Amissapanda
Manda Panda
So, I actually had this thought last night right before I was falling asleep.
I'm sure a lot of "new ideas for new AC games" have been talked about here, but I have one I'd like to bring to the table for fun discussion, if anyone is interested.
What I would really like to see in the next installment of the Animal Crossing series is a kind of "Fantasy Life" aspect to it. For those unfamiliar with Fantasy Life, the game lets you choose your "life", as in professions and such, and change them as you like.
I would love to see something like this in Animal Crossing. Now, of course, I don't mean that your character would take on RPG-esque professions or anything like that. Rather, that it's expanded from just being the mayor. For instance, maybe you could choose to want to work in various aspects of sales, and overcome challenges to grow your business/make bells/expand, etc. Or perhaps you could focus on being a fisherman and traveling to new/different places to discover different kinds of fish to grow your business/make bells. Or a fruit merchant who grows all different types of fruits for sales. Or into home building/home decorating/home sales. Fashion/clothing design and sales. An entertainer. And the list goes on!
I could see being the mayor potentially be an option, too, but I like the idea of having to work up to that position instead of just falling into it like you do in New Leaf. Like after a series of challenges to help grow the town and make it prosperous, tourist-friendly, etc, you eventually become the mayor because you've earned it.
Now, I realize this may be a tad too complicated/ambitious for an Animal Crossing game, but I think the possibilities could be amazing, because it would give you many options instead of shoe-horning you into one position. So it would add even more replay value than the game already has.
Other things I'd like to see involved in this idea potentially:
-Tourism by villagers (not the camping thing, but rather that as you grow your town up, more random villagers come by to check out your town and perhaps you can convince them to stay, like with the camping method but less reliant on the possibility of one showing up every few days---a bit more frequent than that)
-Competition in your career (IE: You vs. Tom Nook - Who can build the better house to suit the needs and specifications for a newcomer who wants one?)
-More villagers can move in/stay as your town grows. I imagine this idea being for the Wii U and therefore able to handle a lot more.
-Core mechanics remain. You still have your own house for living/decorating, but potentially can upgrade it yourself if you have the proper career for it. You still befriend villagers, but perhaps their requests and such are more based off of your specific type of career. And fulfilling them not only increases friendship levels, but also can encourage growth in the town (IE: Maybe they tell you that they've written a letter to someone elsewhere who wants to come and see the town/potentially move because they recommended it.) Fishing/bug catching still done for leisure/a few extra bells. Etc.
-Lots of customization, such as being able to create your own furniture if you have a carpenter career. The ability to make/design more than just shirts/dresses. And to have those unavailable to those not in that career to give people a reason to want to play again and try a different career.
-A possible potential to have more than one career at once to keep things interesting and fun.
-Though this is unrelated to the idea itself, I was always sad that NPC characters that were not specifically villagers did not have homes or the ability to be befriended by the player. I'd like to see that changed. Maybe with growth, you can even convince those special characters to move into your town.
And that's it! I'll add more in comments if I think of things I missed along the way of considering this idea.
I realize that this idea if full of holes and potentially problems, but I thought it might be an interesting thing to discuss! If you have any thoughts, please do share. : )
I'm sure a lot of "new ideas for new AC games" have been talked about here, but I have one I'd like to bring to the table for fun discussion, if anyone is interested.
What I would really like to see in the next installment of the Animal Crossing series is a kind of "Fantasy Life" aspect to it. For those unfamiliar with Fantasy Life, the game lets you choose your "life", as in professions and such, and change them as you like.
I would love to see something like this in Animal Crossing. Now, of course, I don't mean that your character would take on RPG-esque professions or anything like that. Rather, that it's expanded from just being the mayor. For instance, maybe you could choose to want to work in various aspects of sales, and overcome challenges to grow your business/make bells/expand, etc. Or perhaps you could focus on being a fisherman and traveling to new/different places to discover different kinds of fish to grow your business/make bells. Or a fruit merchant who grows all different types of fruits for sales. Or into home building/home decorating/home sales. Fashion/clothing design and sales. An entertainer. And the list goes on!
I could see being the mayor potentially be an option, too, but I like the idea of having to work up to that position instead of just falling into it like you do in New Leaf. Like after a series of challenges to help grow the town and make it prosperous, tourist-friendly, etc, you eventually become the mayor because you've earned it.
Now, I realize this may be a tad too complicated/ambitious for an Animal Crossing game, but I think the possibilities could be amazing, because it would give you many options instead of shoe-horning you into one position. So it would add even more replay value than the game already has.
Other things I'd like to see involved in this idea potentially:
-Tourism by villagers (not the camping thing, but rather that as you grow your town up, more random villagers come by to check out your town and perhaps you can convince them to stay, like with the camping method but less reliant on the possibility of one showing up every few days---a bit more frequent than that)
-Competition in your career (IE: You vs. Tom Nook - Who can build the better house to suit the needs and specifications for a newcomer who wants one?)
-More villagers can move in/stay as your town grows. I imagine this idea being for the Wii U and therefore able to handle a lot more.
-Core mechanics remain. You still have your own house for living/decorating, but potentially can upgrade it yourself if you have the proper career for it. You still befriend villagers, but perhaps their requests and such are more based off of your specific type of career. And fulfilling them not only increases friendship levels, but also can encourage growth in the town (IE: Maybe they tell you that they've written a letter to someone elsewhere who wants to come and see the town/potentially move because they recommended it.) Fishing/bug catching still done for leisure/a few extra bells. Etc.
-Lots of customization, such as being able to create your own furniture if you have a carpenter career. The ability to make/design more than just shirts/dresses. And to have those unavailable to those not in that career to give people a reason to want to play again and try a different career.
-A possible potential to have more than one career at once to keep things interesting and fun.
-Though this is unrelated to the idea itself, I was always sad that NPC characters that were not specifically villagers did not have homes or the ability to be befriended by the player. I'd like to see that changed. Maybe with growth, you can even convince those special characters to move into your town.
And that's it! I'll add more in comments if I think of things I missed along the way of considering this idea.
I realize that this idea if full of holes and potentially problems, but I thought it might be an interesting thing to discuss! If you have any thoughts, please do share. : )