Alolan_Apples
“Assorted” Collector
This is part three under Analyzing Animal Crossing. Although this is unofficial, there are types of furniture with different functions, which are interesting. How do we organize furniture in-game? One way is by series, themes, and sets. Some of them are series furniture, some of them are theme furniture, some of them are official set furniture, some of them are unofficial set furniture, and the rest are loose furniture (furniture that aren't in series, themes, or sets). Another way to organize furniture is by HHA themes. There are 8 HHA themes where some don't even go under an HHA theme. Finally, they can be organized the way I'm organizing in this blog entry. I call them "furniture classes".
There are two types of furniture classes. They are primary classes and secondary classes. Primary classes describe what function each furniture piece has. Secondary classes describe how the furniture can be placed. First, I will go over the primary classes. Then I will go over the secondary classes. Keep in mind that mannequins and disposal pieces count, but clothes, loose junk, gyroids, stuff that can be grown, and stuff that can be donated to the museum don't count.
Like I said before, primary classes are classes that describe furniture based on their functions. With the exception of Class D, all primary furniture classes have sub-classes. And there are only five classes of furniture in all four games.
Furniture classes can also be about how they can be placed. Unlike primary classes, secondary classes are only about that. There are three secondary classes, and there are no subclasses at all.
There are two types of furniture classes. They are primary classes and secondary classes. Primary classes describe what function each furniture piece has. Secondary classes describe how the furniture can be placed. First, I will go over the primary classes. Then I will go over the secondary classes. Keep in mind that mannequins and disposal pieces count, but clothes, loose junk, gyroids, stuff that can be grown, and stuff that can be donated to the museum don't count.
Primary Classes:
Like I said before, primary classes are classes that describe furniture based on their functions. With the exception of Class D, all primary furniture classes have sub-classes. And there are only five classes of furniture in all four games.
- Class A - also known as action furniture. All furniture under this class have some form of action when you tap the A button upon them. They are more exciting than the other furniture classes.
- Subclass A1 - Stereos: The first subclass of furniture includes and limited to all music players in-game. When you press A, you can change the music. It doesn't matter what radio you choose, but all furniture under this subclass are of the same type.
- Subclass A2 - On/Off furniture: This subclass includes every furniture that can be turned on and off. Basically, when you press the A button, it can be turned on. When you press it again, it will be turned off. There are three types of furniture under this subclass.
- Lamps - lighting sources are prime examples that goes under this subclass. They give a glow that illuminates the room when turned on, but the glow disappears when turned off. Different color lamps will give off different color lights.
- TVs - this includes all TVs, as well as the Wall-mounted Monitor and Cabana Wall Radio. Channels can change at certain times (like the talk show starts at 5:00 P.M. daily).
- Special - this includes all the other furniture in this subclass. Those would be like the Snow Machine, Fan, Sprinkler, Amazing Machine, and Mixer. It also includes positional furniture like the Treasure Chest and Unknown Machine.
- Gyroids have a similar function to furniture of this subclass since they can be turned on and off.
- Subclass A3 - Simple Action Furniture: All furniture under this subclass have some sort of function that acts like a one-shot function when the A button is tapped. Instruments are very good examples of these. I would also throw in stuff like the Pinball Machine, Microwave, Jack-in-the-Box, and Creepy Cauldron. There's more to this subclass as long as there's only one action when the A button is tapped when it's not an on/off furniture piece.
- In the Gamecube version, NES Games would qualify as Class A furniture, as well as the catalog machine furniture piece I will go over in one of my future Idea Blog entries.
- Class B - also known as storage furniture. All furniture under this category are dressers and wardrobes. They also include bureaus, cabinets, closets, and weird furniture such as the Creepy Coffin and the Refrigerator. It's only Class B if it has the same function the lockers have, except for rare circumstances. But all of Subclass B1 includes just the furniture with the same function as the Train Station locker and Museum lockers. Subclass B2 includes just disposal furniture like the trash bin and garbage can, mannequins, and the ABD Machine.
- Class C - also known as jump-on furniture. All furniture under this category are sofas/benches, chairs, and beds. They may not have a function when you Press A upon them, but they are the ones you can get onto when you walk upon them.
- Subclass C1 - has all of the seat furniture. It includes seats that are open on all four sides, chairs that are open on three sides, armchairs, benches, and sofas.
- Subclass C2 - has all of the beds, including the Weight Bench, Lab Bench, and other weird furniture like that. Beds are the best example.
- Class D - furniture of this class don't really have too many functions. You cannot jump onto them, store items in them, or press A upon them to see something happen. The only thing that makes them special are that you can put smaller objects on top of them. Those would be tables. That's right! The majority of all Class D furniture are tables of any kind. There are some weirder examples of Class D furniture such as the Complex Machine and the Fireplace. The bottom line, tables are the basis of Class D furniture. However, not all tables are Class D furniture. In fact, there are even some that are Class A furniture.
- Class E - also known as display-only furniture. There is only one function to each piece - to display. They do not have any special features at all, unlike other classes. However, it doesn't mean you can't own them. Some of them, such as the Christmas trees and trophies, are good for displaying as they boost your statistics.
- Subclass E1 - despite being just for display, furniture under this subclass are animated. Stuff like the Executive Toy and Arcade Machine would go under this subclass. You can't turn them on or off, but they do give some form of animation.
- Subclass E2 - furniture under this subclass are the true display-only furniture. They not only have no special functions, but they have no animations. Those would be like house plants or models.
Secondary Classes:
Furniture classes can also be about how they can be placed. Unlike primary classes, secondary classes are only about that. There are three secondary classes, and there are no subclasses at all.
- Class F - also known as floor furniture. All furniture that cannot be placed on a table or walls, regardless of primary class, go under this class. They are exclusively for the floors. Furniture pieces that are 1x2, 2x2, or the larger 1x1 are floor furniture. Some fish and seafood can act as Class F furniture.
- Class G - also known as table furniture. All furniture that are small enough to be placed on a table go under this subclass. Unfortunately, there is a lack of diversity of primary furniture classes. All Class G furniture are either Class A or Class E furniture.
- Class H - also known as wall furniture. All furniture that cannot be placed on the floor, but can be placed on the wall go under Class H. Like Class G furniture, all Class H furniture are either Class A furniture or Class E furniture.