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Foolproof Cycling Method

This doesnt work if you decide to invite someone from the campsite in the middle of the TT :c

yes it does... i invited bruce in from the campsite he was still in the tent then i tted again and he wasnt there then i tted the 5 days and he moved in.
 
yes it does... i invited bruce in from the campsite he was still in the tent then i tted again and he wasnt there then i tted the 5 days and he moved in.

okay i did that now, tt 5 days and Coco just moved in (she is in the unpacking face)
So now I tt 3 years again or how do I proceed ?
 
okay i did that now, tt 5 days and Coco just moved in (she is in the unpacking face)
So now I tt 3 years again or how do I proceed ?

is someone in boxes? if so and you don't care about coco moving out then yeah proceed
 
is someone in boxes? if so and you don't care about coco moving out then yeah proceed

well the thing is nobody is in boxes right now, Coco is unpacking.

I tt from 2016 to 2017, then again to 2018 where I found Coco and invited here to move in, then I tt again to 2019 I see Coco's fence and that Lily's house appeared out of nowhere. I tt'ed 5 days to find Coco unpacking but nobody moving out. Am I been clear? :s


Edit: Oh so it doesnt matter if those are moving in or out boxes? The cycle is still going on? So I just tt again to 2020, 2021, 2022 and +5 days and I will find boxes out? :eek:
 
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well the thing is nobody is in boxes right now, Coco is unpacking.

I tt from 2016 to 2017, then again to 2018 where I found Coco and invited here to move in, then I tt again to 2019 I see Coco's fence and that Lily's house appeared out of nowhere. I tt'ed 5 days to find Coco unpacking but nobody moving out. Am I been clear? :s

idk.... when i did that someone was moving out v___v idk what to tell you but just do a normal tt method to get someone into boxes then continue with this method if you want
 
I just figured out my mistake. I tt those 5 days without realizing I had to change the month! I tt from April 29th + 5 days and instead of switching it to May 4th I didnt move the month and I tt to April 4th and my game just counted like it was 1 day because it was a TT backwards. Thats why coco is Unpacking, because she thinks its been just 1 day and not 5! XD
 
Did exactly as this said and lost Erik, Bam and many others to the void. :(

Was someone already in boxes? This doesn't work if someone is NOT on boxes when you start. I've not lost a single villager yet.

they have to be in boxes moving OUT, also... not in. I've not heard of any other people losing villagers so I would assume you either did something wrong or you're very VERY unlucky..
 
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actually, there is another way even faster and always work well for me..
1.Choose a day that one of your villager ping you for moving, if you dont want him leave, say no then save game and quit.
2.Log in the game again, change the month to next month, but same day. There must be another villager gonna ping you in on this day. and he must be one of those villagers outside their house.
3.If the villager ping you this time is not the one you want him to move, say no then save and quit. Repeat step 2 until you get the one you that want to move.
4.If the villager ping you is the one you hope to move, say yes. Then change the time to two days after, he will be gone on this day. Then change the time back to current real time.(nobody's gonna leave in this way)
 
I can confirm the method described on the opening post; it is efficient. Not sure if the following has been mentioned in this long topic, but I observed:

1. After jumping ahead one year then another one year, you may talk to each villager once so he is on 'speaking terms' with you again, save and quit, then run around for a ping so that you can decide whether or not to keep a villager. I suppose this might matter to people like me who are considering eventually making their cycling town a 'permanent' town. So far there is only one villager I have bothered to keep in my town: Twiggy.

2. Speaking of Twiggy, I did exactly what was described above (jumped one year then another one year, then refused to let a villager go before jumping the last five days), then jumped the final five days anyway to see what happened. Another villager, Naomi, pinged me, giving as her move date five days later.

In other words, if you refuse to let a villager move after jumping two years, when you jump the five days that would have put the originally 'chosen' villager 'in boxes,' the game instead chooses another villager who will announce going 'into boxes' when you jump another five days. Another way of describing this:

1: TT one year.
2: TT one year.
3: Get on 'speaking terms' with villagers.
4: Save and quit.
5. Run around to find a villager who pings to move.
6: Refuse to let that villager go.
7: Acting as if that villager were 'in boxes,' TT five days.
8: Run around to find a villager who pings to move.
9: Accept the villager's decision to move.
10: TT another five days to find THAT villager 'in boxes.'
11: Continue the cycling as usual.

Again, I suppose this is only of interest to people like me who are open to the possibility of making their cycling town a 'permanent' town, and want to accumulate 'must-have' villagers.
 
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I can confirm the method described on the opening post; it is efficient. Not sure if the following has been mentioned in this long topic, but I observed:

1. After jumping ahead one year then another one year, you may talk to each villager once so he is on 'speaking terms' with you again, save and quit, then run around for a ping so that you can decide whether or not to keep a villager. I suppose this might matter to people like me who are considering eventually making their cycling town a 'permanent' town. So far there is only one villager I have bothered to keep in my town: Twiggy.

2. Speaking of Twiggy, I did exactly what was described above (jumped one year then another one year, then refused to let a villager go before jumping the last five days), then jumped the final five days anyway to see what happened. Another villager, Naomi, pinged me, giving as her move date five days later.

In other words, if you refuse to let a villager move after jumping two years, when you jump the five days that would have put the originally 'chosen' villager 'in boxes,' the game instead chooses another villager who will announce going 'into boxes' when you jump another five days. Another way of describing this:

1: TT one year.
2: TT one year.
3: Get on 'speaking terms' with villagers.
4: Save and quit.
5. Run around to find a villager who pings to move.
6: Refuse to let that villager go.
7: Acting as if that villager were 'in boxes,' TT five days.
8: Run around to find a villager who pings to move.

9: Accept the villager's decision to move.
10: TT another five days to find THAT villager 'in boxes.'
11: Continue the cycling as usual.

Again, I suppose this is only of interest to people like me who are open to the possibility of making their cycling town a 'permanent' town, and want to accumulate 'must-have' villagers.
I have a revision to make to the part in bold.

I found it is more efficient to TT nine days after refusing to let a villager go, talk to every villager to get back on 'speaking terms' (you have to do this since nine days is enough time for many villagers to forget you), save and quit, then try to get a ping from each villager. I found that by TT'ing nine days instead of five a ping is more likely. And obviously, after getting the ping to move, you would TT another one day instead of the five originally suggested to get him/her 'in boxes.'
 
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What do you do when you get to December of one year? (example, December 27th 2015) do you skip the next five days AND change the year or leave the year? Please answer this, I can't continue cycling until I know.
 
What do you do when you get to December of one year? (example, December 27th 2015) do you skip the next five days AND change the year or leave the year? Please answer this, I can't continue cycling until I know.
Say you were at December 28, 2016. You would do the 2 years, then go to January 2nd, 2019
 
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