I was just using my progens (a Tundra male and a Fae female) and one of my Coatls...is that bad? Also, how do I charge them up? Sorry I have so many questions!
Nope, it's not a bad thing at all! As long as you're using dragons you like a lot, everything is fine. : D All dragons are naturally aligned with either magical or physical attacks. The magical aligned ones start off with Meditate and Contuse. The physical ones start with Scratch and Shred. But regardless of what they start with, all dragons can be switched over to whichever type you want. I would highly, highly recommend you switch your three to Physical. I'll send you some Scratches and Shreds to start off with. All you need to do to switch them is go to the Abilities and Stats tab in the Coliseum, and drag and drop the Scratch in the top position (over Meditate). The Shreds are technically optional, but I would put them somewhere in the second row.
Here's an embarassingly long thing I wrote a while ago about the Coli and abilities and builds:
Having a team of 3 level 25 dragons for the Coliseum can be pretty important if you want to take full advantage of all that FR has to offer or are the kind of person who likes to collect/hoard retired items. A lot of the events on FR lean heavily on the Coliseum, so it's definitely advantageous to having a team of your own. It's also easy to make money by fighting in the coliseum.
Things that involve having a leveled team:
- Farming for festival currency and chests
- Leveling fodder to exalt for money or for Dominance
- Farming for loot drops, either for money or for food; lots of familiars and apparel are also exclusive to the coliseum
The most popular stat build is known as a Glass Cannon build. Essentially it means that the dragons have very high attack, very high speed, and very low hp and defense. They hit really hard, really fast, but can't sustain many hits because they'll take a lot of damage. The idea is to wipe out your enemies before they can touch you.
Culex and Kiena have the two most popular guides for Glass Cannon builds.
Culex's Guide
Kiena's Guide
Essentially, the main takeaway points of the guides are as follows:
- Make sure that each level 25 dragon is equipped with Scratch, Eliminate, Berserker x3, and Ambush x2.
- Use a Tincture of Dissolution on each dragon (this resets all the allotted stat points and lets you spend them again. It also resets the stats each dragon is hatched with down to 5). Tinctures can be bought from the marketplace.
- Choose which build you want your dragons to have:
Culex's Kelp Beds Exalt Team Build
126Str/59Qck/6Vit
Culex's Farming Build
129Str/50Qck/13Vit
Kiena's All Purpose Build
126Str/58Qck/11Vit
The Kelp Beds build is designed to train one fodder dragon in the Kelp Beds for exalting, but is completely capable of farming in the other venues with ease. (Except for Harpys Roost). This is my favorite build by far and I have given it to the majority of my trained dragons.
Culex's Farming Build is designed for farming, especially in the Harpys Roost. Farming is the endless slaying of enemies as fast as you can for the loot that they drop, which you then sell for money or convert for food.
Harpys Roost has the highest drop rates for loot, which makes is a very popular farming venue.
Alternatively, there is Kiena's all purpose build, which I'm not as fond of because it doesn't seem as smooth to me as the Culex builds. But it's very popular and might be worth a try!
The following stones are absolutely essential for each dragon to have:
Scratch, Eliminate, Berserker x3, and Ambush x2.
The following stones are not essential, but are very useful for dragons to have:
Sap, Rally, Reflect
Scratch is the core of the glass cannon build. It does a minor amount of damage, but it builds up breath every time you use it. Breath is like energy or mana, you need to build it up so you can power your other attacks with it.
Eliminate is a powerful attack that does a lot of damage to an enemy. It costs 35 breath to use, but
if the attack wipes out the enemy, that 35 breath is refunded to you. This is very very important.
Berserker stones add 5 Str, 3 Qck, and 1 Agility for each one equipped. You can equip a total of 3 Berserker stones to a single dragon, and you absolutely should! These stones are what boost your power levels
OVER 9000!!!!! and make the Glass Cannon build possible.
Ambush stones grant the dragon 1 extra turn at the beginning of the battle. Each dragon can equip two. There is a long-standing glitch where the first dragon's first Ambush turn gets removed by the system. But if your entire team of three dragons has 2 Ambush stones each? You'll still get to take
8 turns before any enemies get a single turn in. It's amazing.
Sap functions like Scratch, doing the same minimal amount of damage, but instead of giving you breath it consumes it, and it gives you 1/4 the damage you dealt back as gained hp. If you've built up so much breath that you could stand to use a little in return for some hp, then Sap is a good way to go.
Rally boosts the attack of the dragon you use it on for 5 rounds. This is enough to let the Rallied dragon OHKO most of the monsters it comes into contact with.
Reflect is useful to have in the Kelp Beds because of the two bosses, the Mantarune and the Wave Sweeper. Both bosses have devastating elemental attacks that can be reflected back at them, saving your entire team from being wiped out.
Battles usually function more or less the same way:
- Use scratch to build up enough breath to use Eliminate.
- Go around OHKO-ing everything with Eliminate
- Build up breath on the dragons whose Eliminate misses
- Keep mopping the floor with everything that dares oppose you
Keep continuing on to the next battle as much as you can, because it gives you a bonus boost in exp (if you're still training a dragon), and also because your
gained breath carries over from battle to battle. This is extremely important because it lets you mop the floor with any enemies that come to you as long as you've built up your breath. Especially in the lower levels, where enemies may never do a single point of damage to you once you've build your breath up enough to Eliminate them.
In the Boreal Woods and lower venues, you can OKHO every single enemy (except for bosses) by just using Eliminate on them. If you're using the Farming Build, you can continue to one-shot Eliminate everything through the Harpys Roost (except bosses). In higher venues, you'll either need to Scratch+Eliminate or Rally+Eliminate to wipe them out. Bosses excluded, obviously, since those aren't going anywhere fast with their 9000+ hp.