Alolan_Apples
“Assorted” Collector
According to my Idea Book, Chapters 9 to 14 were on town management and the duties of the mayor. However, Chapters 15 to 18 were on management of facilities done by the alternative characters. Part of the inspiration for this idea came from Happy Home Designer, where you can not only design houses, but facilities as well. There's a school, a hospital, an office block, a concert, a hotel, two restaurants, and three shops. The other part of the inspiration came from the fact that only the mayor had extra duties. In ACNL, only the mayor can design the town. Alts were only used to hold paths and add more. If you don't share your town with others, you would only have one character or up to four when three of them are pretty useless. My town of StarFall was unusual because I equally utilized Kaylee, Jenny, and Penny unlike putting focus only into Kaylee. But there's nothing for Jenny or Penny to run. Since I suggest that maps get bigger and want all playable characters to have equal gameplay, I came up with the management feature, which combines interior design skills as seen in Happy Home Designer and a little bit of Tycoon games' core gameplay.
The original three attractions the alts can manage were a custom shop, a restaurant, and a hotel. What my friend suggested is that we don't need another shop (unless if it sold stuff you can't get anywhere else). As for the hotel, having that and the campsite is gonna be redundant. However, I could keep the custom shop and hotel, but remove them from the management feature. The two attractions to replace them as they get shifted towards somewhere else are the movie theater and arcade.
Custom Shop:
I decided to change this into a PWP that replaces the sales stand, as this is only unlocked once all Main Street attractions on the shopping side (that is Nookling Junction, Able Sisters, Garden Shop, Shampoodle, and Kick's) have been opened. Like the Café in ACNL, this can be placed anywhere. And like most PWPs, you have to pay funds for it. Unusual for Major PWPs, you have to pay 800,000 Bells to build. And like usual for PWPs, it cannot be torn down once placed.
When you build the custom shop, you have a choice between the convenience store (small), supermarket (medium), and department store (large). The smaller the store, the less you can put in when designing the interiors and the less items it sells everyday. However, the smaller the store, the longer it is open, and the later you can adjust the closing time. The convenience store is only recommended for those who like longer hours while the department store is recommended for those who like a larger set of items to buy. The supermarket is the balancing point.
The convenience store is 10 spaces wide and 6 spaces deep on the inside, like T&T Mart. It is open for 18 hours a day, and you can keep it open up to 5:00 AM in the morning. The latest closing time is 6:00 AM of the next day, regardless of ordinance. The earliest closing time is 12:00 AM, but that's because it would open at 6:00 AM in this notation.
The supermarket is 14 spaces wide and 8 spaces deep on the inside. It is open for 14 hours a day, can be open no later than 3:00 AM, and the earliest it can close is 8:00 PM (if the store was open at 6:00 AM).
The department store is rather a mini-mall. It has a 12x6 lobby on the first floor, a 12x6 dining hall on the second, and four 6x6 stores on both floors, when one of the upper ones should be a fast food joint. It is open for only 10 hours a day, can be open no later than 12:00 AM, and the earliest it can close is 4:00 PM (if the store was open at 6:00 AM.
Regardless of model, you can design it anyway you like, including choosing the opening times, choosing where the entrance goes (and stairs for department store), hire whatever villagers you like, and changing the carpets and wallpaper. You'll need at least two villagers to run the convenience store, one to run the supermarket, and five to run the department store. But whoever you hire, he/she will never move into your town (or move back at least).
Inside the store, there are three types of stands, which are store shelves, tables, and rugs. Store shelves sell handheld items like balloons, pinwheels, and glow wands, mini-game software for the Nintendo Switch furniture piece (or whatever is in the game), and snacks. Tables have clothes, carpets, wallpaper, and tabletop furniture that you cannot get from Main Street (except for Halloween, Thanksgiving, and Christmas items), but you can get them from events. Rugs have large furniture you can get anywhere but from Main Street (save Halloween, Thanksgiving, and Christmas items). Each rug, table, and store shelf has a checklist of what set of items it will sell. The fewer you checked, the higher the probability of a certain item will be sold from that piece, but unchecked items will never be sold. Prices are fixed and cannot be adjusted, but you can change the design of the shop, opening times, and what's being sold. However, only the mayor can redesign the shop for who owns it, and if you pick one model to begin with, you're stuck with it until you delete your town.
Shopping as a customer is the same like always. No questions asked.
Hotel and Campground:
The campground has an improvement. It now has two tent sites, a mess hall, and many scenery you can place. You can even move the two tents to some other location, as well as the mess hall, and put in stuff like a bonfire, a pond, and a log bench. In the winter, there are igloos instead of tents. The campground is open 24 hours a day, everyday, and at least one of the spaces will be occupied by a special character like Katie or Chip. In all biomes, the campground has grass.
If you prefer the hotel instead, you won't get the campground, but you get the hotel. It has two 6x6 bedrooms and a 6x12 room, with a 4x6 space cut for the kitchen (for room service dining). You can design the lobby, and the hotel rooms, but the kitchen remains the same.
When bulding either one, you still have a high PWP cost, and you can only choose between the campground or the hotel. It also can't be demolished once built, and only the mayor can design the hotel or campground.
The gameplay for both is a mix between the campsite and campground from ACNL, where you can order from the villager (like in the HH showcase), play camping games, or even try to get them into moving. Using amiibos and amiibo cards can get them into moving, and if it's not AC related, you can still order items related to the series it came from.
Restaurant, Theater, and Arcade:
The other three are something that all the alts can run and make money off of. And they get to choose opening times, but only between nine to fifteen hours in length, with no possibility of staying open after 12:00 AM. Whatever I talked about in Chapter 15 is the basic management principles all of them have in common. And when the mayor plots these attractions, no funds can be collected. The one that claims ownership gets to pay a debt for it. When paid, they can design the business, decide what's being provided, and decide who gets a job.
The restaurant is a 12x8 facility with a 6x6 kitchen. The movie theater has two 6x8 rooms and a 12x6 lobby. The arcade is just a large 12x8 room. All facilities have interior design requirements, and management requirements.
Anyone who serves as a customer will be able to do his or her thing, including playing arcade games, ordering something to eat, or watch a movie. They can even get souvenirs, such as a bucket of popcorn, a prize at the redemption booth at the arcade, and food from the restaurant.
The original three attractions the alts can manage were a custom shop, a restaurant, and a hotel. What my friend suggested is that we don't need another shop (unless if it sold stuff you can't get anywhere else). As for the hotel, having that and the campsite is gonna be redundant. However, I could keep the custom shop and hotel, but remove them from the management feature. The two attractions to replace them as they get shifted towards somewhere else are the movie theater and arcade.
Custom Shop:
I decided to change this into a PWP that replaces the sales stand, as this is only unlocked once all Main Street attractions on the shopping side (that is Nookling Junction, Able Sisters, Garden Shop, Shampoodle, and Kick's) have been opened. Like the Café in ACNL, this can be placed anywhere. And like most PWPs, you have to pay funds for it. Unusual for Major PWPs, you have to pay 800,000 Bells to build. And like usual for PWPs, it cannot be torn down once placed.
When you build the custom shop, you have a choice between the convenience store (small), supermarket (medium), and department store (large). The smaller the store, the less you can put in when designing the interiors and the less items it sells everyday. However, the smaller the store, the longer it is open, and the later you can adjust the closing time. The convenience store is only recommended for those who like longer hours while the department store is recommended for those who like a larger set of items to buy. The supermarket is the balancing point.
The convenience store is 10 spaces wide and 6 spaces deep on the inside, like T&T Mart. It is open for 18 hours a day, and you can keep it open up to 5:00 AM in the morning. The latest closing time is 6:00 AM of the next day, regardless of ordinance. The earliest closing time is 12:00 AM, but that's because it would open at 6:00 AM in this notation.
The supermarket is 14 spaces wide and 8 spaces deep on the inside. It is open for 14 hours a day, can be open no later than 3:00 AM, and the earliest it can close is 8:00 PM (if the store was open at 6:00 AM).
The department store is rather a mini-mall. It has a 12x6 lobby on the first floor, a 12x6 dining hall on the second, and four 6x6 stores on both floors, when one of the upper ones should be a fast food joint. It is open for only 10 hours a day, can be open no later than 12:00 AM, and the earliest it can close is 4:00 PM (if the store was open at 6:00 AM.
Regardless of model, you can design it anyway you like, including choosing the opening times, choosing where the entrance goes (and stairs for department store), hire whatever villagers you like, and changing the carpets and wallpaper. You'll need at least two villagers to run the convenience store, one to run the supermarket, and five to run the department store. But whoever you hire, he/she will never move into your town (or move back at least).
Inside the store, there are three types of stands, which are store shelves, tables, and rugs. Store shelves sell handheld items like balloons, pinwheels, and glow wands, mini-game software for the Nintendo Switch furniture piece (or whatever is in the game), and snacks. Tables have clothes, carpets, wallpaper, and tabletop furniture that you cannot get from Main Street (except for Halloween, Thanksgiving, and Christmas items), but you can get them from events. Rugs have large furniture you can get anywhere but from Main Street (save Halloween, Thanksgiving, and Christmas items). Each rug, table, and store shelf has a checklist of what set of items it will sell. The fewer you checked, the higher the probability of a certain item will be sold from that piece, but unchecked items will never be sold. Prices are fixed and cannot be adjusted, but you can change the design of the shop, opening times, and what's being sold. However, only the mayor can redesign the shop for who owns it, and if you pick one model to begin with, you're stuck with it until you delete your town.
Shopping as a customer is the same like always. No questions asked.
Hotel and Campground:
The campground has an improvement. It now has two tent sites, a mess hall, and many scenery you can place. You can even move the two tents to some other location, as well as the mess hall, and put in stuff like a bonfire, a pond, and a log bench. In the winter, there are igloos instead of tents. The campground is open 24 hours a day, everyday, and at least one of the spaces will be occupied by a special character like Katie or Chip. In all biomes, the campground has grass.
If you prefer the hotel instead, you won't get the campground, but you get the hotel. It has two 6x6 bedrooms and a 6x12 room, with a 4x6 space cut for the kitchen (for room service dining). You can design the lobby, and the hotel rooms, but the kitchen remains the same.
When bulding either one, you still have a high PWP cost, and you can only choose between the campground or the hotel. It also can't be demolished once built, and only the mayor can design the hotel or campground.
The gameplay for both is a mix between the campsite and campground from ACNL, where you can order from the villager (like in the HH showcase), play camping games, or even try to get them into moving. Using amiibos and amiibo cards can get them into moving, and if it's not AC related, you can still order items related to the series it came from.
Restaurant, Theater, and Arcade:
The other three are something that all the alts can run and make money off of. And they get to choose opening times, but only between nine to fifteen hours in length, with no possibility of staying open after 12:00 AM. Whatever I talked about in Chapter 15 is the basic management principles all of them have in common. And when the mayor plots these attractions, no funds can be collected. The one that claims ownership gets to pay a debt for it. When paid, they can design the business, decide what's being provided, and decide who gets a job.
The restaurant is a 12x8 facility with a 6x6 kitchen. The movie theater has two 6x8 rooms and a 12x6 lobby. The arcade is just a large 12x8 room. All facilities have interior design requirements, and management requirements.
Anyone who serves as a customer will be able to do his or her thing, including playing arcade games, ordering something to eat, or watch a movie. They can even get souvenirs, such as a bucket of popcorn, a prize at the redemption booth at the arcade, and food from the restaurant.