After 10 years since I last played the games, I've finally returned to Halo with the Master Chief Collection.
I used to be so damn hype around Halo back in the day, it was the one series I was REALLY good at, the only mulitplayer game I've ever sank a significant amount of time into (probably because I was surprisingly good at it, heard that glorious "Kilimanjaro" from the announcer always made me giggle) and the first series after Pokemon that really got me morbidly obsessed with the lore. Halo 4 came out and killed that because...Well, I just didn't think it was very good at all. If that was the direction they were going in, I was no longer interested in it...And moved onto Monster Hunter as my new obsession.
Currently played through 1, 2 and 3, returning with heroic difficulty (and I've still got it *fist pump*. Legendary was always tedious and crap...Not doing that again) and moved onto the game that killed it all, Halo 4 and...Well, it's still nowhere near as good as what came before it, it's alright. Still a bloody good looking game, which I thought so back in the day too but coming off of Halo 3 there is just a ridiculous amount of difference in visuals really highlighting how much they managed to squeeze out of that generations hardware towards the end of its life span (granted, I recall it being on 2 discs).
Many of my issues still remain.
- Halo doesn't need a run button, it ain't CoD.
- Too many of the guns feel like the same thing. Other than one or two notable examples like the needler or energy sword, it all just feels like "here's the human assault rifle", "here's the covenant assault rifle", here's the "promethean assault rifle". It all just feels like the same few guns with a different skin, as opposed to previous games where everything felt unique. I would go out of my way for the Covenant Carbine but here, I'll just pick up whatever the 'faction' equivalent is because there's not really any difference.
- Vehicles feel worse to use.
- Armour abilities are pretty naff.
- Drones and brutes are gone, written out because of gameplay conflicts...But still there narratively, so, what? Simultaneously despite removing stuff, it feels like 343 didn't have enough faith in their own creations and had to bring the elites back as an enemy. The elites are iconic, I get it, but I bet most Halo fans who haven't touched the series in years won't remember that elites are only enemies for about half of Halo 2 and not at all in Halo 3. They're THAT iconic for the series that I forgot they weren't actually enemies for most and all of Halo 2 and 3 at all.
But it's alright. I'm not hating my time with it this time around. I'm appreciating that yea, the promethean designs are pretty cool. The narrative doesn't feel ham fisted to keep Master Chief in and the gunplay is actually still solid. I recall them adding ironsights in this one but they clearly didn't, I'm happy I was wrong as Halo doesn't need ironsights, good ol' DOOM style hip fire is part of why I love it.
Needless to say, after a decade away from this series that I fell out of love with, I'm looking forward to getting Halo 4 and Reach out of the way (probably won't touch ODST. Never liked it even back then) so that I can move onto Guardians and Infinite for some Halo action I haven't seen before....I'm even kind of looking forward to the multiplayer and I'm not really a multiplayer guy these days.
Is Halo my mid life crisis? Cheaper than a sports car I 'spose.