AC:NL Information Thread (beware of spoilers!)

Meh the town looks SO SMALL.. how can I ever build all the community projects I want and a good orchard .. :(
 
I really like the idea of flower gardens. Hope they can be made bigger too!

Sumwheat's blog has lots of pics. I did the QR thing with my new 3DSXL and they looked great in 3D. what a collection. Checked out the twitter translations too. They're really helpful, but I had some trouble separating the official twitter account translations and his own notices about zed's stuff. So much information! I think I'm getting overload! But will I stop? NNNNNEEEEEVVVVEEERRRR! (To quote CF's Tangy)
 
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You guys thought that grass erosion isn't there this time around? Well, I'm going to prove you wrong!

I'd like to point that grass erosion is (sort of) back. The "dump" I removed actually left the patch of dirt intact. I've yet to see visible grass wears due of walking on the same area every time I boot the game up.


Dirt patch (before)
ipOYn.jpg


Dirt patch (after)
4A0Y5.jpg
 
You guys thought that grass erosion isn't there this time around? Well, I'm going to prove you wrong!

I'd like to point that grass erosion is (sort of) back. The "dump" I removed actually left the patch of dirt intact. I've yet to see visible grass wears due of walking on the same area every time I boot the game up.


Dirt patch (before)
ipOYn.jpg


Dirt patch (after)
4A0Y5.jpg
This actually makes me really happy, though I wish it was easier and less expensive to be able to deteriorate your grass, ut as long as it''s back, that's all good.

Can't you buy grass seeds in the gardening shop?
I don't think anyone has an upgraded gardening shop yet, which is when we saw the picture of what we ASSUMED were grass seeds.
 
Oh, but I really wanted to be able to run around and not worry about those awful paths! Maybe there's a way to minimize this. Does anyone know if when a villager moves it also results in a dead spot? Those were terribly hard to get rid of.
 
Since the large patch of dirt is left by removing my fences, I can easily assume that villager houses will do the same as well. How can a grass regrow back as soon as a building over it is gone?
 
Oh, but I really wanted to be able to run around and not worry about those awful paths! Maybe there's a way to minimize this. Does anyone know if when a villager moves it also results in a dead spot? Those were terribly hard to get rid of.

Yes, they mark it with rope and a sign
 
This is really going to change my gameplay. Back to flowered paths and no running I guess.
 
I was hoping that with all the complaints people were making about the animal tracks in CF they would remove that feature from NL. But I guess not. My "planned" gameplay for NL was going to be more freedom to run and not worry about the results on the grass. This may not be the case now. But on the bright side, I still haven't seen a lot of path wear in the videos I've been following, so maybe the grass wearing won't happen as rapidly in NL.
 
I don't think thats necessarily grass wear... that's just removing grass to place a building. As far as people can tell, it doesn't deteriorate from walking.
 
I was hoping that with all the complaints people were making about the animal tracks in CF they would remove that feature from NL. But I guess not. My "planned" gameplay for NL was going to be more freedom to run and not worry about the results on the grass. This may not be the case now. But on the bright side, I still haven't seen a lot of path wear in the videos I've been following, so maybe the grass wearing won't happen as rapidly in NL.

It's not animal tracks. It seems that you can run around all you want and no animal tracks will appear. What this is is when a monument in the town, such as the dump, is removed, it will leave a patch of dirt. It is in no way influenced by walking or running on grass.
 
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