Hemisphere
South
Native Fruit
Pear
Native Flower
Mums

Saah

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Island
Phyre
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A Brief Description
Embraced by steep mountains, Phyre is a southern island that boasts the juiciest pears and prettiest mums in the region. Although time may seem to slow to a crawl at times, it never goes backwards, and being ahead of its time is not something a kingdom could ever claim. Its royal castle sits atop high mountains surrounded by waterfalls, right in the middle of the island and its citadel. Not only is the island naturally surrounded by sea, its citadel has the protection of steep cliffs around it, and enough space in its hidden and secluded museum for the population to take shelter should the citadel be attacked with cannons. It is said Phyreā€™s orchards have every fruit known to animalkind, and there are flowers in every possible color.

Commerce
Commissioning Designs!
The kingdom prides itself in the immaterial kind of trade known as ā€œcataloguingā€, although all sorts are welcome in its marketplace. The kingdomā€™s currency is the famous NMT, although the royal coffers are full of foreign currencies such as IGB and BTB ready to be spent in travellersā€™ wares. Other than its trades, the kingdom is always in need of wrapping paper and helping hands in the watering of its flowers. In return, the kingdom offers free fruit in a stall on its plaza, and the traveller's pick of seashells on its beach.

Anthem
Running on sore feet
Record smash, muscles are concrete
We cannot stop now, cannot retreat
We shall make the kingdom complete
Lifting up huge weights
Bringing up our heart rates
Our arms clad in armor plates
A stronger us out there awaits
We feel the burn, but whatā€™s our fate?
We shall make ourselves so great!


Map
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Queen Saah is Phyreā€™s ruler, and spends most of her days involved in the betterment of the kingdom, whether by aiding in construction, boosting the local economy, maintaining friendly external relations, encouraging tourism and expansion, aiding in the cultural development of the kingdom, financing any and all developments, or simply talking with both merchants and peasants to make sure nothing is wrong.

Ash is the campā€™s leader, a noble by birth. Not much is known about them, except that theyā€™re able to change personalities at will. The faire southeast of the citadel is under their charge; however, they seem to be shy around travellers, and the queen often fills in their shoes for fun when visitors are involved.

Sat is the queenā€™s mother, and lives in a very secluded part of the kingdom. The courtā€™s magician, she is capable of unfathomable deeds such as moving mountains, changing the course of rivers, and even reversing the flow of time.

Pashmina runs an apothecary known as Cures and Curses; clearly it sells more than herbs and concoctions. Her sneaky smile is very dear to the queen, so she can get away with much more than anyone else in the kingdom.

Bianca is the owner of the local tavern, appropriately named Biancaā€™s Tavern. Sheā€™s always offering a smile and energetic words to whoever dares drink her concoctions.

Audie is the kingdomā€™s best baker; you can rarely see one of her famous cakes in her bakery, Audie's Cakes, for they are always sold out as soon as theyā€™re out of the oven.

Roscoe is the kingdomā€™s best and only carpenter, credited with most of its furniture. He can often be seen hard at work in his shop, the Carpe Noctem.

Claudia runs the local menagerie, or as she calls it, the Critterie. You wonā€™t find better treated critters anywhere outside the museum.

Molly, beloved by all in the land, runs a pottery called The Clay Duckling. Her wares are bought mostly because sheā€™s the one selling them, although their craftsmanship is without a fault.

Kyle is a very talented blacksmith, whose works are held in high regard even outside of Phyre. He has opened his own smithy, Steel Arms.

Sterlingā€™s work ethic is well-known, and he quickly became the guard of the Phyre Dungeon.

Chief has an incredible amount of charisma, and quickly rose through the ranks of the Phyre guard to become captain. He currently resides in the Phyre Barracks.

Knox traveled the lands in search of troubled souls to be put at ease, but was finally found and convinced to permanently oversee Her Grace's Chapel.

Sir Leonardo, a brave knight, was on the island since its foundation. He left on the twenty sixth night of April to work as an ambassador in a distant land.

The artist
Plucky was also a founding member of the island, and is credited with most of the kingdomā€™s artistic endeavours. She left on the first day of May to find herself in her travels, but has not been seen or heard of since.

The peasant
Filbert had never done anything noteworthy, and left on the eight day of April in search of a better life in another land.

Miss
Maelle tried opening a cafƩ in the kingdom, but her business failed. She left to try again in a more welcoming land on the twentieth night of April.

The noble
Fang was much beloved in Phyre, but even more beloved in other lands, and so was bid goodbye soon after he arrived, on the last night of April.

Puddles has left for greener pastures, and we've heard that island's regent is very happy with the new resident!

There were whispers
Oā€™Hare might be a mage, for how else is his house reminiscent of the very kingdom it stands in? He didn't seem to like the whispers, though, and left for lands unknown.

Chester was an immigrant from distant lands, a traveler at heart. He didn't stay for long, instead choosing to resume his travels.

Apollo stopped by the kingdom to rest his wings after very tiresome travels, but went away as soon as he was ready.
 
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As tradition has it, the kingdom of Phyre was founded on the twentieth night of March, by her majesty Saah and her royal advisor Sir Nook. Together with them were two noble merchants also from the house of Nook, who remain this kingdomā€™s most valuable assets and Sir Leonardo and the artist Plucky, neither of which remain on the kingdom on this day.

Much of what transpired since then has been lost to history; it is known the kingdomā€™s anthem was penned on the
twenty-ninth afternoon of March, by queen Saah, sir Leonardo, and Plucky; that the royal castleā€™s construction was completed in the very first night of April, and that the kingdom was assailed with cruel attacks from the vile Zipper T. Bunny starting from that day and being unrelenting day and night until, at last, the villain left on the twelfth night of April.

When the circle of mountains
As a rainbow becomes
And the happiness in the land
Is a whole constellation,
As a ray from the heavens
A golden cup shall descend
And the northern oasis
Shall turn black to gold

The circle of mountains is clearly the citadel itself; as for the rainbow and constellation, rainbows donā€™t usually show at night, so it is theorized to be the aurora borealis instead. No one knows what the golden cup is, but the oasis is clearly the strange sand shape on the north of the citadel. Clearly, when winter comes and the aurora can be seen directly above the citadel, some sort of gold cup will show up, and using it to take the water from the little ponds in the sand will make the water holy enough to transform iron into gold.

Never one to do things halfways, however, the queen has started to try and cover the citadel with flowers of all colors; after all, even if it doesnā€™t work for the prophecy, it will be a sight to behold.


The prophecy has been fulfilled! The interior of the citadel - a circle of mountains - was filled with flowers of all color, making a beautiful gradient; with so many flowers in the island, its rating (happiness in the land) reached five stars (a whole constellation), and Saah received the recipe for the golden cup, or rather, watercan! The crown-shaped sand in the north of the citadel used to be filled with black roses, but they're now golden - so every step of the prophecy has been fulfilled!
 
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Faire
Southwest of the citadel, the kingdom boasts a lively faire, with games, prizes, and informal trades. It is manned by Saah, even though the owner of the faire is the mysterous Ash.

Swap Shop
A worldwide famous game, the Swap Shop gains its own regional variety in Phyre, together with the more traditional ones. A visitor can take one item from the ground and leave another of its kind in its place; whether it be
DIY recipes, fossils, or rare wallpapers and flooring.

Roulette
Visitors can pay to spin the roulette of their choice and get a prize! Although the price commonly changes, for the game is as new as a foal, at the moment every wheel has the same price: twenty thousand coins for one spin, or one ticket for ten.

Soon!
 
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Crafting
The kingdomā€™s crafters will gladly share their recipes with the world. At this moment, -- is teaching everyone how to craft --!

Tailors
The tailorā€™s shop always has a wide variety of clothes to sell; travellers are welcome to visit and spend coins to buy as much as they want, even if thereā€™s need of multiple trips to do so.
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General Store
The twin merchants of the house of Nook donā€™t offer much, although it is far more than what they started off with. The crown asks of visitors to say the word as soon as they've bought highlight items, so this list may be updated.
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Wandering Merchants
A smuggler has taken port in Phyre's northern beach! Available stock is --.
 
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