I think what they're doing is that they're trying to please as many people as possible and boost sales. They do need money in order to be make more, better games. People liked the marriage and the children mechanic so they brought it back. Older fans were disappointed how the game isn't that hard so they made it harder and fixed the issues that were in Awakening (ex. no more super powered MU or units). That's why we have Conquest for older fans, and Birthright for newer/casual fans.
I personally don't care what they add to the game as long as the story is good. Awakening was disappointing to me compared to all the hype it had. I did enjoy pairing up characters and see how their relationship work out, but I felt it was too rushed, short, and could use more development. I was hoping Fates would improve that by limiting support options for deeper development, but I was disappointed to find it is as short and rushed as Awakening. Also, the kids are cute but Awakening kids actually had more plot involvement than the ones in Fates. I'm a bit upset they brought kids back cause that means less units that can be involved in the story.
I agree that the self-insert story is kind of odd, it's so obvious how it panders to the player. I don't trust what people say about the plot yet though, since I found out most of these people didn't even play the game themselves, didn't understand Japanese, and read fan translation. I'd wait until the game is out in English for a proper review. I did peek at Amazon reviews and they do point out that the pandering was unnecessary.
I personally don't care what they add to the game as long as the story is good. Awakening was disappointing to me compared to all the hype it had. I did enjoy pairing up characters and see how their relationship work out, but I felt it was too rushed, short, and could use more development. I was hoping Fates would improve that by limiting support options for deeper development, but I was disappointed to find it is as short and rushed as Awakening. Also, the kids are cute but Awakening kids actually had more plot involvement than the ones in Fates. I'm a bit upset they brought kids back cause that means less units that can be involved in the story.
I agree that the self-insert story is kind of odd, it's so obvious how it panders to the player. I don't trust what people say about the plot yet though, since I found out most of these people didn't even play the game themselves, didn't understand Japanese, and read fan translation. I'd wait until the game is out in English for a proper review. I did peek at Amazon reviews and they do point out that the pandering was unnecessary.