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Moving-Out Period
The day your ninth villager moves in, your town will be in a “moving-out” period, where villagers walking around town will see you and ping you, run up to you, and tell you that they’re planning on leaving. While in the moving-out period, villagers will ping you every 3-4 days, so if someone pings you on Monday and you deny their request, another villager will probably ping you Wednesday or Thursday. As far as I know, there’s no totally solid reasoning behind who asks to move, except that villagers that have lived in your town longer will be more likely to tell you they’re leaving, and this video also makes some good points as well. But if the villager who asks to leave is one that you won’t miss, just tell them it’s okay to leave. Some villagers, when told it’s okay to leave, will change their mind, saying that they want to stay in your town and be annoying become better friends with you. Don’t panic, all you have to do is turn your game off without saving. The villager will still want to move and have the same move-out date that they told you before. If it’s someone you want to stay, just tell them so! Also, I’m not sure if this is something that occurs 100% of the time but I figured I’d mention it, I’ve never had a villager ping me while a special visitor was in town (Redd, Katrina, and Saharah, but not Gulliver, Joan, or Phineas).
-Safety Net Villagers
When I was trying to TT out villagers, I had three ‘safety net’ villagers that I would talk to everyday, because the animals in your town love to gossip, so if someone was planning on moving but they were in their house, or on Main Street somewhere and couldn’t ping you, one of your safety net villagers could tell you who it was. Because one of your safety net villagers could easily be the one planning to move, (and there were a few times that one of my safety net villagers were planning on moving and I only found out through one of the other safety net villagers) You only really NEED two, but I had three just to be even more careful. I would talk to them every day that I played, until they were in their “thinking mood”, which is when you talk to them too much and they ask to be alone and walk around with the “…” thought bubble above their head. Honestly, the safest thing to do is to talk to every villager a few times a day, making sure to approach each outside villager so they can see you (their heads will follow you when you walk by), but if you want it to take less time, your safety net villagers SHOULD alert you before a villager is in boxes and it’s too late to save them. I have found out thought that if you neglect to talk to a villager for too long, they won’t ping you until you talk to them and they ask you where you’ve been. If a safety net villager tells you that someone that you want to keep is moving, but they are on main street or in their home, you can save and quit, then re-load your game, sometimes it takes a few tries but eventually they’ll be walking around outside, which is when they’ll ping you and you can deny their request to move.
-Getting Specific Villagers To Move
First off, I want to say that there is this misconception that hitting a villager/sending them mean letters/planting pitfalls outside of their houses will make unwanted villagers move out. THIS IS NOT TRUE! I’ll repeat this, because even I used to believe it, HARASSING VILLAGERS WILL NOT MAKE THEM MOVE OUT QUICKER AND IT MAY ACTUALLY MAKE THEM STAY LONGER! I’ve had the best luck getting villagers to leave by talking to them at least a few times a day. However, if it’s a villager that you just hate with a fiery passion, greet them the day they move in and ignore them as much as you can. If it makes you feel better though, you can write mean things about them on your bulletin board.
-10th Villager
Tenth villagers can only be obtained from irregular move-ins, which are covered below. Because a villager may move in without your permission/while not in a move-in period through wifi or Streetpass, it may be a good idea to turn off wireless while you’re trying to get all your dreamies with this method. The good thing though, is that the tenth villager makes it so you have two move-out periods, so if you accidentally catch an unwanted villager you have twice the chance to get rid of them before the move in period starts.
Moving-out period: When it’s safe time travel
The day you deny a request to move. I’m not sure of the mechanics of this one because I’ve only recently heard of it, but I’ve done it more than a dozen times so far and I haven’t lost any villagers.
***IF YOU HAVE NINE VILLAGERS*** The day your ninth villager is in boxes, ready to move OUT. This works because the ninth villager is leaving, putting you into the moving-in period. This doesn’t work with the 10th villager because once they leave, you’re still in the moving out period and may lose a dream villager!
Move-In Period
If you have eight or less villagers, your town will be in a move-in period. Your game will try to balance itself so that you have at least one of each personality type villager in your town at any given time. However, the villager moving in won’t be the same personality type as the villager that last moved out, unless they are an irregular move in, which results from:
1.) Campsite; If you have built the campsite public works project, campers will randomly show up in a tent (or an igloo if there’s snow on the ground)
2.) Wifi; If you play with somebody over wifi on the day they have a villager in their town in boxes, the villager may move into your town (I’ve also heard that the villager may move in if you wifi the day after they leave, but I’m not 100% sure if it’s true)
3.) Streetpass; I’ve only ever Streetpassed my seven-year old cousin so this is one aspect I can’t really help you guys with, sorry!
-Villager House Placement
Unlike previous games, there’s no longer signposts in your town which show you where the villagers may build their houses. Now, a fenced in-plot will show up in a random spot in your town with a sign saying “This spot reserved for (VILLAGER’S) future home”. This is truly random, a villager can set up two spaces away from your home, or right in the middle of an orchard, or right in the perfect space. However, villagers won’t move too close to Public Works Projects, I’m not sure exactly how many spaces it is though.
-New Character Reset Trick
Another way to control who moves into your town, and where they place their home, is to make a New Save File BEFORE you load your town for the day with an established save file. (Your town’s day in New Leaf starts at 6AM by the way) So when you turn the game on, select new save file on the title screen, and check your town for fenced in plots. If there’s a plot somewhere that you don’t want one, or if it’s a villager that you don’t want, simply turn the game off without saving, and retry until you get the result you’re after! If there’s no fenced in plot, or if there’s a plot for a villager that you want in a space you’re okay with, talk to Tom Nook to place the new character’s house, and then talk to Isabelle, then save with your new character, and then go about your day as your main character. (Reset characters can always be deleted later, but there will be a patch of dirt where their house was)
The move-in period is where time traveling gets a little confusing if you’re using the reset character, because you can’t change the date through Isabelle on the startup screen, you have to change the date through your DS’s settings. On your home screen, click the wrench icon, then click “Other Settings” on the bottom right, then go to “Date & Time”. You can change the date to whatever you’d like, since you’ll be loading your town with your reset character, but I usually just TT a day at a time with this method. I should warn you though, if/when you decide to change your DS’s time back, it’ll also change your town’s time, so keep that in mind when you do this!
Moving-Out Period
The day your ninth villager moves in, your town will be in a “moving-out” period, where villagers walking around town will see you and ping you, run up to you, and tell you that they’re planning on leaving. While in the moving-out period, villagers will ping you every 3-4 days, so if someone pings you on Monday and you deny their request, another villager will probably ping you Wednesday or Thursday. As far as I know, there’s no totally solid reasoning behind who asks to move, except that villagers that have lived in your town longer will be more likely to tell you they’re leaving, and this video also makes some good points as well. But if the villager who asks to leave is one that you won’t miss, just tell them it’s okay to leave. Some villagers, when told it’s okay to leave, will change their mind, saying that they want to stay in your town and be annoying become better friends with you. Don’t panic, all you have to do is turn your game off without saving. The villager will still want to move and have the same move-out date that they told you before. If it’s someone you want to stay, just tell them so! Also, I’m not sure if this is something that occurs 100% of the time but I figured I’d mention it, I’ve never had a villager ping me while a special visitor was in town (Redd, Katrina, and Saharah, but not Gulliver, Joan, or Phineas).
-Safety Net Villagers
When I was trying to TT out villagers, I had three ‘safety net’ villagers that I would talk to everyday, because the animals in your town love to gossip, so if someone was planning on moving but they were in their house, or on Main Street somewhere and couldn’t ping you, one of your safety net villagers could tell you who it was. Because one of your safety net villagers could easily be the one planning to move, (and there were a few times that one of my safety net villagers were planning on moving and I only found out through one of the other safety net villagers) You only really NEED two, but I had three just to be even more careful. I would talk to them every day that I played, until they were in their “thinking mood”, which is when you talk to them too much and they ask to be alone and walk around with the “…” thought bubble above their head. Honestly, the safest thing to do is to talk to every villager a few times a day, making sure to approach each outside villager so they can see you (their heads will follow you when you walk by), but if you want it to take less time, your safety net villagers SHOULD alert you before a villager is in boxes and it’s too late to save them. I have found out thought that if you neglect to talk to a villager for too long, they won’t ping you until you talk to them and they ask you where you’ve been. If a safety net villager tells you that someone that you want to keep is moving, but they are on main street or in their home, you can save and quit, then re-load your game, sometimes it takes a few tries but eventually they’ll be walking around outside, which is when they’ll ping you and you can deny their request to move.
-Getting Specific Villagers To Move
First off, I want to say that there is this misconception that hitting a villager/sending them mean letters/planting pitfalls outside of their houses will make unwanted villagers move out. THIS IS NOT TRUE! I’ll repeat this, because even I used to believe it, HARASSING VILLAGERS WILL NOT MAKE THEM MOVE OUT QUICKER AND IT MAY ACTUALLY MAKE THEM STAY LONGER! I’ve had the best luck getting villagers to leave by talking to them at least a few times a day. However, if it’s a villager that you just hate with a fiery passion, greet them the day they move in and ignore them as much as you can. If it makes you feel better though, you can write mean things about them on your bulletin board.
-10th Villager
Tenth villagers can only be obtained from irregular move-ins, which are covered below. Because a villager may move in without your permission/while not in a move-in period through wifi or Streetpass, it may be a good idea to turn off wireless while you’re trying to get all your dreamies with this method. The good thing though, is that the tenth villager makes it so you have two move-out periods, so if you accidentally catch an unwanted villager you have twice the chance to get rid of them before the move in period starts.
Moving-out period: When it’s safe time travel
The day you deny a request to move. I’m not sure of the mechanics of this one because I’ve only recently heard of it, but I’ve done it more than a dozen times so far and I haven’t lost any villagers.
***IF YOU HAVE NINE VILLAGERS*** The day your ninth villager is in boxes, ready to move OUT. This works because the ninth villager is leaving, putting you into the moving-in period. This doesn’t work with the 10th villager because once they leave, you’re still in the moving out period and may lose a dream villager!
Move-In Period
If you have eight or less villagers, your town will be in a move-in period. Your game will try to balance itself so that you have at least one of each personality type villager in your town at any given time. However, the villager moving in won’t be the same personality type as the villager that last moved out, unless they are an irregular move in, which results from:
1.) Campsite; If you have built the campsite public works project, campers will randomly show up in a tent (or an igloo if there’s snow on the ground)
2.) Wifi; If you play with somebody over wifi on the day they have a villager in their town in boxes, the villager may move into your town (I’ve also heard that the villager may move in if you wifi the day after they leave, but I’m not 100% sure if it’s true)
3.) Streetpass; I’ve only ever Streetpassed my seven-year old cousin so this is one aspect I can’t really help you guys with, sorry!
-Villager House Placement
Unlike previous games, there’s no longer signposts in your town which show you where the villagers may build their houses. Now, a fenced in-plot will show up in a random spot in your town with a sign saying “This spot reserved for (VILLAGER’S) future home”. This is truly random, a villager can set up two spaces away from your home, or right in the middle of an orchard, or right in the perfect space. However, villagers won’t move too close to Public Works Projects, I’m not sure exactly how many spaces it is though.
-New Character Reset Trick
Another way to control who moves into your town, and where they place their home, is to make a New Save File BEFORE you load your town for the day with an established save file. (Your town’s day in New Leaf starts at 6AM by the way) So when you turn the game on, select new save file on the title screen, and check your town for fenced in plots. If there’s a plot somewhere that you don’t want one, or if it’s a villager that you don’t want, simply turn the game off without saving, and retry until you get the result you’re after! If there’s no fenced in plot, or if there’s a plot for a villager that you want in a space you’re okay with, talk to Tom Nook to place the new character’s house, and then talk to Isabelle, then save with your new character, and then go about your day as your main character. (Reset characters can always be deleted later, but there will be a patch of dirt where their house was)
The move-in period is where time traveling gets a little confusing if you’re using the reset character, because you can’t change the date through Isabelle on the startup screen, you have to change the date through your DS’s settings. On your home screen, click the wrench icon, then click “Other Settings” on the bottom right, then go to “Date & Time”. You can change the date to whatever you’d like, since you’ll be loading your town with your reset character, but I usually just TT a day at a time with this method. I should warn you though, if/when you decide to change your DS’s time back, it’ll also change your town’s time, so keep that in mind when you do this!