Oh gosh yes, some of the dialogue feels like it's supposed to lead into something else and then it just stops abruptly. Examples are when peppy says they played hide and seek alone and are lonely, sisterly asking what we plan on doing for the next __ hour(s) and then going psyche!, sisterly again I think thinking out loud about what they should get into.
It just feels like it should lead into a question where the player can choose what the sisterly can get into, or why they didn't think we wanted to play hide and seek with the villagers so let's just rub salt in that wound.