So today I was thinking about New Horizons, and all the features it added (or neglected to add).
It got me thinking about anti-features. Things that, if added to the game, would make your experience just a little bit more annoying. It got me curious about what you guys could come up with, so I figured I'd ask. Try not to throw out obvious things that would negatively affect gameplay (ZOMG Nook charges you personal property taxes now!!), but plausible features you could kinda-sorta see that would add an element of realism to the game where is obviously not wanted lol. Not quite non-QoL, but things that make you go "Okay, this is cool and all, ...but why?"
I'll start:
Shopkeepers taking days off. Pre-2.0 traveling vendors weren't around every day, so why should the island shopkeepers be? Timmy and Tommy take Saturday and Sunday off, and the Ables are closed Monday and Tuesday. OFC, the drop-off box would be available 24 hours. For added BS-ery, the two days could be unique to each island (with internal rules like the Ables never closing on Saturday, etc) or determined by the same variables that decide your airport color or something silly like that. I dunno, that just -feels- Animal Crossing-y to me. Also, closing or having modified hours on Holidays.
ABT fees. Nothing too steep. 300 bells per withdrawal.
HHA evals are a service you have to opt-in to and pay a monthly fee for. They'd probably temper this by introducing frequent and exclusive rewards for high scores on consecutive weeks.
Anything involving villager homes being moved or remodeled takes multiple days, with the animal in question crashing at your place the whole time. If it's your own home being expanded/moved, you're given a tent to live in or the option to stay with a villager you're close friends with. This wouldn't change anything other than where your day starts, visiting the dream suite, etc.
Drinking over 3 cups of coffee a day makes you jittery. The animals notice it and it affects your control input slightly, a lot like a built-in joycon drift. You run slightly faster, but are prone to tripping and can't dream. Catching bugs or fish also becomes much more difficult. It tapers off in about 3 hours and is gone completely in 6.
Cooking has a chance of generating dirty dishes. It's just re-skinned garbage. You can wash them in the sink (the animation is like crafting but with bubbles and a sponge) or use them to craft Sloppy furniture.
It got me thinking about anti-features. Things that, if added to the game, would make your experience just a little bit more annoying. It got me curious about what you guys could come up with, so I figured I'd ask. Try not to throw out obvious things that would negatively affect gameplay (ZOMG Nook charges you personal property taxes now!!), but plausible features you could kinda-sorta see that would add an element of realism to the game where is obviously not wanted lol. Not quite non-QoL, but things that make you go "Okay, this is cool and all, ...but why?"
I'll start:
Shopkeepers taking days off. Pre-2.0 traveling vendors weren't around every day, so why should the island shopkeepers be? Timmy and Tommy take Saturday and Sunday off, and the Ables are closed Monday and Tuesday. OFC, the drop-off box would be available 24 hours. For added BS-ery, the two days could be unique to each island (with internal rules like the Ables never closing on Saturday, etc) or determined by the same variables that decide your airport color or something silly like that. I dunno, that just -feels- Animal Crossing-y to me. Also, closing or having modified hours on Holidays.
ABT fees. Nothing too steep. 300 bells per withdrawal.
HHA evals are a service you have to opt-in to and pay a monthly fee for. They'd probably temper this by introducing frequent and exclusive rewards for high scores on consecutive weeks.
Anything involving villager homes being moved or remodeled takes multiple days, with the animal in question crashing at your place the whole time. If it's your own home being expanded/moved, you're given a tent to live in or the option to stay with a villager you're close friends with. This wouldn't change anything other than where your day starts, visiting the dream suite, etc.
Drinking over 3 cups of coffee a day makes you jittery. The animals notice it and it affects your control input slightly, a lot like a built-in joycon drift. You run slightly faster, but are prone to tripping and can't dream. Catching bugs or fish also becomes much more difficult. It tapers off in about 3 hours and is gone completely in 6.
Cooking has a chance of generating dirty dishes. It's just re-skinned garbage. You can wash them in the sink (the animation is like crafting but with bubbles and a sponge) or use them to craft Sloppy furniture.