Okay,
wow... First, I just gotta say what a breath of fresh air this thread is, considering the insane amount of negativity that constantly bombards New Horizons everywhere. The most common complaints can be boiled down to the villagers' dialogue and the lack of many quality of life features.
While I can understand where a lot of that is coming from, I've learned to see things a lot differently over time. (Someone even made a thread debunking a lot of the misconceptions/negative perceptions about villager dialogue
here.) I typically try to work with the "limitations" of the game in general, just because I know that things could get complicated or overwhelming otherwise. It's so that you can learn how to pace yourself and be selective, so that you don't end up going overboard––like quickly running out of storage space by hoarding up items that you don't actually need/use, all the way to experiencing the infamous 'burnout' many players report having sooner or later, and everything around and in between those parameters.
With that said, I
do time travel when I feel like it, particularly for the NPCs. So, I'm not against time traveling if it suits your needs and makes things easier for you. (Especially for seriously dedicated 'completionists' who want to finish all their museum exhibits, for instance.) Besides, it's all personal preference. As such, I don't think it's very fair to criticize the game so harshly for its current features and gameplay, when everyone has their own playing style; one game cannot be perfectly catered to every single player, because obviously that's just not possible. Plus, there's
always room for improvement, since
nothing is ever perfect. Maybe that's too simple of an argument that ignores many important points of criticism for the game, but it's still true.
I'm not saying people should accept and like
everything about the game; that's not realistic or possible, either. But I feel there are a lot of workarounds for the inconveniences and limitations (besides time traveling), which simply requires putting a little more time, organization, and simplification of whatever you're doing. If players can work
with instead of
against the current "constraints" of the game, I think they will find it a more enjoyable experience, and begin to appreciate and understand a lot of the game mechanics a lot more (or at least see it in a different light), just like I did.
And that was my
very large two cents on that. I applaud you if you read this at all.