I used to think being a Pyro was tough.
being a good, credit to team pyro, yeah, i guess
meh
That was all before I started using the Scout. Holy *censored.3.0*. Completely different animal.
most of the classes are pretty different :x
There are some situations where being a Scout is totally not viable, though.
as there are with the pyro, though those seem to be a lot less common. class versatility is great and you should focus on all of them at one point or another.
haven't read through the thread so i dunno if they've been posted, but just some general, basic *censored.2.0* that you probably already figured out:
if you're going through a fairly open area, whip out the pistol. closed quarters, scattergun.
the bat is weak in comparison to other melee weapons, but swings faster than all of them as well. if you're able to sneak up on an enemy, the scattergun is typically faster in sending them back to spawn. just use what you think is best.
you've played pyro so i'm sure you're aware of how useful this is for almost ANY class, but get behind people. get creative, use your speed and doublejump to get into their side of the map and ambush them, get up close behind them, and kill them in <4 scattergun shots without even having to aim.
run. don't go into a conflict and stay there, run in, do some damage, run out, heal, repeat. might not be able to do much on your own but with some of your team attacking as well, it's a great help if you know what you're doing.
don't use teleporters, don't get pissed if medics don't heal you, and expect to die a lot until you get the hang of things.
also,
this. note, though: the pyro's afterburn damage has been nerfed. dunno to what, but i know it isn't as high as it was.