lars708
Dutch PPCS Regional no. 1
So I've seen the topic of framerate drops come up in several threads now so I figured I'd make an actual topic on it.
What are framerate drops?
Many video games have a framerate capped at either 30fps or 60fps. The amount of fps (frames per second) meaning how many images the game displays per second. Thus, the higher the fps or framerate (the terms can be used interchangeably) the smoother the video will look. Animal Crossing: New Horizons has its framerate capped at 30fps. However it's quite an open game in the sense that it allows you to place either a lot of furniture around your island or none at all. This can create a ton of extra processing load for the console and if it becomes too much for the game to handle it'll slow down to catch up with the processing before displaying a new frame. This can cause a frame to appear twice as long as the previous ones, and is called a framedrop. It has an effect on the smoothness of the game and by extension, the user experience.
Observations so far:
So what's interesting is that on my island the framedrops occur quite consistently within a few areas. Those areas are also jam packed with furniture and other decorations so it makes sense for that to happen there. I'm personally quite sensitive to framerate issues and am a bit disappointed with this but I suppose it was unavoidable, and luckily it doesn't ruin the game.
However I've seen people report that it the issue occurs in fairly empty areas as well. So this makes me curious...
Have you run into any framedrops yet? And when did they occur? Was it in a well decorated area or did it happen at a seemingly random moment?
Things we've learned:
What are framerate drops?
Many video games have a framerate capped at either 30fps or 60fps. The amount of fps (frames per second) meaning how many images the game displays per second. Thus, the higher the fps or framerate (the terms can be used interchangeably) the smoother the video will look. Animal Crossing: New Horizons has its framerate capped at 30fps. However it's quite an open game in the sense that it allows you to place either a lot of furniture around your island or none at all. This can create a ton of extra processing load for the console and if it becomes too much for the game to handle it'll slow down to catch up with the processing before displaying a new frame. This can cause a frame to appear twice as long as the previous ones, and is called a framedrop. It has an effect on the smoothness of the game and by extension, the user experience.
Observations so far:
So what's interesting is that on my island the framedrops occur quite consistently within a few areas. Those areas are also jam packed with furniture and other decorations so it makes sense for that to happen there. I'm personally quite sensitive to framerate issues and am a bit disappointed with this but I suppose it was unavoidable, and luckily it doesn't ruin the game.
However I've seen people report that it the issue occurs in fairly empty areas as well. So this makes me curious...
Have you run into any framedrops yet? And when did they occur? Was it in a well decorated area or did it happen at a seemingly random moment?
Things we've learned:
- Flowers seem to have a considerate impact on the framerate. Try removing excess flowers if you can.
- Having too many bugs and fish displayed can cause issues, as a workaround you can store them in your house or sell them to Flick/CJ.
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