meggtheegg
strawbaby she/her
Okay! So i officially figured out how to get amiibos in from the campsite! I have questions/curiosities though
You get the campsite and MUST move in the first villager that comes to it, it's like a mandatory game event in order to unlock the 10k bell plots you can set down in the future.
Day 1 once you've unlocked the plots you scan your amiibo into the campsite, do their diy request. They'll mention living on your island but will deny your invitation.
Day 2 you scan the same amiibo in again, do their DIY request. Again they'll mention living on your island and will not accept an invitation.
Day 3 you MUST have a plot set before you go and complete their DIY request and ask them to move in. If you have an empty plot set and ask them to move in day 3, they will accept and move in the next day. (note: if you dont have an empty plot set, they'll say that resident services isnt accepting any new residents, and even if you go set a plot and ask them again that same day, the conversation to ask to move in won't trigger again, so i did a hard reset, set the plot, and redid the conversation.)
My questions:
1. does anyone know/has anyone tested yet if you can force a villager to move out and into boxes once you have a full 10 villager island by going through the three day DIY amiibo campsite process? I ordered some amiibos and want to be able to scan in a dreamie or two but dont wanna finish my town with plots and 10 villagers if it's not possible to force someone into boxes. So if you have 10 villagers and no empty plots, when you ask your villager to move in on the third day, will they accept?? what happens, has anyone tested it?
2. the plots that you buy for 10k bells, (not the first 3 that tom nook has you build with accompanying furniture, the ones you buy for 10k after you've unlocked the campsite) when you set an empty plot, will a random villager claim it eventually if you leave it for 1+ days and fail to invite someone from the islands and campsites? Or does it remain empty until you invite someone?
You get the campsite and MUST move in the first villager that comes to it, it's like a mandatory game event in order to unlock the 10k bell plots you can set down in the future.
Day 1 once you've unlocked the plots you scan your amiibo into the campsite, do their diy request. They'll mention living on your island but will deny your invitation.
Day 2 you scan the same amiibo in again, do their DIY request. Again they'll mention living on your island and will not accept an invitation.
Day 3 you MUST have a plot set before you go and complete their DIY request and ask them to move in. If you have an empty plot set and ask them to move in day 3, they will accept and move in the next day. (note: if you dont have an empty plot set, they'll say that resident services isnt accepting any new residents, and even if you go set a plot and ask them again that same day, the conversation to ask to move in won't trigger again, so i did a hard reset, set the plot, and redid the conversation.)
My questions:
1. does anyone know/has anyone tested yet if you can force a villager to move out and into boxes once you have a full 10 villager island by going through the three day DIY amiibo campsite process? I ordered some amiibos and want to be able to scan in a dreamie or two but dont wanna finish my town with plots and 10 villagers if it's not possible to force someone into boxes. So if you have 10 villagers and no empty plots, when you ask your villager to move in on the third day, will they accept?? what happens, has anyone tested it?
2. the plots that you buy for 10k bells, (not the first 3 that tom nook has you build with accompanying furniture, the ones you buy for 10k after you've unlocked the campsite) when you set an empty plot, will a random villager claim it eventually if you leave it for 1+ days and fail to invite someone from the islands and campsites? Or does it remain empty until you invite someone?
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