Alolan_Apples
“Assorted” Collector
Since it's still October, I would like to finish up the new town and item ideas section of my Idea Blog. I'm going over what I brought up on an earlier entry of the StarFall Press and the Idea Blog.
The game idea is the restaurant in your town. The concept is quite similar to the Café's and the Harvest Festival, but you get to keep the food like the chocolate cake Isabelle sends on Valentine's Day. I mentioned it as one of the four major projects for the next game on the PWP Ideas entry. Along with the restaurant, I thought of a Bazaar, GracieGrace, and Island Hut projects. We know what GracieGrace does, but it goes inside town and not Main Street. The Island Hut is similar to what you see in the GameCube version so you have a place to relax while you go beetle farming. The Bazaar is where you can buy stuff like balloons and pinwheels. They also sell flour, sugar, milk, eggs, vinegar, and other ingredients. They are useless until the restaurant is built.
The restaurant is the other major PWP. To unlock that in your project directory, you will need:
To build one, here are the requirements once you set the PWP:
Once you build your restaurant, you have access to it. Unlike the Café, the restaurant has limited opening hours. You can decide on what times they are opened like I mentioned in this entry. The opening length is 11 hours, and its default opening time is from 10 AM to 9 PM. The earliest it can open is 7 AM. The latest it can close is 4AM.
The restaurant is primarily a seafood restaurant. Juice and smoothies are the only beverages it offers. But to get food, you have to go on some quests. Your quests are to get the right ingredients. Here are the foods you can get (but not limited to) at the restaurant:
Appetizers:
There is a total of 7 you can get, but here are 3 of them.
Main Courses:
There is a total of 14 you can get, but here are 5 of them.
Desserts:
There is a total of 7 you can get, but here are 3 of them.
Drinks:
There is a total of 21 you can get. Some require more than one fruit, but others are purely one fruit. All of them require water or milk and ice. Here are 7 of the examples you can get.
You don't get to cook the food, but you get to gather the ingredients and donate them to the owner (who is also the chef). His name is Cook, who is a relative to Brewster like how Blathers is related to Celeste.
To get the food, you have to order it, and you will be given a list of what to catch. You have two choices. One of them is that you can get an individual item, or you can get an entire meal. For the individual items, here are the costs:
For entire meals, you have to choose how many items you want with your meal. You can only have one of each per meal, and the meals can have two to four items. Here are the costs for a meal:
Two Items:
Three Items:
A meal with all four items costs 3,000 Bells per meal.
If you order a meal rather than individual items, you will be given more than one list of ingredients. You can stack them or split them like fruits to fruit baskets, but the ingredients will not be checked off until you donate. Once you donate all ingredients on a list, the list will disappear from your inventory. If you have a meal rather than individual items, you won't get the item immediately until you complete the meal. If you have individual items, you will get them immediately.
Meals will be in bags like the grab bags from the Gamecube version. Red bags mean there are two items, green bags mean there are three, and blue bags mean there are four. Once you open the bags, they will dismantle as the items will pop out. To eat the items, desserts take one feed to get rid of (like fruits), appetizers will take two, and main courses take three. And the drinks will be like the to go coffee cups.
If you place the food at home, the meal bags will be loose junk, but the foods (including drinks) will act like furniture if never eaten.
The last thing I like to talk about with the restaurant idea is that animals (including special ones) can appear as guests. They won't have any food at the table, but they will ask for some. If they do, you have to get the ingredients for the recipes they want so they can eat. Completing their requests is like completing their jobs, and they will give you a reward.
The game idea is the restaurant in your town. The concept is quite similar to the Café's and the Harvest Festival, but you get to keep the food like the chocolate cake Isabelle sends on Valentine's Day. I mentioned it as one of the four major projects for the next game on the PWP Ideas entry. Along with the restaurant, I thought of a Bazaar, GracieGrace, and Island Hut projects. We know what GracieGrace does, but it goes inside town and not Main Street. The Island Hut is similar to what you see in the GameCube version so you have a place to relax while you go beetle farming. The Bazaar is where you can buy stuff like balloons and pinwheels. They also sell flour, sugar, milk, eggs, vinegar, and other ingredients. They are useless until the restaurant is built.
The restaurant is the other major PWP. To unlock that in your project directory, you will need:
- A bazaar built in your town (one of the major PWPs).
- Fish and Seafood Encyclopedias completed.
- 14 unique fruit trees grown in town (persimmons don't count).
To build one, here are the requirements once you set the PWP:
- It has to be built along the beaches (south or east/west beaches). The east or west beach, depending on which one you have, will be a better choice since you only have to walk on a dock to get to the restaurant's wharf. Placing it on the south beach will have you walk on a longer dock to the wharf.
- 300,000 Bells is the cost.
Once you build your restaurant, you have access to it. Unlike the Café, the restaurant has limited opening hours. You can decide on what times they are opened like I mentioned in this entry. The opening length is 11 hours, and its default opening time is from 10 AM to 9 PM. The earliest it can open is 7 AM. The latest it can close is 4AM.
The restaurant is primarily a seafood restaurant. Juice and smoothies are the only beverages it offers. But to get food, you have to go on some quests. Your quests are to get the right ingredients. Here are the foods you can get (but not limited to) at the restaurant:
Appetizers:
There is a total of 7 you can get, but here are 3 of them.
- Mozzarella Sticks (all ingredients come from Bazaar).
- Fried Shrimp
- Fish Sticks
Main Courses:
There is a total of 14 you can get, but here are 5 of them.
- Snow Crab Legs
- Fried Catfish (not seafood, but still fish)
- Sea Bass Sauté
- Fish Soup
- Fruit Salad
Desserts:
There is a total of 7 you can get, but here are 3 of them.
- Chocolate Pie
- Peach Turnover
- Cheesecake
Drinks:
There is a total of 21 you can get. Some require more than one fruit, but others are purely one fruit. All of them require water or milk and ice. Here are 7 of the examples you can get.
- Fruit Punch
- Strawberry-Banana Smoothie
- Apple Juice
- Grape Juice
- Orange Smoothie
- Tropical Punch
You don't get to cook the food, but you get to gather the ingredients and donate them to the owner (who is also the chef). His name is Cook, who is a relative to Brewster like how Blathers is related to Celeste.
To get the food, you have to order it, and you will be given a list of what to catch. You have two choices. One of them is that you can get an individual item, or you can get an entire meal. For the individual items, here are the costs:
- Appetizers - 800 Bells per item
- Main Course - 1,200 Bells per item
- Desserts - 1,000 Bells per item
- Drinks - 200 Bells per item
For entire meals, you have to choose how many items you want with your meal. You can only have one of each per meal, and the meals can have two to four items. Here are the costs for a meal:
Two Items:
- Appetizer and Main Course - 1,600 Bells per meal
- Appetizer and Dessert - 1,400 Bells per meal
- Appetizer and Drink - 900 Bells per meal
- Main Course and Dessert - 2,000 Bells per meal
- Main Course and Drink - 1,300 Bells per meal
- Dessert and Drink - 1,100 Bells per meal
Three Items:
- Meal w/o Drink - 2,400 Bells per meal
- Meal w/o Dessert - 1,800 Bells per meal
- Meal w/o Main Course - 1,600 Bells per meal
- Meal w/o Appetizer - 2,000 Bells per meal
A meal with all four items costs 3,000 Bells per meal.
If you order a meal rather than individual items, you will be given more than one list of ingredients. You can stack them or split them like fruits to fruit baskets, but the ingredients will not be checked off until you donate. Once you donate all ingredients on a list, the list will disappear from your inventory. If you have a meal rather than individual items, you won't get the item immediately until you complete the meal. If you have individual items, you will get them immediately.
Meals will be in bags like the grab bags from the Gamecube version. Red bags mean there are two items, green bags mean there are three, and blue bags mean there are four. Once you open the bags, they will dismantle as the items will pop out. To eat the items, desserts take one feed to get rid of (like fruits), appetizers will take two, and main courses take three. And the drinks will be like the to go coffee cups.
If you place the food at home, the meal bags will be loose junk, but the foods (including drinks) will act like furniture if never eaten.
The last thing I like to talk about with the restaurant idea is that animals (including special ones) can appear as guests. They won't have any food at the table, but they will ask for some. If they do, you have to get the ingredients for the recipes they want so they can eat. Completing their requests is like completing their jobs, and they will give you a reward.