thelonewanderer
Senior Member
Nintendo create Animal Crossing to be a relaxing game. A game meant to be play slowly and over time. Yet having online play speak otherwise. Nintendo said one thing and then does something else entirely.
Online play encourage trading with others, buying items you can't get on your island and of course the all famous online turnip market. But online is the opposite of what Animal Crossing is suppose to be, a slow and relaxing game?
The online turnip market feel like an unfair advantage because its not a gamble anymore if you can't lose. You will always make bank because there always multiple people every week having high spike. How is this game suppose to be taken "slowly" when you can make money off the wahoo?
Coming to other people island and buying stuffs seem like the opposite of "slow pace". If you can make so much money and get so many items so quickly, there is no way this game is remotely slow. You are going to make more money and get more items than someone who want to take this game "slowly".
So it beg this question, am I playing this game wrong? A person who doesn't rely on other, understand the concept of failure and success (stalk market), will not buy new items from other island, will not sell villagers, and have a very strong delay gratification.
What I will do is trade to get stuff I get can't on my island like non-native fruits and flowers and Nook Miles items of various coloration. Visit other people island and interact with their villagers, and check out how they design their island and if there are mini-game down the line to do that.
Does anyone here play like me? Am I playing this game wrongly? Does Nintendo online policy contradict what their purpose for Animal Crossing is? How can a game be slow burn and fast pace at the same time?
Lastly am I part of a dying breed of ultimate DIYers who want to work for everything they earn? To wake up and knowing that every last bells was due to their hard work aka the fruit of their own labors? All I see on this board and other board is people selling turnips for high profit in other people island and I just think to myself..."doesn't this defeat the entire purpose of the game"? Aren't you suppose to increase your average income little each week like a progress bar in an MMORPG? The sense of progress is what makes Animal Crossing so addicting. Everyday is something new because of the effort you put into it.
I hope there are other like me out there because it pretty lonely to be so different from everyone else. Perhaps it has to do with being a 80's kid where instant gratification didn't exist. If you miss a cartoon, there was no way to catch it (internet didn't exist back then) so delay gratification was something a lot of us had to deal with.
I don't know if I'm playing this game wrong or right as Nintendo doesn't have a clear policy.
Online play encourage trading with others, buying items you can't get on your island and of course the all famous online turnip market. But online is the opposite of what Animal Crossing is suppose to be, a slow and relaxing game?
The online turnip market feel like an unfair advantage because its not a gamble anymore if you can't lose. You will always make bank because there always multiple people every week having high spike. How is this game suppose to be taken "slowly" when you can make money off the wahoo?
Coming to other people island and buying stuffs seem like the opposite of "slow pace". If you can make so much money and get so many items so quickly, there is no way this game is remotely slow. You are going to make more money and get more items than someone who want to take this game "slowly".
So it beg this question, am I playing this game wrong? A person who doesn't rely on other, understand the concept of failure and success (stalk market), will not buy new items from other island, will not sell villagers, and have a very strong delay gratification.
What I will do is trade to get stuff I get can't on my island like non-native fruits and flowers and Nook Miles items of various coloration. Visit other people island and interact with their villagers, and check out how they design their island and if there are mini-game down the line to do that.
Does anyone here play like me? Am I playing this game wrongly? Does Nintendo online policy contradict what their purpose for Animal Crossing is? How can a game be slow burn and fast pace at the same time?
Lastly am I part of a dying breed of ultimate DIYers who want to work for everything they earn? To wake up and knowing that every last bells was due to their hard work aka the fruit of their own labors? All I see on this board and other board is people selling turnips for high profit in other people island and I just think to myself..."doesn't this defeat the entire purpose of the game"? Aren't you suppose to increase your average income little each week like a progress bar in an MMORPG? The sense of progress is what makes Animal Crossing so addicting. Everyday is something new because of the effort you put into it.
I hope there are other like me out there because it pretty lonely to be so different from everyone else. Perhaps it has to do with being a 80's kid where instant gratification didn't exist. If you miss a cartoon, there was no way to catch it (internet didn't exist back then) so delay gratification was something a lot of us had to deal with.
I don't know if I'm playing this game wrong or right as Nintendo doesn't have a clear policy.