kittenrobotarmy
JOLLY COOPERATION
The soonest will be in about 2-3 years. Don't get your hopes up too much.
*An elaborate vegetation system would be cool. We have fruits, now it's time for vegetables! Lettuce, Cucumber, Broccoli, Potato, Tomato, Carrot and Pumpkin would be some basic ones to have. They can then be sold at a slightly higher value than fruits. Vegetable seeds can be bought from Leif.
*You start with a flat, blank, large village. Not only do you get to place your house, but you get to place your first villagers as well, and they to start off as tents until the next day they graduate to houses. You also get to pick your native fruit.
*You arrive by bi-plane, when in the past you arrived by taxi, trolley, bus and train. Your station is basically an airport. This would make more sense for online play as you are basically "flown" to a new village.
*You can micromanage your village a bit better now. You are still deemed the mayor, but you have more responsibilities and possibilities. This includes buying neighboring land and expanding your village.
*Special characters should be better implemented, where Natt, Chip, Redd, and others set up tents around town to sell, trade, and give away items, not just near the town hall or plaza. You can also, as a publics work project, set up permanent tents for Natt, Katrina, Redd, Chip, etc. so you could go to them at any time to buy or sell certain things. They also have mini-challenges.
*Villagers now do more things. Some will sit in front of a tree reading books, skipping, laying on the grass napping, interacting with special characters, having a picnic, swimming, sitting on benches (like in new leaf) etc. basically the villagers become slightly more realistic and the village will feel more "busy" with what's going on.
*Villagers now have likes and dislikes, and they effect the outcome of conversations, regardless of their personality. This could range from colors, clothing, fruits, veggies, furniture, certain villagers in town, and so on.
*The Main Street allows more customization, and allows you to basically add paths (roads kind of) leading to more empty lots for additional buildings, like maybe a roller rink, farmer's market, aviary, etc.
*All of the previous Main Street buildings return, as well as Re-Tail. Re-Tail can become upgradable.
*More elaborate public works projects include more villager lots, so you can place where a villager can move (max. 20 per town), a podium to give mayor speeches, binocular stand, villager statues, etc.
*The amount of villagers in the game is huge. It's surpasses 365. Some villagers will share birthdays. Non-residential villagers pop up randomly on main street even if they haven't been a resident before. They come and go daily, so you would see the same one twice a week.
*Adding campgrounds has been expanded, as it's a separate, roped off area with a campfire in the middle. Once you have amassed enough popularity, you can open up the campgrounds and villagers will come and stay there for an entire week. You can mingle, tell ghost stories, roast marshmellows, scare, and become friends with the campers.
*Friendship is now a big part of the game. Your relationship with a villager is important. You can completely ignore a villager, and they will be okay with that, but if you start talking to them, and you fail at the chores they give you, then your friendship with them is in jeopardy. There is a separate tab where it shows a villager and a meter telling you their mood, friendship level, and bio.
*Morning work-outs return!
*A wide variety of new fruits, bugs, fish, sea creatures, and even birds are added to the game.
*Lemurs and Turtles (or Tortoises?) will be a new species of villagers introduced. Shelby the normal turtle and Ringo the cranky lemur are two new villagers.
*After the success of New Leaf, this new game will have a worldwide release.
*It's now easier to gain pubic work projects, as villagers will drop off ideas in a suggestion box weekly which is sitting on the mayor's desk. Villagers can also make suggestions by sending you a personal letter.
*You have the the power to evict any villager for any reason, of course, with a fee involved, so the villager doesn't leave empty-handed. Other villagers also submit requests to move into your villager. You can have as many, or as little as you want after the first 10 move in, as long as there is space.
*You can have your own private island, separate for the tropical island, where only you can access it. This is idea for flower breeding, growing trees, vegetation, bushes, you can even have a second home. You can also customize and create the shape and size of your island, but keep in mind, the bigger the island, the more expensive it is.
*The tropical island with all the mini-games is still in existence and works pretty much the same as before, with added mini-games and a bigger shop.
*All previous and unused GCN, Islander and Japanese villagers return in this game, plus a plethora of new ones.
*Smug becomes "Cordial" and Uchi becomes "Tender." (any other possibilities?)
*After being notified that you have received a "perfect town", you are given the option to open up a carnival with a variety of shops, rides, mini-games and attractions. Katrina will occasionally visit to give readings. The entire carnival is ran by lizards, and owned my Frillard.
*You can ask villagers to perform menial tasks around town, like water plants, tend the garden, make a delivery, fulfill other villager requests i.e. just like Tom Nook put you to work in the previous games, it's time to do that to a villager or villagers\
Adding to this, maybe allot a certain number of tiles that you can put down per day (if they don't want people to go from no path to *poof* path everywhere).I want paths to become a PWP. Putting square textures on the ground is an iffy system that partially works at best. I want something that blends with my town and I don't want to block permanently 6 or even all of my texture slots for this. Besides, putting down paths is extremely tedious.
Heck, I don't even care if it's possible to have custom paths. I'd be fine with a selection of say 16 to choose from.
I like the variety of paths as well, but I dislike being able to accidentally erase tiles and having fruit, bells, items disappear if they drop on path and there's no adjacent square that's empty that they can bounce to.Strongly disagree. It's very nice to be able to have such a verity of paths, and it allows you to get very creative. Having set list of paths to choose from would ruin it for me. I'm also having trouble wrapping my head around Thea idea of having paths be PWP, because... Erm, each town layout is different and each person will lay the path out a different way. And to me, if it was a PWP the layout would have to be predetermined.
They could have something like when you are walking outside with Isabelle being able to mark with flags where you want path to be.
Or they could just fix the flaws in the current system (I think that'd be ideal). Create a tool for when you want to remove path, remove the requirement that the path designs be in active slots, allow things to drop on and sit on top of path.
I'd also like to see some better hairstyles :3