• Guest, can you feel the love in the air? Valentine's Week at The Bell Tree has begun with a new mini-event featuring four activities to enjoy -- new and returning collectibles are up for grabs! Dive in to the love here.

I feel like I know why New Horizons may not have the same longevity as New Leaf...

squidney

just a squid
Joined
Jul 18, 2018
Posts
1,681
Bells
26
Love Tokens
0
Cupid Coins
0
Heart Dust
0
I was browsing the NL threads for fun and someone was saying they caught a whole basket of fish & bugs! I totally forgot about Tortimer's island and spending hours there catching bugs/fish to make money. I remember I would have those sessions late at night, put on some relaxing music and spend a few hours filling the whole "basket" and logging on the next day to sell. I think that NH probably doesn't have as much "grinding" as NL or CF etc. I really love NH and I take seasonal breaks but I am still playing daily currently and I LOVE DESIGNING AGHHH!!! So the game is super fun for me still... BUT I still ponder why the NL community was stronger than NH? I think NH also has a bad wrap because there are missing features from NL. But in hindsight, there are missing features but also tons of new features as well. Either way, I like both games but I think New Horizons has burnt out people faster than New Leaf and I find that interesting. Thoughts?
 
I think that NH probably doesn't have as much "grinding" as NL or CF etc.
I feel like NH has so much more grinding than any of the other games. It's really what turned me off from the game when it first launched without most of the base content.

I don't want to get too in detail with all the things I found grindy or as padding to make the game artificially feel longer, but the main one is the seasonal DIY. They implemented them so poorly that you had to comb your island back and forth to find the balloon and just hope that it was a card and not anything else. And I got so much other crap that I just ended up selling or tossing. Balloons carrying stuff is fine, but these were things that were a main staple of NH and crafting. And they were locked behind a grindy slog.

Or tools now break. So you got to stop what you are doing, collect the materials, and then craft one at your closest table. None of the other games implemented this and it honestly didn't add anything to the game. It just felt like a mechanic to pad time to me.

I can go on and on with these grindy things, but bottom line is this is what burned me out so early with the game. I found myself not actually playing the game the way I wanted and more with ways they padded the length of time I played in unnecessary ways.
 
I feel like NH has so much more grinding than any of the other games. It's really what turned me off from the game when it first launched without most of the base content.

I don't want to get too in detail with all the things I found grindy or as padding to make the game artificially feel longer, but the main one is the seasonal DIY. They implemented them so poorly that you had to comb your island back and forth to find the balloon and just hope that it was a card and not anything else. And I got so much other crap that I just ended up selling or tossing.

Or tools now break. So you got to stop what you are doing, collect the materials, and then craft one at your closest table. None of the other games implemented this and it honestly didn't add anything to the game. It just felt like a mechanic to pad time to me.

I can go on and on with these grindy things, but bottom line is this is what burned me out so early with the game. I found myself not actually playing the game the way I wanted and more with ways they padded the length of time I played in unnecessary ways.
Ah thats a really good point. I guess maybe I felt like NL had more relaxing grinding? And the grinding in NH is like to PROGRESS lol. The grinding in NL was if you wanted more money or more different public works projects. But since you listed those examples, you're def right...there is a lot of grinding. I think grinding for the diys is fun, but grinding to unlock terraforming etc is what gets annoying in my opinion. So in conclusion, yea NH def has a lot of grinding, but it's forced grinding to continue the game I guess.
 
I haven't played NH in maybe 6months now, with NL I played it lots everyday I think for me its because there are some areas in which made me want to play like seeing the big town tree and the train station if they put them in NH I would 100% play more.
 
I haven't played NH in maybe 6months now, with NL I played it lots everyday I think for me its because there are some areas in which made me want to play like seeing the big town tree and the train station if they put them in NH I would 100% play more.
Yea its kinda weird that Harvs island is pretty lackluster compared to the shopping area in New Leaf
 
For me, the longevity between New Leaf & New Horizons all comes down to the activities.

In New Leaf, Tortimer Island multiplayer was the major contributor to my play time. Followed by beetle and shark farming (I did not do turnips back then). Then there's the part-time job at the Roost, and Club LOL. The multiplayer aspect, despite the same games over and over, always brings a different experience.

Meanwhile, in NH, it's primarily terraforming and decorating. But I can only do so much with this one. Once I'm done, I'm done. I also barely touch Photopia, and the mystery islands don't really have much purpose (unless I need resources and I'm island hopping for a villager).
 
Yeah, I think like the grindy gameplay in NH made people fall off after a while. In NH the meat of the game is decorating while everything else leading up to it feels like grinding. Tarantula islands to get money to buy furniture. Villager hunting to get a villager with a nice house exterior. Time traveling because you can only order 5 things from the catalog a day. Going through the terraforming and path placing animation 5 billion times. Flattening an island.

I've noticed that it usually takes longer to develop a NL town than a NH town. Maybe it's because you can only buy a few bushes/trees a day when you log on, cross breeding is harder because of wilting flowers, and PWP requests. These things just make your town easier to develop over a long period of time rather than in big decorating sittings if that makes sense. Also I've noticed that when there's grinding in NL, you can usually do it online with friends, making it faster and less boring. (examples: flower picking on Tortimer island, bug catching, harvesting fruits.) Even once your town is the way you want it, there's still events and fun to be had with multiplayer in NL. (without really tedious loading and lag)
 
Yea its kinda weird that Harvs island is pretty lackluster compared to the shopping area in New Leaf
Tbh, I’m not a fan of either for different reasons, although there’s ultimately a common flaw in both of them: having all your special visitor NPCs in one fixed place ultimately makes the world of Animal Crossing feel smaller, especially if it’s in close vicinity to where your character is living.

Main Street’s key flaws are:
  • it’s partially comprised of things that would be in your village anyway
  • due to the presence of Re-Tail and the fact that Tom Nook is split up from the rest of the Nook trio in favour of having a real estate shop, you’re ultimately seeing less of these key characters!
  • The Able Sisters building is uglier than the classic cottage design of their shops before or after, and Label feels weirdly isolated from the rest of them (in addition to them wasting an opportunity to talk about their family reuniting, or having them reunite when GracieGrace opens in your town)
  • Club LOL is an ugly hole in the ground compared to the Marquee from LGTTC and is easily the worst venue K.K.‘s ever played in, and due to you having infinite space for reactions as opposed to the 4 slots beforehand, there’s an endpoint for Shrunk. Admittedly, something climactic where you get a little suit and a dance reaction, but he will run out of use fairly quickly. Also the fact you have to UNLOCK K.K. is horrible… there isn’t even anything like the radio in NH, so you’re going to spend 2 horrible K.K.-less weeks!
  • Leif sells much less in terms of stock than the Nook stores ever did. There’s a bigger variety, sure… but he sells much less! But tbf, this is also true of the Nooklings and Gracie, so I’m not going to single-handedly pin it on him… but that still sucks!
  • Celeste running the museum shop instead of an observatory is one of the worst misuses of a character AC’s ever done
  • one final petty thing: WA changing the colour of the lights outside the Streetpass homes thing is one of the worst things that update did, because it looks much worse than before
Whereas Harv’s island’s flaws are:
  • It’s a weird compromise between “having regular visitors on your island” and “having permanent shops for NPCs for convenience’s sake” that doesn’t quite work, because it still means they’re trapped entirely in your island’s orbit instead of travelling the lands
  • It’s a wasted opportunity to have a city with the NPCs that actually suit being fixed NPCs like Gracie in there, as well as little cameos for NPCs who don’t fit in NH at all
  • Who let that attempted turkey murderer and embezzler Tortimer near my storage? Both in the “Tortimer is the true villain of AC and is not to be trusted under any circumstances” sense and the “it’s a genuinely stupid use of his character” sense
  • Harriet, like Shrunk in NL, will rapidly run out of purpose after a while and just spout the same few sentences and vibe
  • Reece is worse in that she has no purpose at all other than just going “OMG CYRUS CAN CUSTOMISE SO WELL”
  • Saharah does not fit having a permanent shop at all… at least Kicks and Leif fit being market traders, Saharah’s a traveller from the Animal Crossing desert!
 
In my case, the reason that I spent way more time playing New Leaf than New Horizons is because playing online with friends is free for New Leaf and requires a paid subscription for New Horizons.

I ran several services for New Leaf for a long time, letting people visit RV's or my main street shops or come catalog things or what have you. I might have done the same with New Horizons, but I don't want to pay for a feature that was included for free in previous games in the series. So, once I finished doing everything I wanted to do with New Horizons on my own, there was no reason to keep playing every day anymore.

That said, I still think both games are good, and I enjoyed my time with them both.
 
For me, the longevity between New Leaf & New Horizons all comes down to the activities.

In New Leaf, Tortimer Island multiplayer was the major contributor to my play time. Followed by beetle and shark farming (I did not do turnips back then). Then there's the part-time job at the Roost, and Club LOL. The multiplayer aspect, despite the same games over and over, always brings a different experience.

Meanwhile, in NH, it's primarily terraforming and decorating. But I can only do so much with this one. Once I'm done, I'm done. I also barely touch Photopia, and the mystery islands don't really have much purpose (unless I need resources and I'm island hopping for a villager).
Yea I am kinda shocked on how boring the mystery islands are. I think everyone would agree we wish we could have Kappns island over what we have now. I also liked how you could do the tours with random online people as well. And the purpose of winning, to get the cool furniture!
Post automatically merged:

In my case, the reason that I spent way more time playing New Leaf than New Horizons is because playing online with friends is free for New Leaf and requires a paid subscription for New Horizons.

I ran several services for New Leaf for a long time, letting people visit RV's or my main street shops or come catalog things or what have you. I might have done the same with New Horizons, but I don't want to pay for a feature that was included for free in previous games in the series. So, once I finished doing everything I wanted to do with New Horizons on my own, there was no reason to keep playing every day anymore.

That said, I still think both games are good, and I enjoyed my time with them both.
omg I forgot about letting people visit RVs! Yea, yesterday my sisters and I all met up at my island and my eldest sister had to pay 3.99 just to visit. She had stopped her subscription because she doesn't play online anymore, but it sucks meeting up with friends is considered a luxury for the game.
Post automatically merged:

Tbh, I’m not a fan of either for different reasons, although there’s ultimately a common flaw in both of them: having all your special visitor NPCs in one fixed place ultimately makes the world of Animal Crossing feel smaller, especially if it’s in close vicinity to where your character is living.

Main Street’s key flaws are:
  • it’s partially comprised of things that would be in your village anyway
  • due to the presence of Re-Tail and the fact that Tom Nook is split up from the rest of the Nook trio in favour of having a real estate shop, you’re ultimately seeing less of these key characters!
  • The Able Sisters building is uglier than the classic cottage design of their shops before or after, and Label feels weirdly isolated from the rest of them (in addition to them wasting an opportunity to talk about their family reuniting, or having them reunite when GracieGrace opens in your town)
  • Club LOL is an ugly hole in the ground compared to the Marquee from LGTTC and is easily the worst venue K.K.‘s ever played in, and due to you having infinite space for reactions as opposed to the 4 slots beforehand, there’s an endpoint for Shrunk. Admittedly, something climactic where you get a little suit and a dance reaction, but he will run out of use fairly quickly. Also the fact you have to UNLOCK K.K. is horrible… there isn’t even anything like the radio in NH, so you’re going to spend 2 horrible K.K.-less weeks!
  • Leif sells much less in terms of stock than the Nook stores ever did. There’s a bigger variety, sure… but he sells much less! But tbf, this is also true of the Nooklings and Gracie, so I’m not going to single-handedly pin it on him… but that still sucks!
  • Celeste running the museum shop instead of an observatory is one of the worst misuses of a character AC’s ever done
  • one final petty thing: WA changing the colour of the lights outside the Streetpass homes thing is one of the worst things that update did, because it looks much worse than before
Whereas Harv’s island’s flaws are:
  • It’s a weird compromise between “having regular visitors on your island” and “having permanent shops for NPCs for convenience’s sake” that doesn’t quite work, because it still means they’re trapped entirely in your island’s orbit instead of travelling the lands
  • It’s a wasted opportunity to have a city with the NPCs that actually suit being fixed NPCs like Gracie in there, as well as little cameos for NPCs who don’t fit in NH at all
  • Who let that attempted turkey murderer and embezzler Tortimer near my storage? Both in the “Tortimer is the true villain of AC and is not to be trusted under any circumstances” sense and the “it’s a genuinely stupid use of his character” sense
  • Harriet, like Shrunk in NL, will rapidly run out of purpose after a while and just spout the same few sentences and vibe
  • Reece is worse in that she has no purpose at all other than just going “OMG CYRUS CAN CUSTOMISE SO WELL”
  • Saharah does not fit having a permanent shop at all… at least Kicks and Leif fit being market traders, Saharah’s a traveller from the Animal Crossing desert!
I like your points! For me personally, I do agree making mainstreet one space does make the world feel smaller, but it kinda had that "going to the city" feeling like in CF for me.
 
It still blows my mind that they didn't bring back something like Tortimer's Island. Online mini-games would probably incentivise players to pay for NSO... dream suite and DIY patterns just aren't enough of a motivator.

I really love NH and prefer it to New Leaf in many ways but it is missing quite a lot, I hate to admit it. It's kinda hollow.
 
Its a life simulation game, it only has the longevity you want it to have. Its literally a game we play for an hour or so a day for most of us here.
yea, it will last me for a while because I play seasonally and it is not a main game I play as well. Plus starting a new job in a couple of weeks will cut down lots of hours. I enjoy the pretty free designing aspect in it, and that is what gives it longevity to me, but when comparing it to other games it is interesting to compare and contrast the community, longevity etc.
 
I do have to chime in that this game came out during the beginning of the pandemic so most people have burnt out of the game due to the crazy amount of free time they had to binge play it. Obviously that's not everyone but easily most.
 
The longevity of a game depends on too many factors to accurately pinpoint a cause or if one game has more than other. Let's try to do a breakdown:

QoL
NH "grind" will never be comparable to all the QoL features that brought to the series that have made it faster and more convenient than other games. The simple fact you don't have to micromanage to hell and back to use the measly 15 spaces means you can do more things and those usually offset say, breakable tools (of course, people never mention this because focusing on the negatives is what cool kids do). You can buy 9 rods, fish 30 creatures before it breaks, instantly warp to the store to sell (thanks to the pipe) or instantly store everything (either pipe or storage shed). On previous games you could only fish like 15 creatures before having to start releasing or running to Retail to sell/house to store (well, only running if you're not worried about grass deterioration or trampling over your flowers, otherwise, walk). Being able to store thousands more things also deletes the micromanaging aspect, so there's also less time spent there. Do you need to buy clothes? You can instantly buy up to 8 things while you try everything in seconds, instead of having to try a single item one by one, listening to Mable/Label say the exact same thing and buying one by one.

All these improvements mean there's less time "wasted" on mundane things that happen daily. That's not to say there's other QoL issues on NH, but the pocket space and storage space are just enough to speed-up the game considerably. All games have things that pad the time played and it's frankly, a bit ridiculous to imply NH is objectively "wasting" more time than the others lol


Different games, different features
You like going online to play minigames with other people and find them amazing and not repetitive? Congratulations, you'll spend tons of hours on New Leaf. You like designing a whole island with the biggest amount of options ever and find that amazing and not repetitive? Congratulations, you'll spend tons of hours on NH. Both activities are features with infinite potential (curiously, both don't involve villagers/residents) but it totally depends on your tastes. Previous games didn't have a similar infinite one to my knowledge but I guess the constellations from WW/CF and the ability to directly ask for favors of the original kind of fit the bill.

All games feature some kind of RNG hell (DIY for NH, PWP for NL, etc.). NL has 3 microgames to spend time with (2 of them only available 4 years later), NH has a whole other game to spend time with (money issues may arise tho), all games feature events, a collectathon aspect, villagers/resident to interact, etc. The point is, since every game has different features and content available, the time spent on the games heavily depends on what the player likes to do/prefers.

You can see this in full-effect when people talk about grind. Grinding for the game they like is lovable, charming and rewarding. Grinding for the game they dislike is a chore and an artificial way to lenghten the game. Grinding bugs and fish for bells on Tortimer Island is fun and rewarding, grinding for materials on your island is a hassle. Grinding for PWP is engaging, grinding seasonal DIY is poor game design. A grind that you like/don't mind is time well-spent and a contributor to the longevity and a grind that you don't like is a waste of time and means I drop the game faster thus no longevity.


Time-based barriers
If you actually take the time to count, you'll notice NH has a similar amount of unlockable things than NL, the game that had the biggest amount of upgrades, etc. But a key difference is that NH seemingly offers the player many more things faster than its predecessors. It doesn't matter that the Cranny on NH offers more items overall, you can get the upgraded Cranny on NH on 35+ days, whereas you need 70+ days for the one on NL. The museum shop needs 14 days of speaking to Blathers while you can open the 7 different caravans on Harvey's on 7 days. These kind of things create a better longevity for NL, since you need to wait more in order to get more, while NH on the other hand, just gives the player tons of things almost instantly. (of course tt makes everything moot)


External factors
The longevity of NH will be forever tied to the pandemic. No one can seriously try to discuss longevity without pointing at the biggest elephant on the room I have ever seen, as the pandemic completely took a toll on the way people played. Everyone can look up social media and notice how many hours were spent on the game merely weeks after its release compared to other games. Of course, that means burn-out is/was at an all-time high; which also affected how people played the game.

Social media and content creation also plays a key role, tons of people were rushing to burn through all the content either to upload the prettiest islands, to get the views on YouTube or Twitch, to create the guides with all the datamined information the instant an update came out, etc. Nobody wanted to lag behind, and with 15m sales on the first weeks, that means there was a rush to go with it. Nobody wanted to wait until December to catch the stringfish, everyone wanted to catch it on the last 10 days of March. Nobody wanted to wait a year to get the full-set of Cherry Blossom DIY, everyone wanted to grind balloons for hours for 10 days. And the pandemic meant people had the time to do all that.

And even when the pandemic and lockdowns were not in full-force, people still did this. Just look at what happened with the 2.0 update and HHP update. People rushed through an insane amount of content in days. Some played too much in too little time and it shows.


So yeah, there's too many things to consider. Not even counting that we also don't have official data for engagement, so lots of the things surrounding longevity are tied to anecdotal evidence ("NH fell faster than other games"/ "there's less people playing than x other game"). At some point, it was clear that the amount of content is not the biggest factor, but what people enjoy and what they don't, and how they react to that. It doesn't matter if NH has more content than NL/WW/OG if you simply enjoy NL's/WW's/OG's content better. That doesn't mean one game is inherently better than the other, all are life-sim games that you can sink lots of hours on them.

But the shadow of the pandemic will always loom over NH and for millions of people, that was key to burning-out faster.
 
To be honest, I still find myself coming back to New Leaf even these days because that game's "longevity" has lasted me close to a decade now. That's because, when it comes to video games, I'm the type of person who plays too little content in too much time, instead of the other way around. Case in point, I didn't beat Xenoblade Chronicles on the 3DS until 2018, whereas others beat it years before that. And that's because I like to take my time with games that are longer/have more content, rather than speed through them. Another example is Genshin Impact, where I'm already AR 56 in the endgame, but still don't have everything explored or my teams fully built yet. I still have tons of things I want to do in New Horizons, even if I'm not playing a lot right now, so I can imagine its "longevity" will last me until beyond the next release, or if there isn't another release for the AC series, until I finally finish everything I want to finish with it. It probably also helps that Animal Crossing is far from my only interest in video games.

But I know that's not typical for most people.

EDIT: "Everything" was spelled incorrectly.
 
Last edited:
I was browsing the NL threads for fun and someone was saying they caught a whole basket of fish & bugs! I totally forgot about Tortimer's island and spending hours there catching bugs/fish to make money. I remember I would have those sessions late at night, put on some relaxing music and spend a few hours filling the whole "basket" and logging on the next day to sell. I think that NH probably doesn't have as much "grinding" as NL or CF etc. I really love NH and I take seasonal breaks but I am still playing daily currently and I LOVE DESIGNING AGHHH!!! So the game is super fun for me still... BUT I still ponder why the NL community was stronger than NH? I think NH also has a bad wrap because there are missing features from NL. But in hindsight, there are missing features but also tons of new features as well. Either way, I like both games but I think New Horizons has burnt out people faster than New Leaf and I find that interesting. Thoughts?
I haven't gotten burned out and I've played every day since launch and not reset, did same with New Leaf, only difference being, I'd finished my New Leaf town by now wheras I'm still decorating/trying to finish my New Horizons island.
 
I haven't gotten burned out and I've played every day since launch and not reset, did same with New Leaf, only difference being, I'd finished my New Leaf town by now wheras I'm still decorating/trying to finish my New Horizons island.
yea I feel the same. I have changed my town design 5 times. I like the idea of a design thats me and is nice to look at. I still have diys to collect and to finish my town and I enjoy playing still =) I play overwatch competitive and it stresses me out and so animal crossing is relax time haha
 
I loved visiting the island back in New Leaf I would spend so much time there with my friends I really wish there was more to do with friends in New Horizons like we had in New Leaf :(
 
Speaking for just myself, but decorating was 100% why I played New Leaf and 100% why I play New horizons. I think I was able to finish my town in New leaf pretty fast, and even had multiple towns. I’m still decorating my New horizons after two years. I might be the exception, but I think I’ll be playing forever. I’ll stop when my whole town is decorated. Which at this point could take me a couple more years 😬


New horizons has more longevity for me.
 
Back
Top