ScaryGhosts
stump maker
I agree in the sense that the randomness and lack of control is what makes AC so appealing to me. I will continue to control everything I can as long as I?m given the option to, but I wish more randomness was enforced haha.
No, as it doesn't stress me out and I neither feel it's a competition.
I don't care what other peoples' opinion of my town is unless I ask for it, as I made it for myself and not anyone else.
Yes, because of the light toxicity within the fandom that these features have helped breed. People get way too weird and obsessive over the way their town looks, who lives in their town, where you get to walk, etc. Villager obsession is terribly awkward as people held them up like trophies if they had a "dreamy" and were telling others not to talk to them as part of their town rules. Then the amiibo cards dropped and people loss their minds because the villager trade was suffering as a result.
I loved the idea of the Dream Suite, but hated actually visiting towns because everything felt the same. The same set of pathways. The same villagers all lined up thanks to the obsessive tendency players developed to reset over and over until they got them in "the right spot". Everything was symmetrical, or at least as much as it could be.
Meanwhile, the more organic "minimal control, allow things to happen as they do" towns were shunned or didn't receive the same kind of attention. I hated the New Leaf online community so much that after about six months, I gave up on it all and just to play with my family and closest friends.
And you can bet that I'll be doing the same for Switch.
And before anyone gets their panties in a twist, I'm not saying people shouldn't play like this as that's the beauty of Animal Crossing in that it adapts to play style of the individual, but you can bet that I won't give your town a second thought if it features Merengue and a list of rules 15+ items in length.