Feraligator
Senior Member
I used paving to indicate where each building would go.
This worked for every building I moved (all 10 houses, Nook's Cranny, Museum), because the plot removes the paths underneath it, but for the Able Sisters, which happens to be the last one, the paving remains underneath the building and I can't remove or change it.
I should have just used custom designs, but the dirt path I used disappeared with every new plot, so I'm not sure why it just happened here.
I'll try move it today and see tomorrow if I can get rid of it. But I don't have the bells so far ;;
Edit: just found this: https://en-americas-support.nintend...mal-crossing-new-horizons:-ground-unremovable
It looks like other people have this bug too and even when removing the building they can't remove/replace paths or even build cliffs/rivers in the glitched spots!
P.S.A: Don't use paths to mark out where your buildings go!!
This worked for every building I moved (all 10 houses, Nook's Cranny, Museum), because the plot removes the paths underneath it, but for the Able Sisters, which happens to be the last one, the paving remains underneath the building and I can't remove or change it.
I should have just used custom designs, but the dirt path I used disappeared with every new plot, so I'm not sure why it just happened here.
I'll try move it today and see tomorrow if I can get rid of it. But I don't have the bells so far ;;
Edit: just found this: https://en-americas-support.nintend...mal-crossing-new-horizons:-ground-unremovable
It looks like other people have this bug too and even when removing the building they can't remove/replace paths or even build cliffs/rivers in the glitched spots!
P.S.A: Don't use paths to mark out where your buildings go!!
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