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Bayonetta, I just can't get over how long I've spent watching cutscenes and doing QTE's. It's ridiculous for an action game, just constant "look how cool our character is! Look! LOOK!".
I never cared for Bayonetta as a character anyway (too disporoptionate for my tastes) but the gameplay really isn't enough to keep me going...It's fine, but not "I have to play the prologue twice because of how damn long the cutscenes were" fine.
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I've never played both Bayonetta 1 and 2, but I've heard numerous times that the latter apparently got rid a lot of stuff that took the player away from the core gameplay. For example, they've toned down the length of the cutscenes and the amount of nonsensical mid-cinematic QTEs by a significant margin.
Also, I've recently finished Sonic Lost World, despite getting too bored to bother finishing the fight with the ridiculously easy final boss. My goodness this game is so mediocre I had urges of not wanting to play EVER AGAIN!
The controls lacks finesse and intuitiveness, the level design is all over the place in terms of quality and difficulty, there's too many do-or-die situations, many gimmicks that don't mesh well with the core gameplay and/or break the flow (a stealth section on a Sonic game?!?), almost every boss lacking any sort of thought in order to defeat them, and poorly-explained moves that are rarely useful.
The only redeeming quality it has is the art style fits to the game's tone for the most part, but the level themes are so formulaic and uninspired it doesn't matter much.
I'm planning to play Pac-Man and the Ghostly Adventures on Wii U, which is one of the few 3D platformers of the early 10s that plays like Spyro the Dragon. After the misery that was Sonic Lost World, this seems like to be a good choice to relax.