• Guest, you're invited to help build our new TBT time capsule! It contains three parts, with some of its elements planned to open in 2029 and others not until the distant future of 2034. Get started in 2024 Community Time Capsule: Blueprints.

Good Things That Animal Crossing Secretly Teaches People

♥ Don't judge others by their looks.
Some ugly/undesirable looking villagers might be your best friend if you are willing to give them a chance, spend time with them and helping them out. ♥


That is so true... When I first start my New Leaf town, a frog villager named Croque was there. I really didn't like him at first, but now he is one of my favorite villagers.
 
That you can see the northern lights in a country that has southern weather pretty much 70% of the year.

No, but in all seriousness, I guess it teaches you to not judge a book by its cover and respect your friends? Idk
 
Managing money, the importance of friendships, you have to earn money and put in a lot of effort to get it to get what you want.
It's also great for young children as the imagination involved in creating paths and managing your town, growing flowers, making it look good....a lot goes into it.
 
-that its fun and not at all dangerous to whack self-propelled lawn mowers with a giant mallet.

-that sometimes when you pass out from a "scorpion attack," you wake up in front of your house and nobody has drawn on your face with a magic marker or ballpoint pen.

-that even people from a completely different continent from you, with a language barrier between you, know through the power of shared humanity how to beg you for cash or demand to be your girlfriend/boyfriend.
 
You can wear giant headphones when you're swimming in the ocean and not get electrocuted, as long as you've got a wet-suit on.
People at recycle shops will give you heaps of money if you sell them beetles and sharks.
It doesn't matter that you can fit a refrigerator in your pocket, it's impossible to cram seventeen flowers into your pockets.
 
This game teaches responsibility. Better water flowers if you don't want them to wilt (unless you have the Beautiful Town Ordinance but weeds show up occasionally). Pay off your home loans to get upgrades. Run and complete errands on time.
This game teaches importance of friendship. This game would be no fun if you weren't interacting and befriending villagers.
This game encourages you to get in a habit of reading and writing. Example: Read and write letters to villagers
This game teaches you kindness - always be kind to others and you may receive a surprising reward for your kindness! My villager was suppose to charge me for an item but since I was so nice to them I got it for free.
This game teaches you to cherish what you have. Your favourite villager could suddenly move away without you knowing if you haven't been on for a while.
This game teaches you to not cheat in life. Whenever you reset, next time Resetti pops up and scolds you.
This game teaches you to care for the environment. Your town rating is based on how "green" your town is!
 
How easy it is to spend a million dollars.

If you want nice things in life, you have to work for it. ( You want that Gracie set? Go earn some bells. )

Scorpions will hurt you, and never mess with a hive full of bees.

Don't be a baby. Take your medicine even though it tastes aweful.
 
that not everyone stays with you forever, even your friends. (talking about favorite villagers moving away)
 
--that magical hats can alter your luck in life.

--that things cost a helluva lot more than they should at island resorts. (so true, so true)

--that holding elected office means you have to suffer the slings and arrows sometimes of anonymous criticism reported to the town secretary...
 
That money does grow on trees. More seriously, Amelia reminds me to put on sunscreen everyday to avoid getting a sunburn.
 
big bees are watching you. every. DAY.

oh, and sometimes doing things solo isn't any fun. with friends, those memories will last a lifetime.
 
That you can plant flowers in the sand.
That you can put in every effort to get what you want, get frustrated at the failures, but if you don't give up, eventually you're likely to reach your goal. (I'm looking at you, MOLE CRICKET.)
The stock market. (Turnips anyone?) And how time traveling destroys them.
That you might be having a good day, but as Winnie the Pooh says, "You never can tell with bees."
Limit your coffee intake to one cup a day. ((And yes, 175.22 degrees is accurate. I used to serve coffee for a living. This is true. ))
Art is amazing.
Friends are priceless.
Don't run through the flowers.
"Get off my lawn!" is a perfectly acceptable greeting for cranky people.
 
While there are a lot of good things that AC teaches you, there is however a secret bad thing that it also teaches you and it just bugs me.

As long as you're the Mayor, yes you have power over what your town looks like and that's cool. But you also have power over WHO stays and goes (which is certainly something a real life governor won't do), plus the capability to trash-talk your residents and any outside visitors (i.e. Mayors in other towns). Basically, yes, it rewards you for being a contributing person thanks to Phineas's badges, but it doesn't penalize you if you decide to be a jerk to everyone, which is something a surprising minority of players do.

Considering the odd scammer and how stubborn certain traders could be in different parts of the web, I have a feeling I'm not alone in this... ._.
 
While there are a lot of good things that AC teaches you, there is however a secret bad thing that it also teaches you and it just bugs me.

As long as you're the Mayor, yes you have power over what your town looks like and that's cool. But you also have power over WHO stays and goes (which is certainly something a real life governor won't do), plus the capability to trash-talk your residents and any outside visitors (i.e. Mayors in other towns). Basically, yes, it rewards you for being a contributing person thanks to Phineas's badges, but it doesn't penalize you if you decide to be a jerk to everyone, which is something a surprising minority of players do.

Considering the odd scammer and how stubborn certain traders could be in different parts of the web, I have a feeling I'm not alone in this... ._.

well any player gets asked about moving, not just the mayor. I usually play as my alt character, so I don't really view the whole moving/staying thing as governmental interference. Not to mention, they can ignore your request re moving or staying anyhow.

and i think the game can penalize you for being a jerk, at least re the way you treat villagers, as you friendship level fluctuating impacts the kind of trades and gifts you get offered, the chance to receive villager pics, and those moving requests.
 
AC encourages you to be patient and that taking shortcuts can sometimes result in negative consequences. I need to listen to my game :3
 
aEJ6L3C.jpg
 
1. How to budget for house payments - This game teaches players how to budget, especially for big payments that need to be made. Little kids learn that if they blow all their money on something frivolous, they won't have any money to use for things that they actually need. When I was just a tiny kid many years ago, my dad bought me this game even though he knew next to nothing about it because he thought it would help me learn how to be financially responsible.

2. When you help others out, they will help you out - When you do tasks for villagers, they will often reward you for your help by giving you furniture, clothes, etc. It helps show that helping others is a good thing to do

3. Letter writing is important - Letter writing in the game is one good way to get to know your villagers and also obtain all the different fruit you need for your town. Even in real life you should write letters or messages to your friends to keep in touch.

4. Keep in touch with your parents when you move out - Your parents in the game send you letters occasionally and on holidays to ask about how you are and send you gifts (I wish you could write them back, though). Most people's parents in real life want to keep in touch after you move away as well.

5. Don't constantly annoy others - If you talk to your villagers too much within a certain amount of time, they will take a time out in order to "think". This teaches kids that everyone needs alone time and they should not badger anyone too much.

6. More expensive doesn't always mean better - The clothes and furniture sold at Gracie's may not always be everyone's taste (for example, I really don't like the Gracie series), so young kids may learn that they might just be better off saving their money and putting it towards something else that they actually like.

7. Build friendships - Building friendships is the main part of the game, and most opportunities or items you can get arises from the friendships you make

8. Put time and thought into interior decorating - The HHA reinforces that you should make your home look organized with a touch of your own personality thrown in. Though I think that the HHA's guidelines may be too rigid, it teaches people to do more for their homes than just throw something together.
 
Back
Top