Judging by the posts, here, this thread is yet another facet of the on-going discussion of how villagers should act towards the player. I don't mind villagers being rude or nice, but at some point, a line has to be drawn, somewhere. I understand many people enjoy the idea of being insulted for very little reason in the older games (
Population: Growing!, especially) because "it's funny that these 'cutesy' animals snap at you at pure random", but that juxtaposes the laid-back, timid nature that made this franchise stand out to begin with, and I doubt many kids saw the humor in it back then. And really, it gets really old having the same insults lashed at you, over and over, again, just for existing.
I know others have pointed out that they want this type of harsh treatment back because it facilitates character, but that logic only makes sense if we're talking about
villagers who are supposed to act like what their personality types imply. Even then, I think there should be a limit to how mean they should be. These are characters you could possibly spend months, or even years, living with, so I don't think the developers (or localization team) should go back to the GameCube days where they could insult the player upon greeting them for the first time. Rudeness shouldn't be the one and only defining trait characters should have, and it doesn't automatically solve the one-dimensional characterization of villagers.
A lot of the "rudeness" in the GC game stemmed from Cranky and Snooty Villagers, where said rudeness made sense for those characters, but it extended to Jocks and Peppies, and Peppies were almost as bad as Snooties, sometimes. It's jarring, because people constantly complain that villagers aren't being true to what their personality entails in the newer titles, but I hardly see any mention that Peppies often acted less than friendly in that game: "Hey, let me just take what's in your pockets, because you decided to talk to me!" "Here, I'll sell you an item you won't know about until AFTER you pony up 50,000 bells, sucker!" "If you don't agree with me that rain sucks, I hope you get sick!" Jocks end up being better at being the thing that Peppies are named after; even then, Jocks come off as rude, likely because they're dense, but not out of venomous spite, like the other personalities. We already know how vicious Crankies and Snooties could be, so it bears no repetition, but I'm baffled how someone here actually thinks they were nice in the first game when there's so many screenshots to the contrary.
Again, I'm not saying villagers should be nice 100% of the time, and I don't think anyone genuinely believes that they should, but if we're going to bring back rude villagers into this series, let's take a look at
Wild World, because villagers are handled
much better in that game. They could be rude, but it was rarely as over-the-top and obnoxious as it was before, and frankly, it was much funnier that way. When they treat you poorly, well... it was probably your fault, and not because the game rolled a dice and decided to have a villager insult you for no reason other than, "hey, it's their personality, so let's make every encounter with them have a line where they berate you".
One thing this series desperately needs is dynamic dialogue — dialogue which changes depending on how often you bond with your neighbors rather than this black-and-white dichotomy where everyone either steals from you, scams you, and do paint-jobs on your roof without your permission, or this "saccharine sweetness" in
New Leaf and beyond.
The peppies and lazies were the kindest in the game, and the normals had a more even temperament.
You sure you didn't get Peppies confused with Normals? Because the examples I laid out in quotes were something Peppies did to me at one point. Piper stole something from my pockets, while Winnie (one of my initial villagers) tried to do the same thing. Puddles snapped at me because I didn't agree with her opinion on the weather. None of my Normals did those things.