Animal Crossing Wii U Speculation thread

This seems to be more of a "wishlist" so I'll contribute!

  1. Skintone
  2. Villager cap increased, perhaps 25/30
  3. Ability to place houses where you want
  4. More public work projects involving roads and paths
 
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1. Let Us Choose Our Skin color
2. more people on wifi
3. improved diving system
4. more cute villagers
5. choose where they fricking put their house down
6. more furniture
 
1: sub ordinances, like lots of campers or evicting
you could choose 2 from a list of 5 or something as well as your main town ordinance!
 
I wish making money actually wasn't just all of these boring repetitive tasks like fishing, bug catching, digging etc. Sure, they can be fun after a while, but they can get repetitive and tedious at times. The caf? job exists, bring it even further! Let us have jobs! I wouldn't mind working for the Able Sisters, Happy Home Academy, Police Station, Tom Nook, Gardening Store, Post Office, Re-Tail (Redesigning Furniture), Shampoodle, The Train Station, ANYTHING! Just make it so we aren't some jobless, junk seller.
 
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Less speculation and more of a demand.. But Hornsby the Rhino for the next game! But also Ellie the Elephant, Spike the Rhino and Hank the Chicken :p .. They were all so epic, and could easily be returned, I reckon they'd look good with updated graphics too :D
 
1. I would like it for like Isabelle to say, "A villager wants to move in! Want to go place a plot so they can find a happy place to live?"
Then it's just like a PWP placement. That would be pretty cool!

2. Multiple campsites!
 
1. Improved Wi-Fi system.
2. More Frogs
3. Turtles!
4. Multiple shops, and more upgrades to T&T. (Maybe a store for the rich, were everything costs 50,000+)
5. Ability to still be Mayor.

I'll think of more later.
 
My ideas carried over from a different thread, with turtles added.

*An elaborate vegetation system would be cool. We have fruits, now it's time for vegetables! Lettuce, Cucumber, Broccoli, Potato, Tomato, Carrot and Pumpkin would be some basic ones to have. They can then be sold at a slightly higher value than fruits. Vegetable seeds can be bought from Leif.

*You start with a flat, blank, large village. Not only do you get to place your house, but you get to place your first villagers as well, and they to start off as tents until the next day they graduate to houses. You also get to pick your native fruit.

*You arrive by bi-plane, when in the past you arrived by taxi, trolley, bus and train. Your station is basically an airport. This would make more sense for online play as you are basically "flown" to a new village.

*You can micromanage your village a bit better now. You are still deemed the mayor, but you have more responsibilities and possibilities. This includes buying neighboring land and expanding your village.

*Special characters should be better implemented, where Natt, Chip, Redd, and others set up tents around town to sell, trade, and give away items, not just near the town hall or plaza. You can also, as a publics work project, set up permanent tents for Natt, Katrina, Redd, Chip, etc. so you could go to them at any time to buy or sell certain things. They also have mini-challenges.

*Villagers now do more things. Some will sit in front of a tree reading books, skipping, laying on the grass napping, interacting with special characters, having a picnic, swimming, sitting on benches (like in new leaf) etc. basically the villagers become slightly more realistic and the village will feel more "busy" with what's going on.

*Villagers now have likes and dislikes, and they effect the outcome of conversations, regardless of their personality. This could range from colors, clothing, fruits, veggies, furniture, certain villagers in town, and so on.

*The Main Street allows more customization, and allows you to basically add paths (roads kind of) leading to more empty lots for additional buildings, like maybe a roller rink, farmer's market, aviary, etc.

*All of the previous Main Street buildings return, as well as Re-Tail. Re-Tail can become upgradable.

*More elaborate public works projects include more villager lots, so you can place where a villager can move (max. 20 per town), a podium to give mayor speeches, binocular stand, villager statues, etc.

*The amount of villagers in the game is huge. It's surpasses 365. Some villagers will share birthdays. Non-residential villagers pop up randomly on main street even if they haven't been a resident before. They come and go daily, so you would see the same one twice a week.

*Adding campgrounds has been expanded, as it's a separate, roped off area with a campfire in the middle. Once you have amassed enough popularity, you can open up the campgrounds and villagers will come and stay there for an entire week. You can mingle, tell ghost stories, roast marshmellows, scare, and become friends with the campers.

*Friendship is now a big part of the game. Your relationship with a villager is important. You can completely ignore a villager, and they will be okay with that, but if you start talking to them, and you fail at the chores they give you, then your friendship with them is in jeopardy. There is a separate tab where it shows a villager and a meter telling you their mood, friendship level, and bio.

*Morning work-outs return!

*A wide variety of new fruits, bugs, fish, sea creatures, and even birds are added to the game.

*Lemurs and Turtles (or Tortoises?) will be a new species of villagers introduced. Shelby the normal turtle and Ringo the cranky lemur are two new villagers.

*After the success of New Leaf, this new game will have a worldwide release.

*It's now easier to gain pubic work projects, as villagers will drop off ideas in a suggestion box weekly which is sitting on the mayor's desk. Villagers can also make suggestions by sending you a personal letter.

*You have the the power to evict any villager for any reason, of course, with a fee involved, so the villager doesn't leave empty-handed. Other villagers also submit requests to move into your villager. You can have as many, or as little as you want after the first 10 move in, as long as there is space.

*You can have your own private island, separate for the tropical island, where only you can access it. This is idea for flower breeding, growing trees, vegetation, bushes, you can even have a second home. You can also customize and create the shape and size of your island, but keep in mind, the bigger the island, the more expensive it is.

*The tropical island with all the mini-games is still in existence and works pretty much the same as before, with added mini-games and a bigger shop.

*All previous and unused GCN, Islander and Japanese villagers return in this game, plus a plethora of new ones.

*Smug becomes "Cordial" and Uchi becomes "Tender." (any other possibilities?)



*After being notified that you have received a "perfect town", you are given the option to open up a carnival with a variety of shops, rides, mini-games and attractions. Katrina will occasionally visit to give readings. The entire carnival is ran by lizards, and owned my Frillard.

*You can ask villagers to perform menial tasks around town, like water plants, tend the garden, make a delivery, fulfill other villager requests i.e. just like Tom Nook put you to work in the previous games, it's time to do that to a villager or villagers\
 
^ that. Basically and an option to put down paths like the stone path around the plaza.
I hate how my brick path still sounds as if you're walking on grass.
 
I want paths to become a PWP. Putting square textures on the ground is an iffy system that partially works at best. I want something that blends with my town and I don't want to block permanently 6 or even all of my texture slots for this. Besides, putting down paths is extremely tedious.
 
I want paths to become a PWP. Putting square textures on the ground is an iffy system that partially works at best. I want something that blends with my town and I don't want to block permanently 6 or even all of my texture slots for this. Besides, putting down paths is extremely tedious.
Adding to this, maybe allot a certain number of tiles that you can put down per day (if they don't want people to go from no path to *poof* path everywhere).

Heck, I don't even care if it's possible to have custom paths. I'd be fine with a selection of say 16 to choose from.
 
Heck, I don't even care if it's possible to have custom paths. I'd be fine with a selection of say 16 to choose from.

Strongly disagree. It's very nice to be able to have such a verity of paths, and it allows you to get very creative. Having set list of paths to choose from would ruin it for me. I'm also having trouble wrapping my head around the idea of having paths be PWP, because... Erm, each town layout is different and each person will lay the path out a different way. And to me, if it was a PWP the layout would have to be predetermined.
 
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Strongly disagree. It's very nice to be able to have such a verity of paths, and it allows you to get very creative. Having set list of paths to choose from would ruin it for me. I'm also having trouble wrapping my head around Thea idea of having paths be PWP, because... Erm, each town layout is different and each person will lay the path out a different way. And to me, if it was a PWP the layout would have to be predetermined.
I like the variety of paths as well, but I dislike being able to accidentally erase tiles and having fruit, bells, items disappear if they drop on path and there's no adjacent square that's empty that they can bounce to.

They could have something like when you are walking outside with Isabelle being able to mark with flags where you want path to be.

Or they could just fix the flaws in the current system (I think that'd be ideal). Create a tool for when you want to remove path, remove the requirement that the path designs be in active slots, allow things to drop on and sit on top of path.
 
They could have something like when you are walking outside with Isabelle being able to mark with flags where you want path to be.

Or they could just fix the flaws in the current system (I think that'd be ideal). Create a tool for when you want to remove path, remove the requirement that the path designs be in active slots, allow things to drop on and sit on top of path.

That sounds better. Maybe the path can be a blank slate and you can set a design that is preferred by you, without it taking up space in your personal design slots.
 
Anyways, people into making *mostly* awful looking paths using the texture technique could still be able to do it. 'Cause I'd say 95% of the paths patterns out there are quite awful.
 
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Not sure if this has been said, but I'd like something like this:

When you go to open your gates, first Porter asks you about the visitor's activities:
-Can they pick things up?
-Can they buy things?
Things like that. It makes it so we have more control and less things will be taken IMO.
 
There should be an easier way of placing PWP down! Like, maybe on the gamepad a little gridded map and you can use the stylus to pick and choose where you want to place it on the map and on the top screen it can be like a preview. And if you can't put the item in a certain area, it'll go red, but if you can it'll stay the same or something like that? Rather than having to make sure you get it in the right place and keep double checking because talking to Isabelle 10 times to make sure it's in the right place is so annoying ;w;
 
Instead of your town being the same size and quite small, you should be able to buy extension land to add to your town.

I'd also like to see some better hairstyles :3
 
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